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Commit Graph

15 Commits

Author SHA1 Message Date
Ivan Savenko
dfa2e2a349 Merge beta into develop 2023-04-11 19:37:35 +03:00
Tomasz Zieliński
3c87b3934d Do not place object visible tiles over the top of the map. 2023-04-10 19:26:53 +02:00
Konstantin
fedf7d377c vcmi: remove TFaction
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Tomasz Zieliński
5ed3c2d518 Place towns and monoliths first - preferably at the zone border. 2023-03-29 16:25:13 +02:00
Konstantin
7bfb37df4d vcmi: modernize lib/rmg 2023-02-14 02:50:39 +03:00
Konstantin
0627e1ecaa vcmi: remove unused variables from lib/rmg 2023-02-12 19:11:24 +03:00
Tomasz Zieliński
8c481dff46 Fix incorrect templates for mines in HoTA 2022-10-08 12:42:10 +03:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
DjWarmonger
3d2dc2335b Switch ObjectTemplate to shared_ptr<const> (#870) 2022-09-11 16:13:53 +03:00
DjWarmonger
f81d869b4a Mine roads (#808)
* Create dirt roads to mines if there are no roads in a zone.
2022-09-11 11:31:27 +03:00
nordsoft
670bca2fdb Randomly shuffle required objects to avoid patterns 2022-09-11 11:31:27 +03:00
Nordsoft91
454889598f Improve treasure placement logic (#775)
Improve treasure placement logic (#775)
2022-09-11 11:31:27 +03:00
Nordsoft91
1451385a9b Fix problem with empty areas (#772)
* Fixes for obstacles and treasures
2022-09-11 11:31:27 +03:00
Nordsoft91
4bd0ff680a Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-09-11 11:31:27 +03:00