1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-04 09:42:40 +02:00
Commit Graph

4653 Commits

Author SHA1 Message Date
Tomasz Zieliński
a88e1dc1f6 Add only one template per object 2023-03-27 08:44:49 +02:00
Andrii Danylchenko
a0de223901
Merge pull request #1772 from vcmi/fix_invalid_native_terrain
Fix the case of invalid native town type
2023-03-26 13:19:01 +03:00
Ivan Savenko
7477e4a8cc Handle mods with "keepDisabled" propertly on client 2023-03-25 23:54:51 +02:00
Ivan Savenko
4eed0b2c9e Added workaround for Dungeon towers 2023-03-25 23:54:51 +02:00
Ivan Savenko
8fbeff2a02 Fix movement over lowered drawbridge in Fortress 2023-03-25 23:54:51 +02:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
6f631a0aa7
Merge pull request #1759 from IvanSavenko/kills_in_tooltip
Show potential kill amount in attack tooltip
2023-03-25 20:03:27 +02:00
Tomasz Zieliński
00a77e3c5f Probably found the root cause of terrain problems. 2023-03-25 18:52:18 +01:00
DjWarmonger
2c4cde060a
Merge pull request #1694 from vcmi/extra_rmg_monoliths
This could be controversial solution, but since there were no objections, I'll give it a shot.
2023-03-25 18:38:06 +01:00
DjWarmonger
114e7d196b
Merge pull request #1698 from vcmi/object_placement_tweaks
No objections, works fine for me as well.
2023-03-25 18:13:15 +01:00
Tomasz Zieliński
68a2bb78a5 Fix the case of invalid native town type :? 2023-03-25 18:08:46 +01:00
Ivan Savenko
9a19feaf4a Fix spellcasters with massive spells 2023-03-25 01:23:49 +02:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Ivan Savenko
970981cfc9 Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
Ivan Savenko
31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2023-03-23 17:49:33 +02:00
Ivan Savenko
44dc89bdcf
Merge pull request #1736 from rilian-la-te/fix-target-conditions
vcmi: fix target condition regression
2023-03-21 17:35:20 +02:00
Konstantin
60b510617c vcmi: fix target condition regression 2023-03-21 17:56:15 +03:00
Ivan Savenko
575fb29a22
Merge pull request #1534 from kambala-decapitator/pathfinder-fly
fix movement cost with Fly
2023-03-21 14:32:56 +02:00
Ivan Savenko
6ee4fd24f7
Merge pull request #1731 from rilian-la-te/fix-unicorns
CStack: make unicorns ability multiplicative
2023-03-20 23:34:05 +02:00
Konstantin
8c10f48fbd CStack: make unicorns ability multiplicative 2023-03-20 23:29:33 +03:00
Ivan Savenko
9289646dab
Merge pull request #1722 from rilian-la-te/fix-first-aid
vcmi: fix first aid regression
2023-03-20 21:49:53 +02:00
Andrey Filipenkov
147633bd9d compute movement cost using PathNodeInfo layer info when possible 2023-03-20 11:35:20 +03:00
Andrey Filipenkov
a0cd69e944 Slight refactoring of CGHeroInstance::movementPointsAfterEmbark() 2023-03-20 11:35:20 +03:00
Andrey Filipenkov
3602645a30 improve iterating over EPathfindingLayer 2023-03-20 11:35:19 +03:00
Andrey Filipenkov
c0c19557af fix method documentation 2023-03-20 11:35:19 +03:00
Andrey Filipenkov
8f843d0bff fix typos 2023-03-20 11:35:19 +03:00
Andrey Filipenkov
68f5c1de79 improve variable names in CPathfinderHelper::getNeighbours() 2023-03-20 11:35:19 +03:00
Andrey Filipenkov
bfb0dc26d5 fix movement cost on roads 2023-03-20 11:35:19 +03:00
Andrey Filipenkov
0c7b5ac793 fix movement cost on Favorable Winds 2023-03-20 11:35:19 +03:00
Andrey Filipenkov
3fbdc3b198 improve code that checks last possible tile 2023-03-20 11:35:18 +03:00
Andrii Danylchenko
23fa7c4a9b
Merge pull request #1720 from vcmi/fix_small_lakes_clean
Don't place shipyard or boats at very small lakes
2023-03-19 19:52:22 +02:00
Andrii Danylchenko
aede3da74e
Merge pull request #1721 from vcmi/fix_rmg_infinite_loop
Fix rmg infinite loop
2023-03-19 19:46:28 +02:00
Konstantin
895572df02 vcmi: fix first aid regression 2023-03-19 19:20:08 +03:00
DjWarmonger
15047a4469
Merge pull request #1718 from vcmi/fix_shipyard_border
Fix shipyard border calculation for RMG
2023-03-19 16:05:24 +01:00
Tomasz Zieliński
9e206dbbc7 Forgot this one 2023-03-19 09:51:37 +01:00
Tomasz Zieliński
f52c465322 Allow zones to inherit properties recursively, in any order. 2023-03-19 09:27:05 +01:00
Andrey Filipenkov
21463f1c0e fix movement cost with Fly 2023-03-19 11:26:55 +03:00
Andrey Filipenkov
43e89523a9
Merge pull request #1716 from rilian-la-te/tw-fix
TotalValue: fix typo
2023-03-19 11:25:48 +03:00
Tomasz Zieliński
dd3803b111 Don't place shipyard or boats at very small lakes
(cherry picked from commit 1d2913bea0)
2023-03-18 22:05:25 +01:00
Tomasz Zieliński
e1ced317a1 Few tweaks for boat placement to keep distance between it and other objects, especially guards. 2023-03-18 21:59:23 +01:00
Tomasz Zieliński
1dc96d6844 Fix shipyard border calculation for RMG 2023-03-18 20:12:36 +01:00
Konstantin
54b1b49f5a totalValue: fix overflow
Fixes #1715
2023-03-18 22:08:21 +03:00
Tomasz Zieliński
23a5a32756 Add fallback for empty terrain types. Still it's a workaround and does not solve the root cause. 2023-03-18 17:00:50 +01:00
Konstantin
b07f4fb383 TotalValue: fix typo 2023-03-18 15:45:32 +03:00
Tomasz Zieliński
eabcbfc25a Fix all stacks being capped at 10 units 2023-03-17 22:32:05 +01:00
Tomasz Zieliński
f57c275603 Merge remote-tracking branch 'origin/develop' into object_placement_tweaks 2023-03-17 21:47:16 +01:00
Ivan Savenko
f24ca6fbcf
Merge pull request #1699 from rilian-la-te/fix-ignissa
Rewardable: always initialize numbers
2023-03-17 22:15:28 +02:00
Ivan Savenko
95d56d3f2a
Merge pull request #1705 from rilian-la-te/convert-scouting
HeroBonus: add scouting to converter
2023-03-17 22:14:54 +02:00
Konstantin
6de042657c fix Ignissa bug the old way 2023-03-17 20:09:18 +03:00
Konstantin
b4fe7908a4 HeroBonus: add scouting to converter 2023-03-17 18:50:57 +03:00