- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
- buiding/structure lists must use object format. This may break some
outdated mods.
- generic support for logical expressions that consist from and/or/not
operators.
- string ID's for buidings are now actually used.
- moved all traslatable strings into one json file, removed threats.txt file
- implemented "spellbook animation" option
- fixed missing central tower when attacking fort