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Commit Graph

141 Commits

Author SHA1 Message Date
dbbbaa1e18 * life drain implemented
* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
80f49badc9 Implemented Scuttle Boat and Dimension Door spells.
Fixed #417 and #418.
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
ad3371b4c0 It's now possible to assemble and disassemble artifacts.
There is some strange behavior when right-clicking on the artifact screen outside the slots though, all slots then get  right-click handling and display the assembly dialog for whatever it finds.
2010-02-27 01:05:39 +00:00
9588e39e84 To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes. 2010-02-26 11:18:09 +00:00
0a950c508b Grail digging and construction.
Minor fixes.
2010-02-24 13:03:36 +00:00
e6f31b7500 Compilation fixes for VC10.
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
d53e4d7c1a * (hopefully) fixed battle interface in hotseat mode
* fixed a bug when defending player (human) attacks in battle with two-hex unit from top-right or bottom-right direction
2010-02-19 16:02:34 +00:00
49b99f470f More hot-seat GUI in pregame. 2010-02-15 11:37:47 +00:00
0fdbe787dc * New file: lib/HeroBonus.cpp - updated project files for MSVC
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players 
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
5279e2e9fc First part of support for victory & loss conditions.
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines

Lose:
Loss hero
Time expire

**

Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
226935fd89 More missing virtual d-tors. GCC should be pleased.
Moved some code.
2010-01-02 01:48:44 +00:00
01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events. 

Further changes are planned.
2009-12-28 04:08:24 +00:00
6c4b4f21bc * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know.
* Fixed drawing of objects shadows.
2009-12-22 21:53:50 +00:00
85f336cbaa Fixed #158, #236, #243, #248.
Fixed crash on catapult shot.
2009-11-29 02:46:30 +00:00
6b5feb63e6 Implemented "main menu" in-game option. 2009-11-01 01:15:16 +00:00
307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
956a87f264 * redone stack queue algorithm
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
05b0d82769 * next part of sieges 2009-09-05 14:10:26 +00:00
d25a5a795e * next part of sieges 2009-09-01 13:54:13 +00:00
ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
c4b0bd9d7e * new spell: remove obstacle
* minor changes
2009-08-19 10:59:42 +00:00
dd91e7e406 1. Support for Pandora Box
2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00
2af6d85c23 Various fixes and improvements, mostly for r1093 2009-08-13 01:03:11 +00:00
4653396d76 1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables.
2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies
3.Attempt to increase hero exp capacity. You may ignore it at the moment.
4.Fixed negative countdown in timeHandler.
2009-08-11 07:50:29 +00:00
a91ab8872b First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
Minor fixes for Creature Generators and recruitment window.
2009-08-06 22:36:51 +00:00
ea6ab102a7 * support for new spells: anti-magic and elemental summoning
* obstacles in battles should fit now the battlefield
* minor changes
2009-08-06 14:02:21 +00:00
9aca713050 Compile fixes. 2009-08-06 05:08:17 +00:00
507597301f * new spells: resurrection, animate dead
* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
de1ed92379 * version set 0.73b
* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
8e63c73cf8 * flaggable objects change their color on minimap when taken over
* corrected damage inflicted by spells and ballista
* minor changes
2009-07-30 12:49:45 +00:00
e358845873 Golems Factory and Elemental Conflux creature generators supported. Minor improvements. Updated changelog. 2009-07-26 10:43:22 +00:00
9fd4b5bb62 Fourth part of sailing code.
Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
9206a13390 Fixed fighting guardians of Dwellings (and other objs as well).
Most of creature generators should work fine.
2009-07-20 23:34:06 +00:00
eb40ade906 * saving system options
* saving hero direction
* minor changes in saving
2009-07-18 03:13:13 +00:00
b551f6a72b Partially done support for external creature dwellings. 2009-07-06 19:41:27 +00:00
2f73b6cd1e * pressing enter or escape close spellbook
* spellbook shows adventure spells when opened on adventure map
* removed redundant quotation marks from skills description
* erasing path after picking objects with last movement point
2009-07-03 19:57:14 +00:00
8231a6e6cc * first part of exchange window
* minor changes
2009-06-16 11:18:14 +00:00
58c12e8d73 Reshaped some code responsible for hero list / paths.
* Garrisoning, then removing hero from garrison move him at the end of the list
* problems with the hero window hero list should be fixed
2009-06-11 17:21:06 +00:00
429b226517 * moved a few files 2009-05-20 10:08:56 +00:00