Ivan Savenko
2205f7c7e0
Merge pull request #4856 from GeorgeK1ng/develop
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Updated Czech translation
2024-10-31 16:48:32 +02:00
Ivan Savenko
42dcb21e45
Merge pull request #4819 from Laserlicht/mechanical_bonus
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added MECHANICAL bonus
2024-10-31 16:48:23 +02:00
Ivan Savenko
0969871835
Merge branch 'develop' into mechanical_bonus
2024-10-31 15:14:51 +02:00
Ivan Savenko
62d0012989
Merge pull request #4851 from IvanSavenko/msvc_upload
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Use msvc build for daily Windows builds
2024-10-31 15:08:00 +02:00
Ivan Savenko
11a381ad72
Merge pull request #4853 from Laserlicht/docs
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[Docs] fix order
2024-10-31 15:07:53 +02:00
Ivan Savenko
e714a02063
Merge pull request #4849 from IvanSavenko/map_encoding
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Better handling of encoding detection for maps and campaigns
2024-10-31 15:07:36 +02:00
Ivan Savenko
a9add59355
Merge pull request #4844 from kodobi/bugfix/fix-ballista-damage-range-display
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Fix ballista damage range display
2024-10-31 15:07:12 +02:00
Xilmi
63097968d3
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-31 12:29:37 +01:00
Xilmi
5979f53a26
Upgrade priority
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New priority to upgrade existing armies to make it less likely to fight the AI with only part of its army.
2024-10-31 00:42:33 +01:00
Xilmi
9d2fc1b1c9
Update DefenceBehavior.cpp
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Fixed an issue that caused the AI to try buying the same hero in two different towns.
2024-10-31 00:41:51 +01:00
George King
883cc12c94
Updated Czech translation
2024-10-30 23:57:19 +01:00
Laserlicht
452762cd78
change datetime format
2024-10-30 23:23:56 +01:00
altiereslima
9dfb6f4233
Update portuguese.json
2024-10-30 19:09:55 -03:00
Laserlicht
cb91397688
fix pos
2024-10-30 21:50:03 +01:00
Laserlicht
1423951b9e
disable selection by empty slot
2024-10-30 21:36:37 +01:00
Laserlicht
3beca1bd79
fix order (docs)
2024-10-30 21:25:20 +01:00
Laserlicht
a54f4e1bd1
change autosave folder name; align autosave folder
2024-10-30 21:18:55 +01:00
Ivan Savenko
09e2d1a59a
Merge pull request #4842 from Olegmods/develop
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Fixed some configs
2024-10-30 21:24:05 +02:00
kodobi
2678665f67
Resolve merge conflict
2024-10-30 18:48:09 +01:00
kodobi
44f479be89
Merge branch 'vcmi:develop' into bugfix/fix-ballista-damage-range-display
2024-10-30 18:41:29 +01:00
kodobi
0a0692061d
Merge branch 'bugfix/fix-ballista-damage-range-display' of https://github.com/kodobi/vcmi into bugfix/fix-ballista-damage-range-display
2024-10-30 18:39:11 +01:00
kodobi
b82444ba43
Fix ballista damage range display
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- Adjusted the displayed damage range of ballista to reflect the changes in hero/es attack skill like in OH3.
- Added checks to ensure the battle interface and relevant heroes are valid before calculating damage.
2024-10-30 18:35:35 +01:00
Ivan Savenko
d39dad6cb4
Fix build
2024-10-30 17:03:48 +00:00
Ivan Savenko
a39469d165
Add save compatibility
2024-10-30 16:57:03 +00:00
Ivan Savenko
c4481f3797
Remove logic for serialization of VLC entities
2024-10-30 16:48:19 +00:00
Ivan Savenko
01d787fb5a
Removed remaining cases of serialization of VLC entities
2024-10-30 16:48:18 +00:00
Ivan Savenko
c1e125b186
Remove CStack::type pointer to VLC entity
2024-10-30 16:47:02 +00:00
Ivan Savenko
d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
Ivan Savenko
c98ac01e7a
Replaced public artType member of ArtifactInstance with getter
2024-10-30 16:47:01 +00:00
Ivan Savenko
04ca8aca9f
Update tests
2024-10-30 16:22:12 +00:00
Ivan Savenko
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
Ivan Savenko
7a9875f77b
Use msvc build for daily Windows builds
2024-10-30 14:39:56 +00:00
Ivan Savenko
a518b76c79
Merge pull request #4836 from IvanSavenko/changelog_october
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Added all 1.6 changes so far to ChangeLog.md
2024-10-30 15:29:09 +02:00
Ivan Savenko
dc2f8d52ee
Added all 1.6 changes so far to ChangeLog.md
2024-10-30 13:28:34 +00:00
Ivan Savenko
dd7d190a58
Implemented optional descriptions for market map objects
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It is now possible to define description of an object with 'market'
handler that will be shown on right-clicking the object.
Similarly, added description to right-click popup to Hill Fort.
2024-10-30 13:20:21 +00:00
Ivan Savenko
12d618fe17
Merge pull request #4840 from GeorgeK1ng/develop
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Various translation fixes
2024-10-30 14:03:07 +02:00
Ivan Savenko
f8b1f40abb
Merge pull request #4348 from MichalZr6/hill_fort_changes
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Hill Fort unavailable upgrade and status bar new messages
2024-10-30 14:00:35 +02:00
Ivan Savenko
22f517686d
Better handling of encoding detection for maps and campaigns
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Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)
If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.
Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
Ivan Savenko
f12119f86c
Merge pull request #4812 from SoundSSGood/secSkillPlace
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[Hota] SeafaringAcademy. Initial PR
2024-10-30 13:33:39 +02:00
Ivan Savenko
88a9890b56
Merge pull request #4837 from godric3/map-editor-set-hero-patrol-radius
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Possibility to set hero patrol radius in map editor
2024-10-30 13:32:25 +02:00
Ivan Savenko
c1c9e2e4f0
Merge pull request #4820 from kdmcser/softDenpendency
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add support for soft dependencies
2024-10-30 13:31:46 +02:00
Ivan Savenko
e1daf43fb4
Merge pull request #4843 from kdmcser/chinese
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update Chinese translation
2024-10-30 13:30:56 +02:00
Ivan Savenko
ea9a59e1f6
Merge pull request #4779 from altiereslima/develop
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Update Portuguese Translation
2024-10-30 13:27:15 +02:00
Laserlicht
bb73a35412
code review + pause handling
2024-10-30 00:35:50 +01:00
godric3
9e9f118b09
another attempt of using CGHeroInstance::NO_PATROLLING
in map editor
2024-10-29 21:41:42 +01:00
godric3
37f7ce0ad6
improve translation for patrol radius
2024-10-29 21:22:10 +01:00
kodobi
389f8b678b
Fix ballista damage range display
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- Adjusted the displayed damage range of ballista to reflect the changes in hero/es attack skill like in OH3.
- Added checks to ensure the battle interface and relevant heroes are valid before calculating damage.
- Correctly retrieve the ballista status from the hero's war machine slot.
2024-10-29 20:44:31 +01:00
godric3
ed087b7a5b
Use max ui32 value instead of -1 for NO_PATROLLING
2024-10-29 18:34:02 +01:00
kdmcser
0983a1a32f
update Chinese translation
2024-10-29 22:25:56 +08:00
Olegmods
12e78cc0e0
Elixir of Life fix
2024-10-29 16:41:43 +03:00