AlexVinS
aef5471f3a
Simplify adventure.json
2014-05-18 19:05:44 +04:00
AlexVinS
93a440d201
simplify ability.json
2014-05-18 19:03:41 +04:00
AlexVinS
f2b61f7e69
Spell configuration: introduce simplifaction mechanism for level conficuration
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* also aviable for other handlers
2014-05-18 18:47:18 +04:00
AlexVinS
950ca1156a
Use absoluteLimit
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* all "old" limits are now absolute
2014-05-18 17:55:26 +04:00
AlexVinS
3209114393
Spell configuration. Introduce absoluteLimit.
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* limit will be made negatable.
* now limit and immunity will look more solid.
* unused ATM
2014-05-18 17:22:02 +04:00
AlexVinS
afd74ff649
Remove more hardcoded immunity handling.
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* ANIMATE_DEAD already limited to UNDED
* make DEATH_STARE immunties absolute
2014-05-18 17:03:02 +04:00
AlexVinS
c5ba8b9b4b
Tweak death ripple immunity.
2014-05-18 17:03:00 +04:00
AlexVinS
0e3f59294c
fix for #1779
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"val" of SPELLCASTER bonus = spell level. Set it to expert for archangel.
2014-05-18 16:52:54 +04:00
AlexVinS
0412fe29b0
Tweak absolute immunities for spells accordint to FizMiG
2014-05-18 11:25:09 +04:00
AlexVinS
9dad229440
Fix #1737
2014-05-17 16:07:19 +04:00
DjWarmonger
6ab0039053
Fixed #1600 - incorrect specialty of Saurug
2014-05-16 19:27:01 +02:00
DjWarmonger
a9b3a03bdd
Fixed #1670 - Mirth working on immune creatures
2014-05-16 12:47:09 +02:00
AlexVinS
1d7c63da57
Split spell config.
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It`s aready large and will grow more.
2014-05-07 03:58:57 +04:00
Macron1Robot
553613a165
Update tower.json
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Spaces issue
2014-04-29 22:22:38 +04:00
Macron1Robot
791d8ad436
Update tower.json
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Spaces issue
2014-04-29 22:21:06 +04:00
Macron1Robot
a67b3b31b4
Update fortress.json
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Tabs issue
2014-04-29 22:19:34 +04:00
Macron1Robot
b642169b81
Update castle.json
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Tabs issue
2014-04-29 22:19:01 +04:00
Macron1Robot
70013e709d
Update tower.json
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Converted spaces to tabs
2014-04-29 22:12:47 +04:00
Macron1Robot
1269cda6ae
Update stronghold.json
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Converted spaces to tabs
2014-04-29 22:12:07 +04:00
Macron1Robot
4a6c9c8d1d
Update rampart.json
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Converted spaces to tabs
2014-04-29 22:11:33 +04:00
Macron1Robot
cb0e47ac83
Update necropolis.json
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Converted spaces to tabs
2014-04-29 22:10:53 +04:00
Macron1Robot
10c0bfaea9
Update inferno.json
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Converted spaces to tabs
2014-04-29 22:10:29 +04:00
Macron1Robot
56109903fc
Update fortress.json
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Converted spaces to tabs
2014-04-29 22:10:03 +04:00
Macron1Robot
cc4dd6ede8
Update dungeon.json
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Converted spaces to tabs
2014-04-29 22:09:37 +04:00
Macron1Robot
72573a23b2
Update conflux.json
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Corrected spaces to tabs
2014-04-29 22:09:12 +04:00
Macron1Robot
98718c0e42
Update castle.json
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corrected spaces to tabs
2014-04-29 22:08:46 +04:00
Macron1Robot
4a7a952590
Update faction.json
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Added videoFile format to tavernVideo property
2014-04-29 21:55:35 +04:00
Macron1Robot
8ec7a9b919
Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json"
2014-04-27 10:43:46 +04:00
Macron1Robot
907caedb13
Added "produce" section in "building" structure. Changed dailyIncome.
