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Commit Graph

21 Commits

Author SHA1 Message Date
Frank Zago
a6aa36c5a9 Compile and warning fixes. 2010-02-16 05:01:15 +00:00
Michał W. Urbańczyk
da87d25d21 Started making hot-seat GUI. Accompanying changes to rest of GUI. 2010-02-15 06:54:57 +00:00
mateuszb
69bed4a8d6 * small changes 2010-02-07 15:06:14 +00:00
Michał W. Urbańczyk
01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events. 

Further changes are planned.
2009-12-28 04:08:24 +00:00
Michał W. Urbańczyk
85f336cbaa Fixed #158, #236, #243, #248.
Fixed crash on catapult shot.
2009-11-29 02:46:30 +00:00
OnionKnight
e3eeed0b70 gcc compilation fixes. 2009-09-25 21:11:13 +00:00
Michał W. Urbańczyk
307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
Michał W. Urbańczyk
bff3abe122 Fixed positioning of battle effects / animations in non 800x600 resolutions. 2009-09-21 08:29:41 +00:00
Michał W. Urbańczyk
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
Michał W. Urbańczyk
956a87f264 * redone stack queue algorithm
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
Michał W. Urbańczyk
6bdfddd0c4 Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
Michał W. Urbańczyk
1f79af440f * @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-)
* Scrolling through scenario list with mouse wheel, HOME, END, PAGE UP and PAGE DOWN buttons
* Starting selected scenario with double-click
2009-08-23 18:01:08 +00:00
Michał W. Urbańczyk
66dd31fd8a * attacking and capturing towns
* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
Michał W. Urbańczyk
3915b71869 Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface. 2009-08-18 08:22:56 +00:00
Frank Zago
c7a307dfed Compile fix. 2009-08-18 01:57:39 +00:00
Michał W. Urbańczyk
b4070c6b3e Third part of GUI reorganization:
* Rewritten pregame
* FNT fonts support
* Several additions to GUI system. 

Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
Michał W. Urbańczyk
1d765e8f29 Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
Michał W. Urbańczyk
a91ab8872b First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
Minor fixes for Creature Generators and recruitment window.
2009-08-06 22:36:51 +00:00
Michał W. Urbańczyk
9093320da8 Garrison interface in Exchange Window. 2009-06-28 08:21:50 +00:00
Frank Zago
d9215d050c Fix typo. 2009-06-01 03:17:54 +00:00
mateuszb
4c0936a3dc * further code reorganization 2009-05-20 09:02:50 +00:00