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Commit Graph

495 Commits

Author SHA1 Message Date
AlexVinS
0412fe29b0 Tweak absolute immunities for spells accordint to FizMiG 2014-05-18 11:25:09 +04:00
AlexVinS
9dad229440 Fix #1737 2014-05-17 16:07:19 +04:00
DjWarmonger
6ab0039053 Fixed #1600 - incorrect specialty of Saurug 2014-05-16 19:27:01 +02:00
DjWarmonger
a9b3a03bdd Fixed #1670 - Mirth working on immune creatures 2014-05-16 12:47:09 +02:00
AlexVinS
1d7c63da57 Split spell config.
It`s aready large and will grow more.
2014-05-07 03:58:57 +04:00
Macron1Robot
553613a165 Update tower.json
Spaces issue
2014-04-29 22:22:38 +04:00
Macron1Robot
791d8ad436 Update tower.json
Spaces issue
2014-04-29 22:21:06 +04:00
Macron1Robot
a67b3b31b4 Update fortress.json
Tabs issue
2014-04-29 22:19:34 +04:00
Macron1Robot
b642169b81 Update castle.json
Tabs issue
2014-04-29 22:19:01 +04:00
Macron1Robot
70013e709d Update tower.json
Converted spaces to tabs
2014-04-29 22:12:47 +04:00
Macron1Robot
1269cda6ae Update stronghold.json
Converted spaces to tabs
2014-04-29 22:12:07 +04:00
Macron1Robot
4a6c9c8d1d Update rampart.json
Converted spaces to tabs
2014-04-29 22:11:33 +04:00
Macron1Robot
cb0e47ac83 Update necropolis.json
Converted spaces to tabs
2014-04-29 22:10:53 +04:00
Macron1Robot
10c0bfaea9 Update inferno.json
Converted spaces to tabs
2014-04-29 22:10:29 +04:00
Macron1Robot
56109903fc Update fortress.json
Converted spaces to tabs
2014-04-29 22:10:03 +04:00
Macron1Robot
cc4dd6ede8 Update dungeon.json
Converted spaces to tabs
2014-04-29 22:09:37 +04:00
Macron1Robot
72573a23b2 Update conflux.json
Corrected spaces to tabs
2014-04-29 22:09:12 +04:00
Macron1Robot
98718c0e42 Update castle.json
corrected spaces to tabs
2014-04-29 22:08:46 +04:00
Macron1Robot
4a7a952590 Update faction.json
Added videoFile format to tavernVideo property
2014-04-29 21:55:35 +04:00
Macron1Robot
8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" 2014-04-27 10:43:46 +04:00
Macron1Robot
907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. 2014-04-26 18:23:35 +04:00
Macron1Robot
b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day 2014-04-24 23:36:18 +04:00
alexvins
67450dfed6 config\creatures\neutral.json syntax fix 2014-04-02 04:24:55 +00:00
DjWarmonger
8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232)
- Minor refactoring in AI
2014-03-29 21:39:19 +00:00
Ivan Savenko
1cec8d4cfc Some bits towards replacements of objects.txt, first step towards
configurable objects support:
- fixes for object template loader
- schema for current object template format
2014-03-23 20:26:18 +00:00
Ivan Savenko
9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
Ivan Savenko
9dda194ed3 Support for new fields in mod format including:
- screenshots, repository-only field, will be used by launcher to d/l
screeenshots
- screenshots will be viewed as thumbnails with switch to full view on
click
- changelog that is now visible in launcher
- somewhat better handling of submods by launcher
2014-03-23 12:08:01 +00:00
alexvins
1aff899f5b Hotfix 2
* fix loading range attribute
* fix config for massive spells
2014-03-17 14:39:28 +00:00
alexvins
9cac0af7be [Spells] More spell related refactoring
+ smart target modifier
- CREATURE_EXPERT_MASSIVE target type
* save format changed

spell format changes already documented in http://wiki.vcmi.eu/index.php?title=Spell_Format
2014-03-17 13:11:10 +00:00
alexvins
065b8366fb [Spells] Added basic support for icons and sounds
* few changes in spell format
* save format changed
2014-03-10 16:00:58 +00:00
alexvins
afcb7072eb Implemented #1379
+ added new flag for special spells. Special spells can be obtained only with BONUS::SPELL.
* made Titans` thunder special.
2014-03-07 16:10:20 +00:00
alexvins
4203d69525 Part 2 of new spell configuration
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.

* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
alexvins
c7f57406eb Fix bonus schema to support array in duration 2014-03-01 18:42:31 +00:00
DjWarmonger
b8b809bd50 Fixed #1667, #1669 2014-02-28 17:49:56 +00:00
Ivan Savenko
48d6e2cd59 - move campaigns description into new config file, campaignSets.json
- campaigns parser uses binary reader, fixes #1711
- fixed description of change resolution button
2014-02-14 22:46:06 +00:00
Ivan Savenko
77946e88f1 - fixed Adriane special. Should make Playing with Fire campaign playable 2014-02-02 12:45:08 +00:00
Ivan Savenko
94a6e02107 - found yet another missing victory condition, fixes 1684 2014-02-02 11:05:05 +00:00
Ivan Savenko
3779a54ddd - probably fixed 1671
- fixed missing loss condition in Birth of Barbarian
- fixed some bugs found by cppcheck
2014-01-30 11:08:37 +00:00
alexvins
16d6292be9 [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
[mingw build] fix linking issues with netpacks. 
Mingw build is finally fixed! 

[c::b] update projects

[config] fix and cleanup spell_info.json
2014-01-16 20:24:06 +00:00
Ivan Savenko
cd8a0c01e4 Data for campaign win/loss conditions. All campaigns should now have
correct conditions.
All custom conditions are now validated using schema.

Note that some of scenarios may not work due to instant win/loss, mostly
because some placeholders fail to import (Mantis #1643)
2014-01-01 13:30:31 +00:00
Ivan Savenko
7e02f6b670 Support for overriding victory/defeat conditions from h3m map or
campaign:
- new file MapFormatJson that implements small subset of Json map
format, as described on wiki
- vcmi will read overrides from file config/mapOverrides.json (currently
empty)
- Json writer for logical expressions

TODO: write data for map overrides
2013-12-30 23:09:58 +00:00
DjWarmonger
d2d1a2f544 Restored code from previous commit. 2013-12-28 19:37:35 +00:00
DjWarmonger
14065f8c80 Fixed #1637 - Water and Ice Elementals will now be immune to water damage spells. 2013-12-28 19:27:19 +00:00
Ivan Savenko
f6c1dace6c Minors:
- By default, cmake will keep debug info
- removed warnings from adventure map infobox (part of #1636)
- adventure map infobox will refresh on artifact changes (part of #1636)
- moved terrain music files to terrains.json file
- player should act before AI in all games, not only campaigns
2013-12-28 18:57:08 +00:00
Ivan Savenko
29f4a12814 - fixed some evil memory leaks
- fixed recursive dependency of castles
2013-12-19 19:43:16 +00:00
Ivan Savenko
7d7e65a316 changes in hero class format:
- new property: affinity (might/magic) since in mods it is impossible to
rely on odd/even numeric indexes
- property commander is now part of hero class
2013-12-13 18:27:54 +00:00
beegee1
30b3081ac4 - Fixed castle.json (building structures) 2013-12-07 12:23:43 +00:00
Ivan Savenko
122db9963b More string ID's for buildings:
- town hall slots now use string ID's
- converted building requirements to new format
- "upgrades" property from buildings now uses string ID's
- several fixes for improved support of alternative creatures
- removed no longer needed "id" property from structures

Old mods should still work but will produce error messages during
validation
2013-12-04 10:36:39 +00:00
Ivan Savenko
3d3f93275d Multiple minor fixes:
- fixed starting armies of some heroes, including Bron #1602
- (debian) added vcmi-dbg package with debug information
- proper randomization of hero secondary skills, fixes #1603
- second capitol will show up as disabled immediately #1604
- proper deserialization of boost::variant
- empty file will no longer crash JsonNode parser
- fixed some compiler warnings
2013-12-03 09:03:37 +00:00
Ivan Savenko
ee1b0459e6 Extended building dependencies:
- buiding/structure lists must use object format. This may break some
outdated mods.
- generic support for logical expressions that consist from and/or/not
operators.
- string ID's for buidings are now actually used.
2013-12-02 11:58:02 +00:00