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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-31 22:05:10 +02:00

62 Commits

Author SHA1 Message Date
Ivan Savenko
2e7e8bb52b Better error message on missing object constructor 2023-08-08 12:50:39 +03:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
8ed5f412e2 Show per-type object names in editor 2023-07-15 16:09:44 +03:00
Ivan Savenko
6f743916db Moved CGCreature to a new file 2023-06-20 19:37:27 +03:00
Ivan Savenko
58661fc8ec Moved DwellingInstanceConstructor to a new file 2023-06-16 17:59:50 +03:00
Ivan Savenko
77b58bc66d Cleaned up object constructors to reduce duplicated code 2023-06-16 17:59:50 +03:00
Ivan Savenko
4d947be287 Adventure map shipyard nwo has configurable boat type 2023-06-16 17:59:50 +03:00
Ivan Savenko
a94b68e6aa Hill fort upgrade costs are now loaded from json 2023-06-16 17:59:10 +03:00
Ivan Savenko
2e7c382612 Moved creature upgrade logic to CGObjectInstance inheritors 2023-06-16 17:59:10 +03:00
Ivan Savenko
fc190b14bb Spell shrines can now be configured in json 2023-06-16 17:59:10 +03:00
Ivan Savenko
5cfbdd2967 Partially split CommonConstructors.cpp into few separate files 2023-06-16 17:59:10 +03:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00