alexvins
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b376ac8568
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refactor map loading, few small tweaks
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2013-02-02 17:20:31 +00:00 |
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mateuszb
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c4e03ef0de
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* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
* some fields in classes refactored to use appropriate enums (not yet finished)
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2013-02-01 22:04:25 +00:00 |
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beegee1
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1cab54b87a
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- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
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2013-01-20 14:43:58 +00:00 |
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alexvins
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68e91ada1c
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[refactor]
* spells are now more configurable (unused yet, WiP)
* a few more cleanups
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2013-01-15 14:20:48 +00:00 |
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alexvins
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264ce77ec9
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[refactor] a few more cleanups
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2013-01-13 12:40:24 +00:00 |
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beegee1
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0311e5e6f5
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
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alexvins
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4bc2fd5519
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
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