Laserlicht
17ee363d8d
changed bonus source text pos
2024-11-02 14:37:21 +01:00
Laserlicht
5a72a65b31
add labels
2024-11-02 13:59:09 +01:00
Laserlicht
440e9a6575
assign colors for bonuses
2024-11-02 13:05:10 +01:00
George King
5f02ede31a
Updated Czech translation
2024-11-02 10:58:06 +01:00
George King
8d70c48f00
Updated Czech translation
2024-11-02 10:54:43 +01:00
George King
63e6c98d81
Updated Czech translation
2024-11-02 10:54:06 +01:00
George King
e95d375a02
Updated Czech translation
2024-11-02 10:53:36 +01:00
Laserlicht
3038e5140a
add color frames; remove scrollbar
2024-11-01 19:02:51 +01:00
Ivan Savenko
ee88cfa150
Fix selection of encoding from maps
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Fixes typo from previous PR
2024-11-01 13:40:29 +00:00
Laserlicht
b06efa2d13
delete folder
2024-11-01 01:16:01 +01:00
Laserlicht
164aac4db2
refresh list
2024-11-01 00:52:19 +01:00
Laserlicht
38c25cd13e
Delete UI
2024-11-01 00:11:55 +01:00
Laserlicht
1f0847660b
possibility to delete unsupported saves
2024-10-31 21:57:20 +01:00
Ivan Savenko
e45be3c5e6
Merge pull request #4850 from IvanSavenko/object_descriptions
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Implemented optional descriptions for market map objects
2024-10-31 16:58:14 +02:00
Ivan Savenko
44ee6cc573
Merge pull request #4847 from IvanSavenko/isolate_configs
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Always load json configs from mod that references it
2024-10-31 16:49:24 +02:00
Ivan Savenko
6056d385ed
Always load json configs from mod that references it
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This should fix rather common problem with mods, where two unrelated mods
accidentally use same file name for a config file, leading to very unclear
conflict since this result in a file override.
Now all config files referenced in mod.json are loaded specifically from
filesystem of mod that referenced it. In other words, it is no longer
possible for one mod to override config from another mod.
As a side effect, this allows mods to use shorter directory layout, e.g.
`config/modName/xxx.json` can now be safely replaced with `config/
xxx.json` without fear of broken mod if there is another mod with same
path to config. Similarly, now all mods can use `config/translation/
language.json` scheme for translation files
Since this is no longer a problem, I've also simplified directory layout
of our built-in 'vcmi' mod, by moving all files from `config/vcmi`
directory directly to `config` directory.
- Overrides for miscellaneous configs like mainmenu.json should works as
before
- Images / animations (png's or def's) work as before (and may still
result in confict)
- Rebalance mods work as before and can modify another mod via standard
`modName:objectName` syntax
2024-10-31 14:49:11 +00:00
Ivan Savenko
a014023358
Merge pull request #4855 from altiereslima/develop
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Update Portuguese Translation
2024-10-31 16:48:39 +02:00
Ivan Savenko
2205f7c7e0
Merge pull request #4856 from GeorgeK1ng/develop
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Updated Czech translation
2024-10-31 16:48:32 +02:00
Ivan Savenko
42dcb21e45
Merge pull request #4819 from Laserlicht/mechanical_bonus
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added MECHANICAL bonus
2024-10-31 16:48:23 +02:00
Ivan Savenko
0969871835
Merge branch 'develop' into mechanical_bonus
2024-10-31 15:14:51 +02:00
Ivan Savenko
62d0012989
Merge pull request #4851 from IvanSavenko/msvc_upload
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Use msvc build for daily Windows builds
2024-10-31 15:08:00 +02:00
Ivan Savenko
11a381ad72
Merge pull request #4853 from Laserlicht/docs
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[Docs] fix order
2024-10-31 15:07:53 +02:00
Ivan Savenko
e714a02063
Merge pull request #4849 from IvanSavenko/map_encoding
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Better handling of encoding detection for maps and campaigns
2024-10-31 15:07:36 +02:00
Ivan Savenko
a9add59355
Merge pull request #4844 from kodobi/bugfix/fix-ballista-damage-range-display
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Fix ballista damage range display
2024-10-31 15:07:12 +02:00
George King
883cc12c94
Updated Czech translation
2024-10-30 23:57:19 +01:00
Laserlicht
452762cd78
change datetime format
2024-10-30 23:23:56 +01:00
altiereslima
9dfb6f4233
Update portuguese.json
2024-10-30 19:09:55 -03:00
Laserlicht
cb91397688
fix pos
2024-10-30 21:50:03 +01:00
Laserlicht
1423951b9e
disable selection by empty slot
2024-10-30 21:36:37 +01:00
Laserlicht
3beca1bd79
fix order (docs)
2024-10-30 21:25:20 +01:00
Laserlicht
a54f4e1bd1
change autosave folder name; align autosave folder
2024-10-30 21:18:55 +01:00
Ivan Savenko
09e2d1a59a
Merge pull request #4842 from Olegmods/develop
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Fixed some configs
2024-10-30 21:24:05 +02:00
kodobi
2678665f67
Resolve merge conflict
2024-10-30 18:48:09 +01:00
kodobi
44f479be89
Merge branch 'vcmi:develop' into bugfix/fix-ballista-damage-range-display
2024-10-30 18:41:29 +01:00
kodobi
0a0692061d
Merge branch 'bugfix/fix-ballista-damage-range-display' of https://github.com/kodobi/vcmi into bugfix/fix-ballista-damage-range-display
2024-10-30 18:39:11 +01:00
kodobi
b82444ba43
Fix ballista damage range display
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- Adjusted the displayed damage range of ballista to reflect the changes in hero/es attack skill like in OH3.
- Added checks to ensure the battle interface and relevant heroes are valid before calculating damage.
2024-10-30 18:35:35 +01:00
Ivan Savenko
d39dad6cb4
Fix build
2024-10-30 17:03:48 +00:00
Ivan Savenko
a39469d165
Add save compatibility
2024-10-30 16:57:03 +00:00
Ivan Savenko
c4481f3797
Remove logic for serialization of VLC entities
2024-10-30 16:48:19 +00:00
Ivan Savenko
01d787fb5a
Removed remaining cases of serialization of VLC entities
2024-10-30 16:48:18 +00:00
Ivan Savenko
c1e125b186
Remove CStack::type pointer to VLC entity
2024-10-30 16:47:02 +00:00
Ivan Savenko
d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
Ivan Savenko
c98ac01e7a
Replaced public artType member of ArtifactInstance with getter
2024-10-30 16:47:01 +00:00
Ivan Savenko
04ca8aca9f
Update tests
2024-10-30 16:22:12 +00:00
Ivan Savenko
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
Ivan Savenko
7a9875f77b
Use msvc build for daily Windows builds
2024-10-30 14:39:56 +00:00
Ivan Savenko
a518b76c79
Merge pull request #4836 from IvanSavenko/changelog_october
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Added all 1.6 changes so far to ChangeLog.md
2024-10-30 15:29:09 +02:00
Ivan Savenko
dc2f8d52ee
Added all 1.6 changes so far to ChangeLog.md
2024-10-30 13:28:34 +00:00
Ivan Savenko
dd7d190a58
Implemented optional descriptions for market map objects
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It is now possible to define description of an object with 'market'
handler that will be shown on right-clicking the object.
Similarly, added description to right-click popup to Hill Fort.
2024-10-30 13:20:21 +00:00
Ivan Savenko
12d618fe17
Merge pull request #4840 from GeorgeK1ng/develop
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Various translation fixes
2024-10-30 14:03:07 +02:00