Ivan Savenko
912c2eae94
Fix regressions
2025-04-27 14:57:31 +03:00
Ivan Savenko
e6a8e5d4bd
Correctly restore bonus system on deserialization
2025-04-27 14:57:31 +03:00
Ivan Savenko
93b18ee94b
Fix some issues detected by Sonar & code review, fix build
2025-04-27 14:57:31 +03:00
Ivan Savenko
586620a290
Basic code review, remove unused code from serializers
2025-04-27 14:57:31 +03:00
Ivan Savenko
d1d2cf4189
Fix crashes on game start, gamestate now derives from GameCallbackHolder
2025-04-27 14:57:31 +03:00
Ivan Savenko
d34b47bb20
Remove pointers from artifacts
2025-04-27 14:57:31 +03:00
Ivan Savenko
4ed13409c2
Remove serialization of raw pointers from serialization
2025-04-27 14:57:31 +03:00
Ivan Savenko
9e6397d1f9
Remove pointer to boat from CGHeroInstance
2025-04-27 14:57:30 +03:00
Ivan Savenko
331debaa3f
Removed pointers from PlayerState
2025-04-27 14:57:30 +03:00
Ivan Savenko
6d65641a43
Gamestate is now passed as shared pointer
2025-04-27 14:57:30 +03:00
Ivan Savenko
cd7732456a
Remove pointer to objects from TerrainTile
2025-04-27 14:57:30 +03:00
Ivan Savenko
63d00b080e
Removed pointer to army from StackInstance
2025-04-27 14:57:30 +03:00
Ivan Savenko
ab11d2b075
Remove quests from CMap, now solely owned by quest objects
2025-04-27 14:57:30 +03:00
Ivan Savenko
d9aabb47e6
Remove pointers to hero instances from HeroPool class
2025-04-27 14:57:30 +03:00
Ivan Savenko
71bc1054d0
BattleStart pack now uses unique_ptr
2025-04-27 14:57:30 +03:00
Ivan Savenko
c02a8a84fd
Stacks of armed instance are now unique_ptr
2025-04-27 14:57:30 +03:00
Ivan Savenko
bdae7285ae
Objects list is now private member of CMap
2025-04-27 14:57:30 +03:00
Ivan Savenko
745040def3
Access to heroes storage in CMap is now done via public methods
2025-04-27 14:57:30 +03:00
Ivan Savenko
1f502c0548
CMap towns and heroes on map fields are now private
2025-04-27 14:57:30 +03:00
Ivan Savenko
0ada2a5ebd
Map objects now use shared_ptr (game)
2025-04-27 14:57:30 +03:00
Ivan Savenko
2ca1748e96
Artifact instances are now owned solely by CMap
2025-04-27 14:57:30 +03:00
Ivan Savenko
797646cc05
Quests in map now use shared_ptr instead of const ptr
2025-04-27 14:57:30 +03:00
Ivan Savenko
417ea6451a
Remove ConstTransitivePtr from hero and town instances
2025-04-27 14:57:30 +03:00
Ivan Savenko
ce89a0d21b
Merge pull request #5609 from SoundSSGood/end-of-battle-infowindows
...
End of battle infowindows refactoring
2025-04-15 22:50:35 +03:00
Ivan Savenko
6d8bf24f94
Invalidate hero bonuses on moving to another terrain
2025-04-13 22:23:36 +03:00
Ivan Savenko
975d9aedc9
Merge branch 'vcmi/beta' into 'vcmi/develop'
2025-04-13 18:53:54 +03:00
SoundSSGood
60afbbe20f
Necromancy & Eagle eye infowindows
2025-04-09 10:13:10 +02:00
SoundSSGood
603672ff51
revert some changes
2025-04-07 17:00:24 +02:00
Ivan Savenko
dcbf12ef26
Fix rare crash on merging two stacks in town garrison with stack
...
artifacts equipped
2025-04-06 18:44:44 +03:00
SoundSSGood
f0a9c95075
ArtInfoWindow on client. Client side
2025-04-06 13:47:32 +02:00
SoundSSGood
4609a83fc1
ArtInfoWindow on client. Lib side
2025-04-05 18:02:04 +02:00
Ivan Savenko
2b286378e8
Remove logic for banks in 1.5 format
2025-03-19 08:02:39 +00:00
Ivan Savenko
eb3b51a6cf
Remove save compatibility with 1.5.X
2025-03-18 11:35:15 +00:00
Ivan Savenko
62cb5412ff
CGameState::map is now a private, unique_ptr with accessors
2025-03-08 14:05:14 +00:00
Ivan Savenko
b6026084ea
StartInfo in gamestate now use unique_ptr
2025-03-08 14:04:51 +00:00
Ivan Savenko
82506d5eff
Removed ConstTransitivePtr from StackLocation
2025-03-08 14:04:51 +00:00
Ivan Savenko
2fdf40e7a9
Remove connection pointer from CPack
2025-03-03 10:46:00 +00:00
Ivan Savenko
0ead6a50b5
Clarify TryMoveHero netpack fields
2025-03-03 10:46:00 +00:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
Ivan Savenko
e829d723b2
Replace global bonus tree change counter with per-node counter
2025-01-12 12:23:07 +00:00
Ivan Savenko
14320fb100
Fix spawned wandering monsters not correctly attached to bonus system
2025-01-12 11:06:45 +00:00
MichalZr6
dad6437661
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
...
- Moved short, frequently used functions to the BattleHex header for inlining
- Made BattleHex a class with a private hex value
- Moved getClosestTile implementation back to BattleHex
- Enabled access to static precomputed data in BattleHexArray via BattleHex
(note: circular dependency prevented static precomputed containers being directly placed in BattleHex)
2025-01-06 23:28:46 +01:00
MichalZr6
a99274d72e
BattleHexArray - new container for BattleHexes
2025-01-06 23:18:18 +01:00
Ivan Savenko
970d7d795f
Remove object from owned objects before resetting owner
2024-12-08 11:26:21 +00:00
Dydzio
16d25e903c
Remove flaggable bonus on object deletion
2024-12-05 21:55:32 +01:00
Dydzio
7be31c94f2
Fixes from code review
2024-12-05 21:16:06 +01:00
Dydzio
e9be46af98
Merge branch 'develop' into timed_events_objects_removal
2024-12-03 17:27:24 +01:00
Ivan Savenko
c3b63a1bef
Merge pull request #4857 from Laserlicht/delete
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Delete saves / random maps
2024-11-16 17:28:23 +02:00
Laserlicht
b23c69b9d6
code review
2024-11-15 20:26:56 +01:00