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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-04 09:42:40 +02:00
Commit Graph

6 Commits

Author SHA1 Message Date
Simeon Manolov
9d73b50979
Bind server to a randomly assigned port 2024-07-12 01:06:36 +03:00
Ivan Savenko
35954dc41b Simple workaround to fix vcmiserver shutdown procedure
At the moment, vcmilobby *requires* async writes in order to handle
multiple connections with different speeds and at optimal performance,
without hanging if one player is too slow and can't eat all data server
sent to him at once.

However server (and potentially - client) can not handle this mode and
may shutdown either socket or entire asio service too early, before all
writes are performed, leading to weird freeze on ending scenario where
client would not receive notifications about end of game.
2024-05-14 19:40:20 +00:00
Ivan Savenko
f97ffd8e9a Better handling of disconnects, code cleanup 2024-02-02 15:32:06 +02:00
Ivan Savenko
29c0989849 Use std::byte to manage network data 2024-02-02 02:02:09 +02:00
Ivan Savenko
709905b1a0 Simplified networking API 2024-01-19 23:52:28 +02:00
Ivan Savenko
80e960bc8e Finalized new TCP networking API 2024-01-19 23:52:28 +02:00