cc616616c1
* Creatures now guard surrounding tiles.
2010-05-06 12:13:31 +00:00
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
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If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
5d3d9689e8
* luck support
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* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
9a632246de
Changes towards better bonus system.
2010-04-03 03:33:46 +00:00
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
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* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
ba51824710
* next part of thieves' guild window
2010-02-07 17:56:06 +00:00
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
5fbde49bfb
* another part of thieves' guild
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* den of thieves
2010-02-06 13:49:14 +00:00
bc6cba565e
* next part of thieves' guild window
2010-02-04 18:40:40 +00:00
f5a719c2da
* next part of thieves' guild window
2010-02-01 17:51:33 +00:00
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
711094da82
Fixed bugs 275 & 324
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+Some minor tweaks
2010-01-01 12:15:20 +00:00
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
1c32679f93
Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates.
2009-12-20 17:14:14 +00:00
a3bfde9a41
Hopefully fixed #261 , #263 , #246 .
2009-12-01 21:05:57 +00:00
adf3c9fd4b
Resolved bugs #76 and #168 which always gave same heroes in tavern.
2009-11-15 14:06:25 +00:00
db4ee5844f
* implemented 206 and 207 from mantis
2009-11-08 14:44:58 +00:00
1683a419a3
Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119 )
2009-10-24 19:21:32 +00:00
3cdefa2790
accesible->accessible
2009-10-16 02:09:58 +00:00
fe7ef6bbe1
Smart map object serialization over net.
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Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
7382314dfd
* battle should now end automatically when last stack of one of sides is killed by a spell
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* minor changes
2009-09-28 14:21:48 +00:00
4dbc54f335
* minor changes (a few new consts introduced)
2009-09-25 12:33:29 +00:00
307c20e7dc
* fixed crash on clicking on the map frame
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* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
ee3c318ed9
Version for development release 0.73c
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* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
956a87f264
* redone stack queue algorithm
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* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
1772f52554
* new spell: berserk
2009-09-06 17:46:20 +00:00
05b0d82769
* next part of sieges
2009-09-05 14:10:26 +00:00
a4df8e8831
* partial support for arrow turrets
2009-09-04 14:11:42 +00:00
5bfbcfb000
* next part of sieges
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* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
8fac12f957
* estimating damage that will be dealt while choosing stack to attack
2009-08-29 17:09:07 +00:00
780de79eba
Further fixes.
2009-08-28 10:05:45 +00:00
fceeb05e16
* a bit of pathfinder interface redesign
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* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
adcfb3c020
* second part of sieges
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* minor changes
2009-08-26 14:09:55 +00:00
2c7d7f4094
* first part of siege support
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* minor fix
2009-08-24 12:55:05 +00:00
fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
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* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
56fe3b0547
* jousting support
2009-08-22 15:29:30 +00:00
66dd31fd8a
* attacking and capturing towns
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* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
c4b0bd9d7e
* new spell: remove obstacle
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* minor changes
2009-08-19 10:59:42 +00:00
4fc25c7b98
* corrected per-stack spell immunity handling
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* support for new artifacts: * of Legion, shackles of war
2009-08-16 13:44:17 +00:00
ea6ab102a7
* support for new spells: anti-magic and elemental summoning
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* obstacles in battles should fit now the battlefield
* minor changes
2009-08-06 14:02:21 +00:00
507597301f
* new spells: resurrection, animate dead
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* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
310c369265
Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully).
2009-08-05 00:05:37 +00:00
e4580faba8
* hopefully fixed range of wide creatures
2009-08-04 15:38:26 +00:00
048ab62530
* some changes in code handling movement of wide creatures in battles. It could solve a few bugs but I'm not sure
2009-08-02 14:21:18 +00:00
8e63c73cf8
* flaggable objects change their color on minimap when taken over
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* corrected damage inflicted by spells and ballista
* minor changes
2009-07-30 12:49:45 +00:00
1d816b2eb9
Further part of external dwellings handling. Still not done.
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Redone MetaString.
2009-07-09 19:15:22 +00:00