882ae5a53a
Fixed bug #208 - lookout tower (and possibly other structures) update map view when built.
2009-11-08 07:20:42 +00:00
bf7dfca6f5
Fixed bug #203 - no neutral town growth
2009-11-07 20:23:39 +00:00
ddd755c0c1
1.Removed unused code from hero handler
...
2.Minor changes in GUI
3.Attempt to manage different alignments of ships
2009-10-28 10:45:45 +00:00
f109c51f7f
* bug 146 fixed
2009-10-17 13:59:25 +00:00
dd7991c541
* fix for bug 170
2009-10-17 13:50:09 +00:00
b02d4c1c2f
(linux) Manage one directory per user for save games and config.
2009-10-10 05:47:59 +00:00
668b203486
Work with full file paths instead of partial ones.
2009-10-10 01:42:33 +00:00
60085e2249
Fixed bug 116 - constructing bonusing buildings will now affect town heroes.
2009-10-06 06:15:56 +00:00
fe7ef6bbe1
Smart map object serialization over net.
...
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
9792c64cbf
Fixed bug #71 . Little redesign of town buildings handling.
2009-10-04 14:20:19 +00:00
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
...
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
540e15d4ea
* when active stack is killed by spell, game behaves properly
2009-09-28 15:05:35 +00:00
7382314dfd
* battle should now end automatically when last stack of one of sides is killed by a spell
...
* minor changes
2009-09-28 14:21:48 +00:00
55925e0eea
1.Fixes for RazeStructures net packs.
...
2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
9a1669b926
* animation of catapult
...
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
307c20e7dc
* fixed crash on clicking on the map frame
...
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
e9c991a180
* compilation fixes (I didn't test everything, I hope it works)
2009-09-23 12:05:33 +00:00
91b4212c5f
Support for Magic Spring
...
Optimized Pandora Box
2009-09-22 16:12:33 +00:00
7c2b54844f
Update for previous rev. Support for synchronous building demolition.
2009-09-22 14:27:46 +00:00
ee3c318ed9
Version for development release 0.73c
...
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
1f958bc240
* fixed problem with stack positioning on battlefield when creature bank is attacked
2009-09-19 09:13:28 +00:00
7660e29751
Creature banks are now functional, however there are some glitches listed on our board.
2009-09-17 06:19:27 +00:00
df6a7d680e
Creature banks display resonable info about gathered loot.
2009-09-16 16:16:57 +00:00
4f88871f94
* minor fix
2009-09-16 11:07:30 +00:00
80b5126cf5
* support for RETURN_AFTER_STRIKE feature
2009-09-16 10:59:56 +00:00
e77e49783a
* improved handling of animations in battles
2009-09-15 12:20:11 +00:00
efb1049860
* fixed crashes with paths when fastly switching heroes
...
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
c8ac6cf914
* certain improvements for animations in battles
...
* obstacles won't be placed on battlefield when creature bank is attacked
2009-09-11 12:46:26 +00:00
df87b34662
* fixes for moving War Machines
...
* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
...
* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
ea5a836a7e
* better positioning of moat/mlip
...
* minor change
2009-09-07 12:30:10 +00:00
956a87f264
* redone stack queue algorithm
...
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
c5832fb9e8
* further fixes for sieges
...
* support for ballistics
2009-09-06 09:13:16 +00:00
05b0d82769
* next part of sieges
2009-09-05 14:10:26 +00:00
a4df8e8831
* partial support for arrow turrets
2009-09-04 14:11:42 +00:00
5bfbcfb000
* next part of sieges
...
* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
749d54f686
I don't have time this week to finish and test Creature Banks, so I submit what have been made so far.
2009-09-01 14:36:48 +00:00
1fd156e79d
* minor fix for commit r1178
2009-09-01 14:02:47 +00:00
d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
e60c6785a4
* Necromancy implemented. Not sure if they client/server communication is right, but it works.
...
* Cloak of the Undead King implemented as well.
2009-08-31 22:04:00 +00:00
c1b112d266
* LEVEL_SPELL_IMMUNITY (e.g. Dragon spell immunity) implemented.
...
* Modified the positioning of battle effects, they should look about right now.
2009-08-29 22:00:46 +00:00
1f0a1bd771
More fixes.
2009-08-28 19:34:08 +00:00
780de79eba
Further fixes.
2009-08-28 10:05:45 +00:00
a40d3fcf63
Fixed setting sides info on battle start (fixes crashes after attacking flagged non-hero objects)
2009-08-28 09:35:35 +00:00
adcfb3c020
* second part of sieges
...
* minor changes
2009-08-26 14:09:55 +00:00
af0cfe13a4
Fixed desync problem with Creature Banks and some other glitches.
...
The game is still unstable though. Please let me know if your game tends to crash when starting new map.
2009-08-26 05:08:59 +00:00
a13d7fd595
* Added Blind to CCreatureHandler::getMindSpells()
...
* Fixed Angelic Alliance to the right factions.
* Added functions to determine good/evil status of a unit/faction. Was going to use it for both Evil Fog/Holy Ground and Angelic Alliance, but turned out the latter was a bit special. Could still be useful in the future with additional towns. CCreatureHandler seemed to be the best place for it.
2009-08-24 17:40:20 +00:00
fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
...
* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
56fe3b0547
* jousting support
2009-08-22 15:29:30 +00:00
66dd31fd8a
* attacking and capturing towns
...
* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00