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Commit Graph

95 Commits

Author SHA1 Message Date
DjWarmonger
16e7241fbd Support for WoG's Defense bonus. 2011-07-16 16:40:38 +00:00
beegee1
62c43451ef * Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached 2011-07-16 13:57:25 +00:00
DjWarmonger
79a453f442 Support for WoG "cast before attack" bonus. Minor fixes. 2011-07-16 06:42:44 +00:00
Ivan Savenko
706510f12f - gcc compile fixes 2011-07-13 23:36:37 +00:00
beegee1
55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe
* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
DjWarmonger
5269e845fd handling of Rebirth ability for Phoenix.
However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
DjWarmonger
f33fbdc43b Support for Thunderbolt (Thunderbirds).
General framework for handling creatures casting spells with arbitrary spell power.
2011-07-08 07:00:11 +00:00
DjWarmonger
51943e5f1e Partial support for Death Cloud & Magog's Fire Ball.
Lots of refactoring is needed to handle this and multiple-target attacks.
2011-07-02 16:49:22 +00:00
Ivan Savenko
a89895452a - (linux) fixed searching/loading of scripting libraries
- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
2011-06-28 14:19:16 +00:00
DjWarmonger
9ca5d9048a Fixed total spell immunity granted by 2212.
Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
beegee1
5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
DjWarmonger
bdce46ab60 Minor refactorings, fixes & improvements.
Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
DjWarmonger
e7bbfb615c Removed odd "no shoting penalty" bonus. It seems to be confused with No Distance Penalty. 2011-06-20 06:42:53 +00:00
DjWarmonger
936005aa1c Correct, yet ugly handling of Magic Resistance. 2011-05-29 18:28:50 +00:00
DjWarmonger
d4c2e55a00 Fixed #421 & #480. Some work on animations & sounds. Minor changes.
TODO: Interface should check game state before it's changed by triggered abilities of creatures.
2011-05-15 06:37:57 +00:00
DjWarmonger
bc114a89f4 Partial support for immunities & receptive ability.
TODO: Immunity to direct damage spells.
2011-05-13 17:51:12 +00:00
DjWarmonger
515ab7e7c1 Support for Acid Breath (both effects are now separate).
Minor fixes.
2011-05-13 09:02:16 +00:00
Frank Zago
91dc7a0dd4 Include proper boost header. 2011-05-04 02:37:27 +00:00
DjWarmonger
a4d845688a Support for Poison, Age, Disease
Partial support for Stone Gaze, Paralyze, Mana drain
Partial fix for #134 - animation triggers only for our own stacks, not enemy's
Lots of tweaks & fixes.
2011-04-25 09:03:13 +00:00
DjWarmonger
7591d06b05 Support for Death Stare.
Some tweaks are still needed. Level 0 spell-like abilities won't work correctly.
2011-04-23 17:10:54 +00:00
DjWarmonger
3c5a0fd4ce Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy. 2011-04-12 08:59:18 +00:00
DjWarmonger
dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. 2011-03-03 18:25:48 +00:00
Michał W. Urbańczyk
c5930893fd Fixed #682. 2011-03-01 10:19:05 +00:00
Michał W. Urbańczyk
03fdd22b1a Version set to 0.83c, to be released as development build.
Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes). 
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
Michał W. Urbańczyk
d7b586f1fd Eliminating duplicated bonuses. Smarter getting [no code duplication]. 2011-02-27 11:26:18 +00:00
mateuszb
8e7b855478 BLOCK_SPELLS_ABOVE_LEVEL was removed on purpose 2011-02-23 10:01:23 +00:00
Michał W. Urbańczyk
cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
DjWarmonger
9d313d3d2c Minor fixes and tweaks. 2011-02-22 14:23:09 +00:00
mateuszb
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00
mateuszb
1458cf64c2 * fixed bug 298
* fixed INDEPENDENT_MIN bonus value type
* minor changes
2011-02-21 16:53:23 +00:00
mateuszb
43468e16e1 * bug 97 fixed
* better handling of BLOCK_SPELLS_ABOVE_LEVEL bonus
2011-02-21 13:27:31 +00:00
Michał W. Urbańczyk
d36f8087aa minor fix — duration has to be passed as ui16. 2011-02-21 04:24:46 +00:00
Michał W. Urbańczyk
4c9edd3f06 Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 2011-02-21 04:13:00 +00:00
mateuszb
519a4186de * fixed bugs 470 and 523
* minor improvements
2011-02-20 18:32:39 +00:00
DjWarmonger
7a49240520 Some additional info for Stack Experience, fixes. 2011-02-12 16:21:48 +00:00
mateuszb
fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
DjWarmonger
c0f2b3f32b Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed.
Exp ranks are now calculated, though exp is never set.
2011-02-11 08:20:26 +00:00
Michał W. Urbańczyk
979f77d900 Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes. 2011-02-10 13:12:53 +00:00
DjWarmonger
454beba90c Backup of last modifications in stack experience. 2011-02-09 14:58:15 +00:00
Michał W. Urbańczyk
31fc8f6db3 Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
Michał W. Urbańczyk
c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
DjWarmonger
a84a95f0ee Partial parsing for CREXPBON.txt table - only basic bonuses are supported
Bonuses will be stored in Creature node and used when Bonus System is ready.
2011-02-03 12:58:46 +00:00
DjWarmonger
c11f7c2020 Some more work on bonus-to-string feature. 2011-02-02 18:49:48 +00:00
DjWarmonger
094bb6fd8f Moving some work in progress from one computer to another. It shall not explode.
Fixed video issue from #670.
2011-02-01 18:10:43 +00:00
Michał W. Urbańczyk
a75a37008f Practically finished combined artifacts changes, many other fixes. 2011-01-28 02:11:58 +00:00
mateuszb
824d2b52db * more or less fixed spells
* certain hero specialties are still broken
2011-01-20 19:57:12 +00:00
mateuszb
98494a5e6f * defensive stance implemented (bug #342 fixed) 2011-01-18 17:23:31 +00:00
mateuszb
23c501b79e some changes 2010-12-17 18:47:07 +00:00
Michał W. Urbańczyk
fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 2010-12-11 23:11:26 +00:00
Michał W. Urbańczyk
848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 2010-12-05 23:10:02 +00:00