Alexander Shishkin
f563712782
fix formatting
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Co-Authored-By: godric3 <godric3@users.noreply.github.com>
2018-10-28 16:36:11 +01:00
Andrii Danylchenko
d5b26d9592
AI pathfinding: fix getPathsToTile for water tiles
2018-10-28 15:03:40 +02:00
Alexander Shishkin
bd0f8f840a
Merge pull request #497 from nullkiller/ai-pathfinder-boat
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AI pathfinding: buy boat
2018-10-28 14:29:09 +03:00
godric3
7ded9dbda8
Fix crash when generating random map with random number of players
2018-10-27 18:18:08 +02:00
Alexander Shishkin
0f1e853b4a
Merge pull request #494 from dydzio0614/AiTownDevelopmentFixes
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AI town development fixes
2018-10-22 09:44:39 +03:00
Andrii Danylchenko
72aff02418
AI pathfinding: buy boat
2018-10-21 14:17:55 +03:00
Dydzio
1a05e41aac
BuildingManager refactoring: C++11 vector usage without helper array
2018-10-16 19:52:36 +02:00
Dydzio
e13e88bf5c
ResourceManager-compliant money saving for income buildings
2018-10-16 19:52:36 +02:00
Dydzio
b69c316409
Add possible income utility function, make capitol building errorproof
2018-10-16 19:52:36 +02:00
Dydzio
12e1e5b315
Disable building from army goals, re-fix building capitol prereqs
2018-10-16 19:52:35 +02:00
Dydzio
8c763253d2
Build fort unconditionally with high priority, no fort=no dwellings
2018-10-16 19:52:35 +02:00
Dydzio
c04bb9387f
New rule: Cannot build upgrades without fort
2018-10-16 19:52:35 +02:00
Alexander Shishkin
32c480c33d
Merge pull request #498 from dydzio0614/AiHotfix
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Fix severely broken AI behavior + tweak default hero AI value
2018-10-16 12:25:59 +03:00
Dydzio
7ed4abd12d
Default hero AI value seems low - tweak it
2018-10-15 21:18:44 +02:00
Dydzio
a00a7762b5
Fix for new pathfinder code - generate proper goals
2018-10-15 21:17:14 +02:00
Alexander Shishkin
6958f2cddf
Merge pull request #493 from dydzio0614/FuzzyEvaluationFixes
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Fuzzy evaluation fixes
2018-10-10 22:00:14 +03:00
Alexander Shishkin
b5756200da
Merge pull request #484 from dydzio0614/ArtifactAiValue
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Create artifact AI value handling
2018-10-10 21:59:46 +03:00
Dydzio
a1c0b9268e
Create artifact AI value handling
2018-10-10 15:22:15 +02:00
Dydzio
9ef0481610
object value terms rework
2018-10-10 15:18:34 +02:00
Dydzio
71a3852be4
Fix some flaws of old fuzzy engines
2018-10-10 15:18:33 +02:00
Dydzio
69e142c2b9
Change fuzzy engines activation method
2018-10-10 15:18:33 +02:00
AlexVinS
be45c8cb43
Updated C::B projects, fixed a few warnings
2018-10-10 16:07:28 +03:00
Andrii Danylchenko
cbaa834589
AI pathfinding: bug fix after refactoring
2018-10-10 14:51:57 +03:00
Alexander Shishkin
83aae7d72b
Merge pull request #492 from dydzio0614/AiVSFix
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Add AI pathfinding to VS files
2018-10-10 14:47:02 +03:00
Dydzio
2a299e52a8
Add AI pathfinding to VS files
2018-10-09 12:39:57 +02:00
Alexander Shishkin
f9054c06b3
Merge pull request #470 from nullkiller/ai-pathfinder-extensibility
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AI: add some pathfinder extensibility and replace SectorMap.
2018-10-07 16:53:53 +03:00
Andrii Danylchenko
f327c46fa3
AI pathfinding: rename and add const to functions
2018-10-07 14:51:27 +03:00
Andrii Danylchenko
cf213a5acf
#2983б #2910 and a few other bugs fixed
2018-10-06 16:35:31 +03:00
Andrii Danylchenko
49c872e4ec
AI: replace SectorMap with new PathfinderManager
2018-10-06 16:35:31 +03:00
Andrii Danylchenko
eb17313f7f
AI: pathfinder extensibility - add one more rule for movement to destination and some refactoring
2018-09-23 15:26:53 +03:00
Andrii Danylchenko
7150fc9f71
AI: pathfinder api supports configuration
2018-09-23 15:26:53 +03:00
Andrii Danylchenko
9ab44b950a
AI: pathfinder rework, rules refactored a bit.
2018-09-23 15:26:53 +03:00
Andrii Danylchenko
24221f3fb4
AI: move teleportation handling to pathfinder helper and neighbour finder
2018-09-23 15:26:53 +03:00
Andrii Danylchenko
6ac987794c
AI: first rule extracted for pathfinder
2018-09-23 15:26:53 +03:00
Andrii Danylchenko
9af0032f84
AI: try to add some pathfinder extensibility. Extracted neighbour nodes finder
2018-09-23 15:26:53 +03:00
Dydzio
57b687a094
Fix crash on portal teleport when it's 1st action in movement ( #491 )
2018-09-16 17:01:36 +03:00
Fior.in
cca46e311d
Fixed schemas for battle animation overwritting an solo attribute instead images attribute dependant. Now working for replacing battle sprites on pre-existant heroes too ( #490 )
2018-09-13 02:33:34 +03:00
AlexVinS
99f167a44c
AIhelper should be owned by AI instance.
2018-09-02 18:04:38 +03:00
Arseniy Shestakov
edcaaf036a
MSVC: fixes for compatibility with latest Vcpkg packages
2018-08-27 22:19:11 +03:00
Fior.in
47ba3b2476
Hero scheme: allow each hero to have a unique battle animation ( #480 )
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* attribute for battle image added on hero class, allowing on hero schemes each hero have a unique battle .def in 'images' structures sided with portraits and specialties images
2018-08-27 09:42:36 +03:00
AlexVinS
26fe5607ac
Bonus icon fix №2 (posted by zeriss)
2018-08-27 01:07:40 +03:00
AlexVinS
6d1901c4f3
Bonus icon fix (posted by zeriss)
2018-08-27 00:42:32 +03:00
AlexVinS
690b3caff0
[c::b] Updated projects
2018-08-26 19:42:41 +03:00
KasyanDiGris
fa5a14e2d8
Stabilize vcmi ( #488 )
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* Shared statusbar
* Fixed server fails on client disconnected
2018-08-26 19:09:56 +03:00
Dydzio
96494332a2
Fix ice and energy elemental vulnerabilities
2018-08-24 20:19:16 +03:00
Dydzio
b61d1ac857
Fix broken RMG monster strength buttons
2018-08-24 19:20:27 +03:00
Dydzio
09b7fb1fb2
Fix double-playing resource pickup sound
2018-08-24 19:20:01 +03:00
Dydzio
0edac2e124
update missing VS .h files
2018-08-23 17:02:09 +03:00
Dydzio
1471043cae
Update visual studio project files
2018-08-22 17:31:48 +03:00
DJWarmonger
346796f4f8
Possible fix for evaluate VisitHero (compiler optimization?)
2018-08-22 12:32:48 +02:00