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Commit Graph

16 Commits

Author SHA1 Message Date
Tomasz Zieliński
2747174810 Fix incorrect sand shore id 2023-07-26 17:12:09 +02:00
Ivan Savenko
e733b55c90 Removed buggy and poorly designed fromString method
Use VLC->modh directly with proper parameters instead
2023-07-25 22:36:45 +03:00
Ivan Savenko
705cdb846d
Merge pull request #2403 from IvanSavenko/error_detection_fix
Attempt to fix & improve error reporting
2023-07-25 18:15:28 +03:00
Andrii Danylchenko
fe9090ddfa #2044 - changed order of destructors to avoid crash 2023-07-25 10:09:28 +03:00
Ivan Savenko
21e794268b Attempt to fix & improve error detection:
- use std::fstream instead of boost::iostreams for properly working flush
- removed some catch-all blocks
- reduce catch scope of some try/catch blocks to clearly indicate intent
2023-07-24 18:48:56 +03:00
Ivan Savenko
463efea7bb Fix hero retreating handling & code cleanup 2023-07-15 19:55:30 +03:00
Ivan Savenko
f8187ce1d8 Fix regressions 2023-07-15 19:55:30 +03:00
Ivan Savenko
19ace6a849 Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
Ivan Savenko
8efa7911b7 Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
Ivan Savenko
0fdbf54937 Use HeroTypeID instead of int 2023-06-27 19:32:27 +03:00
Ivan Savenko
3d66455cd1 Fix build 2023-06-26 19:44:38 +03:00
Ivan Savenko
8420a90aa4 Reorganization of campaigns code 2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
Ivan Savenko
453d441562 Remove heroes placeholders even in single scenarios 2023-06-26 17:15:59 +03:00
Ivan Savenko
0fb284f948 Extracted campaign-related code from GameState into a separate class 2023-06-26 17:15:59 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00