Tomasz Zieliński
2747174810
Fix incorrect sand shore id
2023-07-26 17:12:09 +02:00
Ivan Savenko
e733b55c90
Removed buggy and poorly designed fromString method
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Use VLC->modh directly with proper parameters instead
2023-07-25 22:36:45 +03:00
Ivan Savenko
705cdb846d
Merge pull request #2403 from IvanSavenko/error_detection_fix
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Attempt to fix & improve error reporting
2023-07-25 18:15:28 +03:00
Andrii Danylchenko
fe9090ddfa
#2044 - changed order of destructors to avoid crash
2023-07-25 10:09:28 +03:00
Ivan Savenko
21e794268b
Attempt to fix & improve error detection:
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- use std::fstream instead of boost::iostreams for properly working flush
- removed some catch-all blocks
- reduce catch scope of some try/catch blocks to clearly indicate intent
2023-07-24 18:48:56 +03:00
Ivan Savenko
463efea7bb
Fix hero retreating handling & code cleanup
2023-07-15 19:55:30 +03:00
Ivan Savenko
f8187ce1d8
Fix regressions
2023-07-15 19:55:30 +03:00
Ivan Savenko
19ace6a849
Moved hero pool logic to the separate files
2023-07-15 19:55:29 +03:00
Ivan Savenko
8efa7911b7
Implemented "Allied Adventure Map AI" option
2023-07-03 14:34:53 +03:00
Ivan Savenko
0fdbf54937
Use HeroTypeID instead of int
2023-06-27 19:32:27 +03:00
Ivan Savenko
3d66455cd1
Fix build
2023-06-26 19:44:38 +03:00
Ivan Savenko
8420a90aa4
Reorganization of campaigns code
2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
2023-06-26 17:15:59 +03:00
Ivan Savenko
453d441562
Remove heroes placeholders even in single scenarios
2023-06-26 17:15:59 +03:00
Ivan Savenko
0fb284f948
Extracted campaign-related code from GameState into a separate class
2023-06-26 17:15:59 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00