Ivan Savenko
c717bb5504
Always convert mod ID to lower case before using it
2023-11-19 20:44:28 +02:00
Ivan Savenko
eb167d94a6
Mod compatibility check is now in a separate class and not part of
...
ModHandler
2023-11-08 21:27:05 +02:00
Ivan Savenko
7e034814c1
Partially revert "Translation" type changes to avoid breaking mods
2023-10-22 16:51:08 +03:00
Ivan Savenko
adf58fa834
Hide not installed translation mods to languages other than selected one
2023-10-22 00:07:21 +03:00
Ivan Savenko
b50ebba1ba
Added mod type "Compatibility" that is hidden in launcher
2023-10-21 23:55:20 +03:00
nordsoft
4691907f9c
Show root mods only
2023-09-21 22:28:29 +02:00
nordsoft
a05f8339ae
Proper mod compatibility check system
2023-09-21 04:31:08 +02:00
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
nordsoft
93f14c984d
Fix compatibility check with patch version
2023-08-28 17:49:13 +04:00
nordsoft
925bde68ff
Fix compatibility check with game version
2023-08-28 17:43:33 +04:00
Ivan Savenko
d0b3319f6a
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-18 15:08:23 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
...
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00