Laserlicht
609906f015
code review (first part)
2024-09-02 22:51:30 +02:00
Laserlicht
c7064377da
code review
2024-09-01 12:23:10 +02:00
Laserlicht
0250c19dd8
portrait fix
2024-09-01 00:41:16 +02:00
Laserlicht
e5f05d61ae
audio mapping
2024-08-31 23:44:36 +02:00
Laserlicht
c803e8011b
overrides
2024-08-31 23:13:40 +02:00
Laserlicht
0280254810
tarnum icon
2024-08-31 22:05:36 +02:00
Laserlicht
46872b764b
integrate campaign intro
2024-08-31 17:57:27 +02:00
Laserlicht
36914682a5
Merge branch 'develop' into chronicles_installer
2024-08-31 16:18:52 +02:00
Laserlicht
16cbd6a7d2
allow custom loadbar-backgrounds for campaigns
2024-08-31 16:03:42 +02:00
Laserlicht
2fef4b5d69
voice override
2024-08-31 14:17:25 +02:00
Laserlicht
e4ec26e613
override
2024-08-31 13:15:07 +02:00
Ivan Savenko
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
...
Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Ivan Savenko
7f926fc30e
Merge pull request #4478 from Laserlicht/resource_generation
...
generate assets to file
2024-08-30 15:36:51 +03:00
Ivan Savenko
36c1ed670f
Support for configurable town fortifications
...
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.
It is now possible to define which parts of town fortifications are
provided by town buildings
Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".
Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
408a632002
Deprecate artifact-related building types
2024-08-28 13:50:08 +00:00
Ivan Savenko
55fd7bd7aa
Thieves guild information level is now a bonus type
2024-08-28 13:50:07 +00:00
Ivan Savenko
8ef8ffa5c4
Implemented configurable blacksmith. Deprecated ballistaYard type
2024-08-28 13:49:42 +00:00
Ivan Savenko
8371232d29
Merge pull request #4504 from Laserlicht/hota_bonus
...
disintegrate bonus
2024-08-28 14:00:11 +03:00
Laserlicht
70190ea1fe
Merge branch 'develop' into resource_generation
2024-08-28 00:03:46 +02:00
Laserlicht
4704e92d98
adjust resource naming
2024-08-28 00:02:29 +02:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
...
IMarket refactoring
2024-08-26 22:48:23 +03:00
SoundSSGood
4035ab1550
added CMarketWindow::getMarketTitle()
2024-08-24 13:52:54 +03:00
SoundSSGood
0c5022cae8
Loading market modes from json
2024-08-24 11:51:57 +03:00
Laserlicht
9c4d4e89d6
disintegrate
2024-08-24 00:29:36 +02:00
Laserlicht
02002ce69d
Merge branch 'develop' into resource_generation
2024-08-21 21:52:08 +02:00
Laserlicht
01e55beef1
Merge branch 'develop' into resource_generation
2024-08-20 20:26:52 +02:00
Laserlicht
01c14ae9ce
Merge branch 'develop' into extended_statistic
2024-08-20 20:25:16 +02:00
Ivan Savenko
85f6030c7c
Merge pull request #4318 from IvanSavenko/upscaled_render
...
Support for xBRZ upscaling filter
2024-08-20 14:23:30 +03:00
Laserlicht
82480e3552
add clean adventure options
2024-08-20 01:46:07 +02:00
Ivan Savenko
16adf8415f
Add missing property to schema
2024-08-19 11:54:59 +00:00
Ivan Savenko
6fa2bb7e91
Deprecate previously hardcoded buildings
2024-08-19 11:47:13 +00:00
Ivan Savenko
22a126cf2d
Restored replacement of town building bonuses via building upgrade
2024-08-19 11:47:13 +00:00
Ivan Savenko
abfb467f68
Cleanup old code, add compatibility for 1.5 mods
2024-08-19 11:47:13 +00:00
Ivan Savenko
f1e63792f0
Greatly simplify town buildings logic
2024-08-19 11:47:13 +00:00
Ivan Savenko
57430c101f
Extracted common properties of buildings into a shared file
2024-08-19 11:47:13 +00:00
Ivan Savenko
49412579b4
Use 1.6 repository
2024-08-18 20:48:16 +00:00
Ivan Savenko
d6059b044d
Implement selection of upscaling filter in launcher
2024-08-17 15:25:26 +00:00
Ivan Savenko
e3e44a8ff7
Implemented TODO's in schema
2024-08-15 18:16:49 +00:00
Laserlicht
a42afa2910
code review
2024-08-14 21:51:08 +02:00
Laserlicht
81b1704e39
Merge branch 'vcmi:develop' into extended_statistic
2024-08-14 20:32:47 +02:00
Ivan Savenko
72896d4ed5
Added (mostly) complete schema for validation of rewardable
2024-08-14 17:04:44 +00:00
Ivan Savenko
2151a7fc88
Moved configuration of rewardable town building to 'configuration' entry
2024-08-14 17:04:43 +00:00
Ivan Savenko
cfddba1e2a
Fix json formatting
2024-08-14 17:04:43 +00:00
Ivan Savenko
ae256e41a5
Deprecate mana vortex building
2024-08-14 17:04:43 +00:00
Ivan Savenko
b4baaa5105
Use town-specific string for Stables instead of one for adventure map
2024-08-14 17:04:43 +00:00
Ivan Savenko
951b89402b
Deprecate buildings that should now use configurable buildings
2024-08-14 17:04:43 +00:00
Ivan Savenko
580855ec2e
Replace hardcoded buildings logic that can be represented with
...
configurable buildings
2024-08-14 17:04:43 +00:00
Ivan Savenko
bde4f8becc
add validation for building type instead of obscure error message
2024-08-14 17:03:25 +00:00
Ivan Savenko
89dca5061d
Merge pull request #4384 from Laserlicht/shortcut
...
add shortcut for list item ordering
2024-08-14 17:04:45 +03:00
Ivan Savenko
1fb8ab5f70
Merge pull request #4429 from Laserlicht/regions
...
defining own regions extend
2024-08-14 17:04:13 +03:00