Ivan Savenko
c6588e0bd1
Updated schemas & docs for several game entities
2023-09-13 21:55:36 +03:00
Ivan Savenko
3913b8e98c
Heroes placed on water in map will be automatically given boat
2023-06-20 19:37:27 +03:00
Ivan Savenko
487f441f47
Implemented boat selection for town shipyards
2023-06-16 17:59:49 +03:00
Ivan Savenko
c45d4f8d22
Few more fixes to building ordering
2023-05-15 22:22:54 +03:00
Ivan Savenko
ca19fc7fcc
Backported minor z-ordering fixes from hota mod
2023-05-15 22:22:54 +03:00
Ivan Savenko
191959ae05
Fixed moat identifiers requests - will now always request spells
2023-04-03 15:15:12 +03:00
Konstantin
c4d5a7a2d6
vcmi:towns now can choose if moat render is needed
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Using invalid points. Also removed unused variable.
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038
vcmi: setup moats using MoatAbility
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Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Konstantin
a86e12cd42
vcmi: convert necromancy
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Now it is 3 bonuses to cover necromancy.
1. IMPROVED_NECROMANCY = possible creatures raized (affected by cloak)
2. UNDEAD_RAISE_CHANCE = raise chance (affected by artifacts)
3. UNDEAD_RAISE_POWER = helper to select creature from first
2023-03-16 16:46:41 +03:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Ivan Savenko
633b9ef3be
Native terrain is now required for faction, opt-out with value "none"
2023-01-17 22:59:14 +02:00
Dydzio
6572f5697e
Fix wrong rendering of castle shipyard
2023-01-15 19:10:40 +01:00
Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
Ivan Savenko
495e0b3657
Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
2022-12-01 23:58:01 +02:00
Ivan Savenko
26a2ac72b8
Added default tower shooter icons to all standard factions
2022-11-29 15:14:57 +02:00
Ivan Savenko
9f21569a79
Next batch of siege fixes
2022-11-27 22:50:18 +02:00
Ivan Savenko
35576834c9
Fixing sieges, part 1
2022-11-27 20:21:51 +02:00
Nordsoft91
9d06e51631
Place proper towns in underground ( #743 )
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Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
Dmitry Orlov
854a2e6c39
Feature: Mods system improvement, Part III. Bunusing buildings customization.
2021-01-14 01:02:13 +03:00
Dmitry Orlov
643cc00db6
Mod system improvement: Special buildings should work in the modders towns. Part II
2020-10-19 22:38:06 +03:00
Dmitry Orlov
934c4e511d
Special buildings support : Patch 1
2020-10-15 15:03:01 +03:00
Dmitry Orlov
f4816b0824
Mod system improvement Part I : Special buildings should work in the modders towns
2020-10-07 12:35:11 +03:00
AlexVinS
c39cd5f951
Town building build mode fixes
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* CGameHandler::buildStructure was using wrong requirements for buildings in auto mode.
* Build mode loading was wrong in case of omitted value
* Show town hall slot for not built building only if it have normal build mode
2017-10-28 03:27:39 +03:00
AlexVinS
8027650f4a
Hide Dungeon horde1Upgr in town hall
2017-10-28 00:22:14 +03:00
AlexVinS
4b24bea196
Fixed Dungeon horde1 was always shown upgraded
2017-10-27 13:30:23 +03:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
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* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Arseniy Shestakov
25a68c3ca1
Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911
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Without this capitol appearance tend to be used by default.
HotA mod have all templates and actual different DEFs so it's was never affected.
2016-08-24 05:06:21 +03:00
Arseniy Shestakov
a7059fe681
Remove Ore primaryResource from towns that must get both Wood and Ore
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Currently default behaviour is to give both wood and ore for resource bonus when primaryResource not specified.
Though for some reason towns currently have ore specified so you only get 5-10 Ore.
2016-01-29 20:25:57 +03:00
Arseniy Shestakov
ffeb7f253b
moatHexes: update faction schema and configuration files
2016-01-06 12:52:52 +03:00
Ivan Savenko
33acdc51bb
Fixes 1852 - fixed typo in tower config and added check to detect such cases
2014-08-04 14:47:42 +03:00
Ivan Savenko
68e9cbd3a6
Fixes 1856 - Griffin Bastion will be behind Town Hall
2014-08-04 14:47:34 +03:00
Ivan Savenko
836c466f81
- Implementation of overrides for towns
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- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
Macron1Robot
553613a165
Update tower.json
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Spaces issue
2014-04-29 22:22:38 +04:00
Macron1Robot
791d8ad436
Update tower.json
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Spaces issue
2014-04-29 22:21:06 +04:00
Macron1Robot
a67b3b31b4
Update fortress.json
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Tabs issue
2014-04-29 22:19:34 +04:00
Macron1Robot
b642169b81
Update castle.json
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Tabs issue
2014-04-29 22:19:01 +04:00
Macron1Robot
70013e709d
Update tower.json
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Converted spaces to tabs
2014-04-29 22:12:47 +04:00
Macron1Robot
1269cda6ae
Update stronghold.json
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Converted spaces to tabs
2014-04-29 22:12:07 +04:00
Macron1Robot
4a6c9c8d1d
Update rampart.json
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Converted spaces to tabs
2014-04-29 22:11:33 +04:00
Macron1Robot
cb0e47ac83
Update necropolis.json
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Converted spaces to tabs
2014-04-29 22:10:53 +04:00
Macron1Robot
10c0bfaea9
Update inferno.json
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Converted spaces to tabs
2014-04-29 22:10:29 +04:00
Macron1Robot
56109903fc
Update fortress.json
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Converted spaces to tabs
2014-04-29 22:10:03 +04:00
Macron1Robot
cc4dd6ede8
Update dungeon.json
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Converted spaces to tabs
2014-04-29 22:09:37 +04:00
Macron1Robot
72573a23b2
Update conflux.json
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Corrected spaces to tabs
2014-04-29 22:09:12 +04:00
Macron1Robot
98718c0e42
Update castle.json
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corrected spaces to tabs
2014-04-29 22:08:46 +04:00
Macron1Robot
907caedb13
Added "produce" section in "building" structure. Changed dailyIncome.
2014-04-26 18:23:35 +04:00
Macron1Robot
b7b890acff
Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
2014-04-24 23:36:18 +04:00
Ivan Savenko
29f4a12814
- fixed some evil memory leaks
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- fixed recursive dependency of castles
2013-12-19 19:43:16 +00:00
Ivan Savenko
7d7e65a316
changes in hero class format:
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- new property: affinity (might/magic) since in mods it is impossible to
rely on odd/even numeric indexes
- property commander is now part of hero class
2013-12-13 18:27:54 +00:00
beegee1
30b3081ac4
- Fixed castle.json (building structures)
2013-12-07 12:23:43 +00:00