Tomasz Zieliński
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a88e1dc1f6
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Add only one template per object
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2023-03-27 08:44:49 +02:00 |
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Andrii Danylchenko
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a0de223901
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Merge pull request #1772 from vcmi/fix_invalid_native_terrain
Fix the case of invalid native town type
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2023-03-26 13:19:01 +03:00 |
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Ivan Savenko
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7477e4a8cc
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Handle mods with "keepDisabled" propertly on client
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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4eed0b2c9e
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Added workaround for Dungeon towers
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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8fbeff2a02
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Fix movement over lowered drawbridge in Fortress
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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5288e3761e
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Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
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2023-03-25 20:08:47 +02:00 |
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Ivan Savenko
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6f631a0aa7
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Merge pull request #1759 from IvanSavenko/kills_in_tooltip
Show potential kill amount in attack tooltip
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2023-03-25 20:03:27 +02:00 |
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Tomasz Zieliński
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00a77e3c5f
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Probably found the root cause of terrain problems.
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2023-03-25 18:52:18 +01:00 |
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DjWarmonger
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2c4cde060a
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Merge pull request #1694 from vcmi/extra_rmg_monoliths
This could be controversial solution, but since there were no objections, I'll give it a shot.
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2023-03-25 18:38:06 +01:00 |
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DjWarmonger
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114e7d196b
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Merge pull request #1698 from vcmi/object_placement_tweaks
No objections, works fine for me as well.
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2023-03-25 18:13:15 +01:00 |
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Tomasz Zieliński
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68a2bb78a5
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Fix the case of invalid native town type :?
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2023-03-25 18:08:46 +01:00 |
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Ivan Savenko
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9a19feaf4a
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Fix spellcasters with massive spells
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2023-03-25 01:23:49 +02:00 |
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Ivan Savenko
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dc099b2a35
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Implemented support for multi-spell casters
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2023-03-25 00:48:14 +02:00 |
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Ivan Savenko
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970981cfc9
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Show information on potential kills in attack tooltip
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2023-03-24 17:18:47 +02:00 |
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Ivan Savenko
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31147ac83b
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refactoring: TDmgRange pair -> DamageRange struct
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2023-03-23 17:49:33 +02:00 |
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Ivan Savenko
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44dc89bdcf
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Merge pull request #1736 from rilian-la-te/fix-target-conditions
vcmi: fix target condition regression
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2023-03-21 17:35:20 +02:00 |
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Konstantin
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60b510617c
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vcmi: fix target condition regression
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2023-03-21 17:56:15 +03:00 |
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Ivan Savenko
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575fb29a22
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Merge pull request #1534 from kambala-decapitator/pathfinder-fly
fix movement cost with Fly
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2023-03-21 14:32:56 +02:00 |
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Ivan Savenko
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6ee4fd24f7
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Merge pull request #1731 from rilian-la-te/fix-unicorns
CStack: make unicorns ability multiplicative
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2023-03-20 23:34:05 +02:00 |
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Konstantin
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8c10f48fbd
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CStack: make unicorns ability multiplicative
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2023-03-20 23:29:33 +03:00 |
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Ivan Savenko
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9289646dab
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Merge pull request #1722 from rilian-la-te/fix-first-aid
vcmi: fix first aid regression
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2023-03-20 21:49:53 +02:00 |
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Andrey Filipenkov
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147633bd9d
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compute movement cost using PathNodeInfo layer info when possible
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2023-03-20 11:35:20 +03:00 |
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Andrey Filipenkov
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a0cd69e944
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Slight refactoring of CGHeroInstance::movementPointsAfterEmbark()
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2023-03-20 11:35:20 +03:00 |
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Andrey Filipenkov
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3602645a30
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improve iterating over EPathfindingLayer
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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c0c19557af
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fix method documentation
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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8f843d0bff
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fix typos
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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68f5c1de79
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improve variable names in CPathfinderHelper::getNeighbours()
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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bfb0dc26d5
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fix movement cost on roads
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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0c7b5ac793
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fix movement cost on Favorable Winds
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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3fbdc3b198
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improve code that checks last possible tile
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2023-03-20 11:35:18 +03:00 |
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Andrii Danylchenko
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23fa7c4a9b
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Merge pull request #1720 from vcmi/fix_small_lakes_clean
Don't place shipyard or boats at very small lakes
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2023-03-19 19:52:22 +02:00 |
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Andrii Danylchenko
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aede3da74e
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Merge pull request #1721 from vcmi/fix_rmg_infinite_loop
Fix rmg infinite loop
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2023-03-19 19:46:28 +02:00 |
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Konstantin
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895572df02
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vcmi: fix first aid regression
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2023-03-19 19:20:08 +03:00 |
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DjWarmonger
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15047a4469
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Merge pull request #1718 from vcmi/fix_shipyard_border
Fix shipyard border calculation for RMG
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2023-03-19 16:05:24 +01:00 |
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Tomasz Zieliński
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9e206dbbc7
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Forgot this one
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2023-03-19 09:51:37 +01:00 |
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Tomasz Zieliński
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f52c465322
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Allow zones to inherit properties recursively, in any order.
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2023-03-19 09:27:05 +01:00 |
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Andrey Filipenkov
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21463f1c0e
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fix movement cost with Fly
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2023-03-19 11:26:55 +03:00 |
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Andrey Filipenkov
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43e89523a9
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Merge pull request #1716 from rilian-la-te/tw-fix
TotalValue: fix typo
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2023-03-19 11:25:48 +03:00 |
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Tomasz Zieliński
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dd3803b111
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Don't place shipyard or boats at very small lakes
(cherry picked from commit 1d2913bea0 )
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2023-03-18 22:05:25 +01:00 |
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Tomasz Zieliński
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e1ced317a1
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Few tweaks for boat placement to keep distance between it and other objects, especially guards.
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2023-03-18 21:59:23 +01:00 |
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Tomasz Zieliński
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1dc96d6844
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Fix shipyard border calculation for RMG
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2023-03-18 20:12:36 +01:00 |
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Konstantin
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54b1b49f5a
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totalValue: fix overflow
Fixes #1715
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2023-03-18 22:08:21 +03:00 |
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Tomasz Zieliński
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23a5a32756
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Add fallback for empty terrain types. Still it's a workaround and does not solve the root cause.
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2023-03-18 17:00:50 +01:00 |
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Konstantin
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b07f4fb383
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TotalValue: fix typo
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2023-03-18 15:45:32 +03:00 |
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Tomasz Zieliński
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eabcbfc25a
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Fix all stacks being capped at 10 units
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2023-03-17 22:32:05 +01:00 |
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Tomasz Zieliński
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f57c275603
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Merge remote-tracking branch 'origin/develop' into object_placement_tweaks
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2023-03-17 21:47:16 +01:00 |
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Ivan Savenko
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f24ca6fbcf
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Merge pull request #1699 from rilian-la-te/fix-ignissa
Rewardable: always initialize numbers
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2023-03-17 22:15:28 +02:00 |
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Ivan Savenko
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95d56d3f2a
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Merge pull request #1705 from rilian-la-te/convert-scouting
HeroBonus: add scouting to converter
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2023-03-17 22:14:54 +02:00 |
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Konstantin
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6de042657c
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fix Ignissa bug the old way
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2023-03-17 20:09:18 +03:00 |
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Konstantin
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b4fe7908a4
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HeroBonus: add scouting to converter
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2023-03-17 18:50:57 +03:00 |
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