c98ac01e7a
Replaced public artType member of ArtifactInstance with getter
2024-10-30 16:47:01 +00:00
04ca8aca9f
Update tests
2024-10-30 16:22:12 +00:00
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
7a9875f77b
Use msvc build for daily Windows builds
2024-10-30 14:39:56 +00:00
a518b76c79
Merge pull request #4836 from IvanSavenko/changelog_october
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Added all 1.6 changes so far to ChangeLog.md
2024-10-30 15:29:09 +02:00
dc2f8d52ee
Added all 1.6 changes so far to ChangeLog.md
2024-10-30 13:28:34 +00:00
dd7d190a58
Implemented optional descriptions for market map objects
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It is now possible to define description of an object with 'market'
handler that will be shown on right-clicking the object.
Similarly, added description to right-click popup to Hill Fort.
2024-10-30 13:20:21 +00:00
12d618fe17
Merge pull request #4840 from GeorgeK1ng/develop
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Various translation fixes
2024-10-30 14:03:07 +02:00
f8b1f40abb
Merge pull request #4348 from MichalZr6/hill_fort_changes
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Hill Fort unavailable upgrade and status bar new messages
2024-10-30 14:00:35 +02:00
22f517686d
Better handling of encoding detection for maps and campaigns
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Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)
If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.
Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
f12119f86c
Merge pull request #4812 from SoundSSGood/secSkillPlace
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[Hota] SeafaringAcademy. Initial PR
2024-10-30 13:33:39 +02:00
88a9890b56
Merge pull request #4837 from godric3/map-editor-set-hero-patrol-radius
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Possibility to set hero patrol radius in map editor
2024-10-30 13:32:25 +02:00
c1c9e2e4f0
Merge pull request #4820 from kdmcser/softDenpendency
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add support for soft dependencies
2024-10-30 13:31:46 +02:00
e1daf43fb4
Merge pull request #4843 from kdmcser/chinese
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update Chinese translation
2024-10-30 13:30:56 +02:00
ea9a59e1f6
Merge pull request #4779 from altiereslima/develop
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Update Portuguese Translation
2024-10-30 13:27:15 +02:00
bb73a35412
code review + pause handling
2024-10-30 00:35:50 +01:00
9e9f118b09
another attempt of using CGHeroInstance::NO_PATROLLING
in map editor
2024-10-29 21:41:42 +01:00
37f7ce0ad6
improve translation for patrol radius
2024-10-29 21:22:10 +01:00
389f8b678b
Fix ballista damage range display
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- Adjusted the displayed damage range of ballista to reflect the changes in hero/es attack skill like in OH3.
- Added checks to ensure the battle interface and relevant heroes are valid before calculating damage.
- Correctly retrieve the ballista status from the hero's war machine slot.
2024-10-29 20:44:31 +01:00
ed087b7a5b
Use max ui32 value instead of -1 for NO_PATROLLING
2024-10-29 18:34:02 +01:00
0983a1a32f
update Chinese translation
2024-10-29 22:25:56 +08:00
12e78cc0e0
Elixir of Life fix
2024-10-29 16:41:43 +03:00
b40a1a57e5
Update dungeon.json
2024-10-29 16:35:26 +03:00
b4367dd432
Mutare fix
2024-10-29 16:34:53 +03:00
05f2aa6af9
Update config/objects/creatureBanks.json
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com >
2024-10-29 14:26:32 +01:00
e7204447a9
Update fortress.json
2024-10-29 15:46:46 +03:00
3ab5c12ac3
Fixed missing comma
2024-10-29 13:27:33 +01:00
10f9ebb1e7
Fixed missing comma
2024-10-29 13:26:31 +01:00
3c2096a188
Fixed Imp Chache typo
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Fixed InpCache -> ImpCache
2024-10-29 09:52:51 +01:00
d04eee1779
Fix for russian Imp Cahe miss-configuration
2024-10-29 09:51:51 +01:00
490361fd06
Added translation for new strings
2024-10-29 09:06:37 +01:00
42738e20a4
Update lib/mapObjects/CGHeroInstance.h
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Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com >
2024-10-29 08:26:31 +01:00
719991b33a
Fixed spacing between sentences
2024-10-29 07:47:56 +01:00
da5bae301a
try to fix build, use plain -1
in place of CGHeroInstance::NO_PATROLLING
2024-10-28 22:46:48 +01:00
56efb82b2e
try to fix build, separate definition of NO_PATROLLING in CGHeroInstance
2024-10-28 21:49:25 +01:00
394812c02a
try to fix build, use inline constexpr
2024-10-28 20:58:36 +01:00
1fcd750774
suggested changes
2024-10-28 21:58:35 +02:00
911961da46
try to fix build
2024-10-28 19:59:03 +01:00
a9e04428c8
Possibility to set hero patrol radius in map editor
2024-10-28 18:30:30 +01:00
5c5bac12eb
Update lib/modding/CModHandler.cpp
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com >
2024-10-29 00:35:32 +08:00
123f3923d3
Update lib/modding/ContentTypeHandler.cpp
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com >
2024-10-29 00:35:03 +08:00
3a45e6dae1
Merge pull request #4829 from IvanSavenko/msvc_package
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Add support for Win7 and 32-bit msvc+vcpkg builds
2024-10-28 13:04:45 +02:00
a97deea563
Merge pull request #4824 from IvanSavenko/translate_fix
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Fixes for issues with translations
2024-10-28 12:56:50 +02:00
db913d95e0
Merge pull request #4808 from Laserlicht/prism_breath
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Bonus: prism breath
2024-10-28 12:29:41 +02:00
59a15c5ff0
Merge pull request #4790 from kodobi/bugfix/fix-incorrect-battlefield-while-attacking-town-without-fort
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Fix battle setup for sieges without forts
2024-10-28 08:38:14 +01:00
d557a94951
Update portuguese.json
2024-10-27 16:51:58 -03:00
038067f7e2
Update portuguese.json
2024-10-27 16:45:13 -03:00
dace4075e4
Changes according to review
2024-10-27 19:37:04 +00:00
c2e49bd10a
Merge pull request #4821 from IvanSavenko/flaggable
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Basic support for configurable flaggable objects
2024-10-27 21:19:22 +02:00
7132ee560d
Merge pull request #4822 from mikeiit/fix_launcher_automatic_scaling
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Hide launcher interface scaling spin box
2024-10-27 21:18:44 +02:00