Henning Koehler
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37df5c9d88
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reworked mod loading to follow standard approach
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2017-09-03 23:49:36 +12:00 |
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Henning Koehler
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cd35ece10c
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fixed DLL_LINKAGE for << operators
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2017-08-31 10:29:25 +12:00 |
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Henning Koehler
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abdca71828
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skill names and descriptions are fully managed by CSkillHandler
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2017-08-30 22:35:23 +12:00 |
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Henning Koehler
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654ca96e9d
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fixed code format and other minor issues
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2017-08-30 19:19:54 +12:00 |
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Henning Koehler
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36d671b093
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changed indentation from spaces to tabs
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2017-08-30 16:23:03 +12:00 |
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Henning Koehler
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25e6b5cc07
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added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based
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2017-08-27 17:40:52 +12:00 |
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Henning Koehler
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c9ef773da0
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fixed logging after rebase
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2017-08-26 14:06:47 +12:00 |
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Henning Koehler
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c0740e3623
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fixed crash when loading neutral faction; skills.json no longer requires index values
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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0357a4fe3b
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enabled config of skill descriptions
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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d8648288f0
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added debug info to skill loading
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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993b7bf614
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skills are initialized properly (and file loading isn't actually working yet)
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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a6c3352d7c
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moved secondary skill default bonus initialization into CSkillHandler
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2017-08-26 09:33:08 +12:00 |
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Henning Koehler
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159e27a0ab
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changed CBonusSystemNode* to BonusList in CSkill
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2017-08-26 09:33:08 +12:00 |
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Henning Koehler
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fbab52eb18
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added basic handler for loading secondary skill bonuses
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2017-08-26 09:33:08 +12:00 |
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