2014-04-26 18:23:35 +04:00
Macron1Robot
b7b890acff
Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
2014-04-24 23:36:18 +04:00
alexvins
67450dfed6
config\creatures\neutral.json syntax fix
2014-04-02 04:24:55 +00:00
DjWarmonger
8683c8c0eb
- Added and improved some propagators, including Crystal Dragons ability ( #1232 )
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- Minor refactoring in AI
2014-03-29 21:39:19 +00:00
Ivan Savenko
1cec8d4cfc
Some bits towards replacements of objects.txt, first step towards
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configurable objects support:
- fixes for object template loader
- schema for current object template format
2014-03-23 20:26:18 +00:00
Ivan Savenko
9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
Ivan Savenko
9dda194ed3
Support for new fields in mod format including:
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- screenshots, repository-only field, will be used by launcher to d/l
screeenshots
- screenshots will be viewed as thumbnails with switch to full view on
click
- changelog that is now visible in launcher
- somewhat better handling of submods by launcher
2014-03-23 12:08:01 +00:00
alexvins
1aff899f5b
Hotfix 2
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* fix loading range attribute
* fix config for massive spells
2014-03-17 14:39:28 +00:00
alexvins
9cac0af7be
[Spells] More spell related refactoring
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+ smart target modifier
- CREATURE_EXPERT_MASSIVE target type
* save format changed
spell format changes already documented in http://wiki.vcmi.eu/index.php?title=Spell_Format
2014-03-17 13:11:10 +00:00
alexvins
065b8366fb
[Spells] Added basic support for icons and sounds
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* few changes in spell format
* save format changed
2014-03-10 16:00:58 +00:00
alexvins
afcb7072eb
Implemented #1379
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+ added new flag for special spells. Special spells can be obtained only with BONUS::SPELL.
* made Titans` thunder special.
2014-03-07 16:10:20 +00:00
alexvins
4203d69525
Part 2 of new spell configuration
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1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.
* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
alexvins
c7f57406eb
Fix bonus schema to support array in duration
2014-03-01 18:42:31 +00:00
DjWarmonger
b8b809bd50
Fixed #1667 , #1669
2014-02-28 17:49:56 +00:00
Ivan Savenko
48d6e2cd59
- move campaigns description into new config file, campaignSets.json
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- campaigns parser uses binary reader, fixes #1711
- fixed description of change resolution button
2014-02-14 22:46:06 +00:00
Ivan Savenko
77946e88f1
- fixed Adriane special. Should make Playing with Fire campaign playable
2014-02-02 12:45:08 +00:00
Ivan Savenko
94a6e02107
- found yet another missing victory condition, fixes 1684
2014-02-02 11:05:05 +00:00
Ivan Savenko
3779a54ddd
- probably fixed 1671
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- fixed missing loss condition in Birth of Barbarian
- fixed some bugs found by cppcheck
2014-01-30 11:08:37 +00:00
alexvins
16d6292be9
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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[mingw build] fix linking issues with netpacks.
Mingw build is finally fixed!
[c::b] update projects
[config] fix and cleanup spell_info.json
2014-01-16 20:24:06 +00:00
Ivan Savenko
cd8a0c01e4
Data for campaign win/loss conditions. All campaigns should now have
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correct conditions.
All custom conditions are now validated using schema.
Note that some of scenarios may not work due to instant win/loss, mostly
because some placeholders fail to import (Mantis #1643 )
2014-01-01 13:30:31 +00:00
Ivan Savenko
7e02f6b670
Support for overriding victory/defeat conditions from h3m map or
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campaign:
- new file MapFormatJson that implements small subset of Json map
format, as described on wiki
- vcmi will read overrides from file config/mapOverrides.json (currently
empty)
- Json writer for logical expressions
TODO: write data for map overrides
2013-12-30 23:09:58 +00:00
DjWarmonger
d2d1a2f544
Restored code from previous commit.
2013-12-28 19:37:35 +00:00