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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
Commit Graph

33 Commits

Author SHA1 Message Date
Ivan Savenko
626c34a105 Fix colorization of Fortress and Inferno adventure map image from hota 2024-09-13 12:45:51 +00:00
Ivan Savenko
ffba847f40 xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
fd726523a2 Remove creations of custom animations in runtime 2024-07-19 10:08:50 +00:00
Ivan Savenko
0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 2024-07-19 10:08:50 +00:00
Ivan Savenko
b850b6339f Flipped images are now tracked by RenderHandler 2024-07-19 10:08:50 +00:00
Ivan Savenko
230add02e4 Remove no longer used code 2024-07-19 10:08:50 +00:00
Ivan Savenko
56f1725234 All images are now loaded via RenderHandler class 2024-07-19 10:08:50 +00:00
Ivan Savenko
3fdbc09986 Use same arrows for U-turns in UI as in H3 2024-05-23 19:01:30 +00:00
Dydzio
e0855ceb7a Add pitch black FoW representation for dimension door range map overlay 2024-03-27 21:39:36 +01:00
Ivan Savenko
301ac2457a Cleanup 2023-11-13 17:48:55 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
Ivan Savenko
a5e42755be Correctly redraw map in world view mode 2023-09-12 21:15:14 +03:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
0c9e2d6fdd Workaround for crash on map rendering 2023-08-06 14:11:31 +03:00
Ivan Savenko
5e8a778e7d Attempt to fix / trace crashes from Google Play statistics 2023-07-18 17:31:21 +03:00
Ivan Savenko
3bce245780 Moved hardcoded terrain palette-cycling animations to config 2023-07-05 22:07:20 +03:00
Ivan Savenko
ebc7a82c2e Converted pathfinder enum's to enum class 2023-06-21 15:38:57 +03:00
Ivan Savenko
bd4d2788ed Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Ivan Savenko
fb739e7186 Merge beta -> develop 2023-04-26 22:48:08 +03:00
nordsoft
de159df481 Rename boats 2023-04-20 21:20:51 +04:00
Ivan Savenko
5c9ae8aafc Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
nordsoft
d1dacd45e2 Animations from config 2023-04-19 00:14:15 +04:00
nordsoft
ed798b06da Prepare transport enum 2023-04-18 13:04:49 +04:00
nordsoft
2babb5add5 Fix boat extra animations 2023-04-17 23:39:34 +04:00
Ivan Savenko
ea1d177c9b Fixed false error messages on game startup 2023-03-31 01:28:56 +03:00
krs
1f06a62219 Do not show visitable for current hero 2023-03-08 22:43:52 +02:00
krs
7e97885e73 Renamed showBlockable to showBlocked 2023-03-08 01:19:26 +02:00
Ivan Savenko
db9a296d02 Fix debug renderer 2023-03-07 00:06:58 +02:00
Ivan Savenko
225ae2ed46 Renamed directory 2023-03-05 18:02:59 +02:00