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Commit Graph

181 Commits

Author SHA1 Message Date
Ivan Savenko
6720289682 Merge pull request #5919 from IvanSavenko/rmg_banned_entities
Support for banned game entities in random map templates
2025-07-17 16:03:08 +03:00
Ivan Savenko
f58d08e563 Support for banned game entities in random map templates
The following entities can now be banned in a random map template
definition:
- Hero
- Artifact
- Spell
- Secondary skill

The ban follows the same rules as banning via the map settings in the
map editor.

It is also now possible to bypass dependencies and access identifiers
from mods that are not dependencies when defining:
- Banned entities in random map templates
- the chance of a hero class appearing in a tavern of a specific faction
- the chance of a spell appearing in a mage guild of a specific faction
- the chance of a hero class receiving a secondary skill

For this to work, the identifier must be specified in full, e.g.
`modName:objectName`. If the specified mod is not active, the game will
silently ignore this entry.

This behaviour is not affected by mod load order. It is possible to use
this format to access a mod that has not yet been loaded.
2025-07-14 00:18:11 +03:00
Ivan Savenko
5ada2d19e1 UI now shows spell range from config 2025-07-11 12:06:01 +03:00
Ivan Savenko
79f3126c63 (somewhat) configurable adventure map spells
- All adventure map spells have most of their parameters in json.
- Parameters of adventure map spells can now be defined separately per
each mastery level.
- It is now possible to add a new spell that will have effect similar to
H3 adventure map spell
2025-07-10 15:55:41 +03:00
Ivan Savenko
f5c037137b Fix translations, fix Sonar 2025-06-15 14:37:17 +03:00
Ivan Savenko
bc48337445 Implement async requests for bonus types 2025-06-15 14:36:29 +03:00
Ivan Savenko
0979f409c7 Fix build 2025-06-15 14:36:29 +03:00
Ivan Savenko
4e47894e7a Somewhat configurable spell schools 2025-06-15 14:36:29 +03:00
Ivan Savenko
51832c4fb9 Preparation for user-defined bonus types 2025-06-15 14:36:29 +03:00
Ivan Savenko
5bc27d3d90 Initial version of bonus system usage guide 2025-06-06 18:52:10 +03:00
Ivan Savenko
8f0bca05de Review & update spell format documentation. Remove unused ai value 2025-06-05 22:30:16 +03:00
Ivan Savenko
63d00b080e Removed pointer to army from StackInstance 2025-04-27 14:57:30 +03:00
Ivan Savenko
e51ba74214 Fix loading of spell immunity icons for corresponding bonus 2025-04-10 22:24:22 +03:00
Ivan Savenko
645b95ba02 Renamed LibClasses * VLC to GameLibrary * LIBRARY 2025-02-21 16:54:56 +00:00
MichalZr6
ecdd394bb1 Use BattleHex as const ref wherever possible
Minor Fixes
Drop unused function from BattleHexArray
2025-01-21 13:23:17 +01:00
Ivan Savenko
48473b18f6 move checks for invincible bonus to UnitState & cache 2025-01-10 21:15:37 +00:00
MichalZr6
dbe82b94f6 Changes following review:
- shared_ptr for destructibleEnemyTurns instead of raw pointer
- drop implicit int conversion for BattleHex class
  and implement toInt() instead
- implement necessary operators in BattleHex
- adjust code to work properly with JSON serializer
2025-01-08 07:24:43 +01:00
MichalZr6
a99274d72e BattleHexArray - new container for BattleHexes 2025-01-06 23:18:18 +01:00
Ivan Savenko
aef6b0cc00 Fix several new issues detected by SonarCloud 2024-11-20 16:06:38 +00:00
Ivan Savenko
dfe6e04464 Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
Ivan Savenko
b85ccccb37 Minor refactoring of translations:
- removed unsuccessful and broken validation of translations
- pass JsonNode when registering strings to provide information on mod
source
2024-10-06 19:42:15 +00:00
Laserlicht
e6cb87abac cast only on self 2024-09-28 17:32:53 +02:00
Ivan Savenko
cb96b9959e Merge pull request #4623 from Laserlicht/invincible_bonus
INVINCIBLE bonus
2024-09-20 11:50:29 +03:00
Laserlicht
b36c05df1d INVINCIBLE bonus 2024-09-19 03:14:45 +02:00
Laserlicht
0aaafc4c8a cast without skip 2024-09-14 15:10:24 +02:00
MichalZr6
0d5a9b8e3b Refactor for previous fix in CSpellHandler 2024-08-23 09:43:41 +02:00
MichalZr6
e7b94014e1 allow lowercase 'X' in spellRangeInHexes 2024-08-18 18:46:54 +02:00
Ivan Savenko
6ab97bad7e Merge pull request #4433 from IvanSavenko/spell_cleanup
Minor cleanup of SpellHandler
2024-08-14 17:05:22 +03:00
godric3
c34956e912 introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
Ivan Savenko
a4fa409d1f Parse spell range on load instead of on every cast attempt 2024-08-10 12:22:21 +00:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 2024-05-17 15:04:05 +00:00
Ivan Savenko
8353bca34f Small refactoring of adventure map spell casting:
- Removed duplicated checks for DD possibility
- Moved most of spell-specific code from AdventureMapInterface to library
code
- AdventureSpellMechanics class now provides methods to check whether
spellcast is possible, similarly to battle spells
- If it is not possible to cast adventure map spell (e.g. no mana or no
move points) game will show infowindow immediately on clicking spellbook
instead of on cast attempt
- If hero does not have movement points for a DD, game will show correct
error message
- Added game settings 'dimensionDoorFailureSpendsPoints' due to
discovered H3 logic
2024-04-10 20:04:08 +03:00
Ivan Savenko
922966dcf8 Renamed JsonNode::meta to more logical modScope. Member is now private 2024-02-26 12:55:49 +02:00
Ivan Savenko
08a27663f9 Reworked JsonNode constructors to more logical form 2024-02-26 12:55:49 +02:00
Ivan Savenko
54796c7c56 Rename toJson to toString/toCompactString for consistency 2024-02-26 12:55:49 +02:00
Ivan Savenko
3740f8b02f Moved bonus parsing to a new file 2024-02-14 15:48:06 +02:00
Ivan Savenko
c3957c2c2a Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Ivan Savenko
1194419884 Added option to allow self-casting 2024-01-16 15:13:00 +02:00
Ivan Savenko
65721123a1 Partial fix for Coronius specialty bug 2023-12-10 19:17:58 +02:00
Ivan Savenko
abad4b01ce Remove explicit convesion to int in operators 2023-11-15 15:55:19 +02:00
Ivan Savenko
0842f5afee Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
Ivan Savenko
ac925bb786 Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9 Bonus Source ID now uses metaidentifier 2023-10-22 16:55:18 +03:00
Ivan Savenko
910ad50417 Fix client & server compilation 2023-10-22 16:54:48 +03:00
Ivan Savenko
0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
2023-10-22 16:54:43 +03:00
Ivan Savenko
403acc0cf1 Update spell docs 2023-09-26 15:55:27 +03:00
Ivan Savenko
8dfdfffd87 Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462 Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00