94166b83aa
* some changes
2011-05-22 18:46:52 +00:00
b02527566c
Fixed some battle logs.
2011-05-13 10:45:36 +00:00
617e1f962e
New files for lib:
...
* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h
More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
b4144dc616
Callback jugglery, part 1.
...
Fixed #252 .
2011-05-03 03:14:18 +00:00
d092eaf9d1
Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
...
BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
7dbf105f6e
Surrendering and related artifacts (Statesman's Medal,
...
Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
6db7f1d610
* minor improvements in spell immunity handling
2011-02-22 13:44:34 +00:00
fcdc3f0bdd
Various changes, including exprank limiter and development towards Tactics secondary skill support.
2011-02-12 16:12:48 +00:00
a53ec23556
Stupid AI is capable of winning / losing battle.
2011-01-08 18:33:40 +00:00
c9189119b9
Little more work on artifacts.
2010-12-29 21:04:22 +00:00
471c23ba71
Compile fixes, more work on new artifact system.
2010-12-26 14:34:11 +00:00
af2c4633ad
* partially done duel mode
...
* program options parsing via boost::program_options
* Stupid AI - a stupid battle-only AI
* precompiled headers for server and Stupid AI on MSVC
2010-12-22 20:14:40 +00:00
f7f917845c
Merged changes from trunk ( r1885 )
2010-12-14 18:08:21 +00:00
3989afd153
* more const-correct interface
2010-12-13 20:16:18 +00:00
02e4ef507e
Stacks #5 : giving creatures, practically finished (many fixes needed).
2010-12-12 23:44:16 +00:00
fc6d6e02a3
More fixes for stacks, some basic macro-based logging for bonus graph operations.
2010-12-11 23:11:26 +00:00
69b97e0a51
Little more changes.
2010-12-09 23:10:28 +00:00
f020562570
Merged changes from trunk.
2010-12-05 23:26:56 +00:00
848a00bc6f
Stacks #4 -> giving creatures still needs to be fixed.
2010-12-05 23:10:02 +00:00
efedb1a55a
* minor cleanup
2010-12-04 19:15:20 +00:00
fdb541d81e
Stacks #3 -> towards new system of stack operations.
2010-11-27 20:17:28 +00:00
7c3f3d20c3
Stacks #2 -> towards new system of stack operations.
2010-11-27 01:46:19 +00:00
32ce20af15
Moving stack system to pointers, part #1
2010-11-22 00:34:46 +00:00
310a36c8d1
Fixed 313 & 314 :)
2010-11-15 12:51:53 +00:00
bce805dacc
Restored Warmonger's changes to artifacts system.
...
They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
daeb3af67a
Early changes towards MP support.
...
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
aa131bbf15
Reverted r1811, r1812, r1813
2010-10-24 11:23:43 +00:00
b75cf89f86
Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though.
2010-10-03 17:52:11 +00:00
0f314e106c
Artifacts will now be handled by pointers.
...
Assembling & disassembling combos may be buggy, but it's already been before.
2010-10-03 07:07:53 +00:00
dc2f3cf181
- some fixes for town events
...
- #190 - InfoWindow components adjusted vertically
- #194 - correct sex for heroes in battles
2010-08-25 14:57:58 +00:00
630dc7f7f2
Next part of creature weeks code.
2010-08-24 14:26:57 +00:00
8319e5e703
- town events implemented
...
- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
6c3ad7fcae
Fixed #565 . Creature components will not get description if they quantity is set to zero.
2010-08-17 15:50:17 +00:00
520d40cc59
- uploaded config/settings.txt from 0.82 (fix for #605 )
...
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
c1f0b956f4
bugfixing:
...
#124 - level-up code will now use ping-pong mode
#145 - switched skills positions, 1st skill will be selected
#545 - replaced images in reward dialog of seer hut
2010-07-28 22:39:56 +00:00
8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
5dc444cd2b
- University is finally implemented, both town and map objects
2010-07-20 14:08:13 +00:00
cedf6d812c
Half-done Altar of Sacrifice. (Sacrificing creatures should work)
2010-07-20 06:05:45 +00:00
bb7615309f
- Implemented Portal of Summoning (Dungeon)
2010-07-10 16:50:23 +00:00
1e30045541
Support for Tavern on adv map.
2010-07-08 23:03:27 +00:00
e4fcfd7044
- Skeleton transformer implemented
2010-07-03 12:00:53 +00:00
60c90af39c
#41 - Implemented Castle Gates
...
#375 , #376 - fixed recruit window
#362 , #377 - fixed town window
2010-06-30 19:27:35 +00:00
21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
39eb87924e
Fixed #473 , #475 , #477
2010-05-31 21:14:15 +00:00
3111a904ae
Several minor fixes.
2010-05-26 21:59:58 +00:00
8bda10b695
* Freelancer's Guild support (both town structure and adventure map object)
...
* fixed crashes on r-click on hero in tavern and adv map
* fixed descync issue
* allow free movement FROM guarded tile
2010-05-26 09:47:53 +00:00
1002bd2b4f
Trading Post handling.
2010-05-18 07:01:54 +00:00
921bddc35e
Some changes to the market window, sending resources to other players.
2010-05-07 22:10:32 +00:00
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
...
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
ad841f7fea
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00