Arseniy Shestakov
cb3d6a24e7
Cmake: cleanup for commit hash in build version
...
Since it's available in lib we don't need to include it everywhere.
2016-10-27 17:01:29 +03:00
Vadim Markovtsev
da1c9cf249
Fix rebuilding everything on HEAD change
2016-10-23 16:56:53 +02:00
Vadim Markovtsev
d0beb27197
Add git commit hash into the version string
2016-10-23 15:45:47 +02:00
AlexVinS
72f79a3ad7
Draft boost::format based log proxy.
2016-08-13 16:57:09 +03:00
AlexVinS
0cc47f00c5
Advance map format simple test
2015-12-05 12:06:35 +03:00
beegee1
95034b9fa0
- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
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- Fixed compilation error (VCAI ResourceSet logging)
2014-02-05 20:25:36 +00:00
beegee1
df0a28d9cb
- added PCH compilation for CMake using cotire module (PCH is OFF per default, can be enabled with ENABLE_PCH=ON)
2014-02-01 13:37:26 +00:00
Ivan Savenko
410ec92668
Minor fixes:
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- removed unused functionality from CCreatureAnimation
- simplified postioning of units in battle, should fix remaining issues with unit positioning
- fixed unit tests compilation
2013-07-07 19:44:08 +00:00
beegee1
23f7be2a54
- Fixed a few bugs related to the terrain view generation - Updated CMakeLists in /test(copy resources if no source files has been changed too)
2013-04-25 16:09:48 +00:00
beegee1
dd78205ce8
-Added test subfolder and updated CMakeLists for unit testing - Added a test case for the DrawTerrainOperation class(does not pass all tests successfully, 6 failures left to fix) - Fixed a few bugs
2013-04-22 14:49:28 +00:00