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Commit Graph

207 Commits

Author SHA1 Message Date
f70ad2c15b Reorganized artifact-related classes
- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes

No changes to functionality
2025-04-29 13:29:08 +03:00
a8a74888f7 Fix attaching of hero to bonus system (old bug?) 2025-04-27 14:57:31 +03:00
4e8e85e3e4 Fix issues reported by Sonar, review fixes 2025-04-27 14:57:31 +03:00
4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 2025-04-27 14:57:31 +03:00
a43c3fcb31 Restore save compatibility with 1.6 2025-04-27 14:57:31 +03:00
77845f74bc Stability & regression fixes 2025-04-27 14:57:31 +03:00
f025a3a932 Review & cleanup hiding / displaying map objects 2025-04-27 14:57:31 +03:00
966468f3fa Fix and simplify game saving / loading 2025-04-27 14:57:31 +03:00
f5f8ed192b Fix random map generation 2025-04-27 14:57:31 +03:00
912c2eae94 Fix regressions 2025-04-27 14:57:31 +03:00
e6a8e5d4bd Correctly restore bonus system on deserialization 2025-04-27 14:57:31 +03:00
93b18ee94b Fix some issues detected by Sonar & code review, fix build 2025-04-27 14:57:31 +03:00
586620a290 Basic code review, remove unused code from serializers 2025-04-27 14:57:31 +03:00
d1d2cf4189 Fix crashes on game start, gamestate now derives from GameCallbackHolder 2025-04-27 14:57:31 +03:00
4ed13409c2 Remove serialization of raw pointers from serialization 2025-04-27 14:57:31 +03:00
9e6397d1f9 Remove pointer to boat from CGHeroInstance 2025-04-27 14:57:30 +03:00
331debaa3f Removed pointers from PlayerState 2025-04-27 14:57:30 +03:00
6d65641a43 Gamestate is now passed as shared pointer 2025-04-27 14:57:30 +03:00
cd7732456a Remove pointer to objects from TerrainTile 2025-04-27 14:57:30 +03:00
63d00b080e Removed pointer to army from StackInstance 2025-04-27 14:57:30 +03:00
d9aabb47e6 Remove pointers to hero instances from HeroPool class 2025-04-27 14:57:30 +03:00
bdae7285ae Objects list is now private member of CMap 2025-04-27 14:57:30 +03:00
745040def3 Access to heroes storage in CMap is now done via public methods 2025-04-27 14:57:30 +03:00
1f502c0548 CMap towns and heroes on map fields are now private 2025-04-27 14:57:30 +03:00
0ada2a5ebd Map objects now use shared_ptr (game) 2025-04-27 14:57:30 +03:00
2ca1748e96 Artifact instances are now owned solely by CMap 2025-04-27 14:57:30 +03:00
417ea6451a Remove ConstTransitivePtr from hero and town instances 2025-04-27 14:57:30 +03:00
eb3b51a6cf Remove save compatibility with 1.5.X 2025-03-18 11:35:15 +00:00
62cb5412ff CGameState::map is now a private, unique_ptr with accessors 2025-03-08 14:05:14 +00:00
b6026084ea StartInfo in gamestate now use unique_ptr 2025-03-08 14:04:51 +00:00
9f713a0914 Rename int3::valid to isValid for consistency 2025-03-03 10:46:00 +00:00
a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode
This fixes several issues with compatibility with C++20. C++23 was also
tested, but apparently it does not have any additional breaking changes
compared to C++20 (or we don't have those).

VCMI still uses C++17 as before - goal is only to make potential
transition easier.

There were 2 cases that are deprecated in C++20 that we use:
- Floating point operations on enums are deprecated
- `this` can no longer be captured when using default capture by value
`[=]`

Both of those should now be replaced with code that works fine in both C+
+17 and in C++20 mode
2025-03-02 14:11:48 +00:00
4e73f7d90f shared_mutex replace boost 2025-02-28 16:01:11 +01:00
645b95ba02 Renamed LibClasses * VLC to GameLibrary * LIBRARY 2025-02-21 16:54:56 +00:00
5ea4014589 Merge pull request #5304 from IvanSavenko/oneway_ai
Enable one-way monoliths for AI
2025-01-25 13:42:31 +02:00
32391dc7a9 Pathfinder cache is now stored separately per playerBlocked
- human player will now use pathfinder settings from config (as before)
- nullkiller AI will now use its own, modified settings
- added option to configure NKAI usage of monolith to config
- fixed pathfinder costs not updating on receiving levelup
2025-01-23 15:28:44 +00:00
f132fad14e Fix spells banned on map appearing in towns, cleanup code 2025-01-18 19:49:56 +00:00
eb4b8fdddd Replace random hero info in scenario info window with generated hero data 2025-01-08 21:01:15 +01:00
65fc50d33b Simplified building ID logic
- Replaced overcomplicated and broken math on dwelling ID's with fixed
enum
- Fixed broken 2nd upgrades and 8th dwelling
- Removed no longer used enumeration values from building ID's
2024-12-25 19:16:21 +00:00
f893c80192 Move UpgradeInfo class to header and source files 2024-12-19 14:13:09 +01:00
af9445c16f Fixes following review 2024-12-17 22:34:06 +01:00
d8d3948ac3 Fix AI to use hillFort all available upgrades. UpgradeInfo refactor. 2024-12-17 22:34:06 +01:00
b0d8068493 fix "transport artifact" victory condition triggering as
victory for human players even when artifact was transported by enemy AI
if "standard victory" is also enabled
2024-12-10 12:58:52 +00:00
1116c18af5 Fix Orrin as starting hero on some maps
Fixes a bug that led to Orrin being replaced with a different randomly
selected hero on maps where starting hero is not generated in town, but
pre-placed on map
2024-11-24 20:05:34 +00:00
d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
786f80871e Replace more usages of pointers to packs with references 2024-10-07 14:59:14 +00:00