Ivan Savenko
69039b5123
Merge pull request #4264 from Alexander-Wilms/dev-documentation
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Improve Linux developer documentation
2024-07-18 21:27:41 +03:00
Ivan Savenko
37284efd74
Merge pull request #4278 from IvanSavenko/video_fixes
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Video playback fixes
2024-07-18 21:18:39 +03:00
Andrii Danylchenko
e9e5948d61
NKAI: take into account 7lvl creature cost when we consider what resources we need
2024-07-18 20:24:24 +03:00
Andrii Danylchenko
e227fa1691
Merge pull request #4292 from vcmi/nkai-reduce-double-army-losses
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NKAI: reduce double army loss cases
2024-07-18 18:50:14 +03:00
Andrii Danylchenko
37dc2a38e8
NKAI: reduce double army loss cases
2024-07-18 13:38:25 +03:00
Andrii Danylchenko
73ea0ce7bc
Merge pull request #4289 from vcmi/fix-gosolo-for-multiplayer
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NKAI: fix gosolo when human is lead by gosolo AI + multiplayer
2024-07-18 08:02:16 +03:00
Laserlicht
e629b7a371
reduce to 12 with gap
2024-07-17 19:26:18 +02:00
Aleksandar Kazandzhiev
551b87e2cd
Add up to 8 human player names to the configuration and save/load them to avoid entering them each time.
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Avoid a crash when all names are deleted in the multiplayer names editing dialog.
2024-07-17 20:04:20 +03:00
Alexander Wilms
1b3fcbcd8d
CMake.md: Use markdown list instead of HTML table
2024-07-17 18:17:55 +02:00
Alexander Wilms
e9f2907efc
Merge branch 'develop' into dev-documentation
2024-07-17 18:17:09 +02:00
Laserlicht
4415f645a7
lambda -> function; fix color
2024-07-17 18:07:45 +02:00
Andrii Danylchenko
7571fb7046
NKAI: fix gosolo when human is lead by gosolo AI + multiplayer
2024-07-17 17:09:04 +03:00
Ivan Savenko
662254155a
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-07-17 13:57:36 +00:00
Alexander Wilms
5712c3f9f4
JsonNode change: Fix test
2024-07-17 15:20:18 +02:00
Alexander Wilms
b605dea6db
JsonNode::JsonNode(): Also use reference for fileName argument in method definition
2024-07-17 14:37:58 +02:00
Laserlicht
2dd22c383b
make inactive buttons darker
2024-07-17 14:05:14 +02:00
Alexander Wilms
c484244ba0
JsonNode::JsonNode(): Use reference for fileName argument
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-07-17 14:01:13 +02:00
Ivan Savenko
becd13e03d
Fix page flip animation playback
2024-07-17 11:57:03 +00:00
Alexander Wilms
434371195d
JsonNode constructors: Take fileName as argument
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* Don't print JSON in JsonParser::parse() in case of errors
2024-07-17 13:50:59 +02:00
Laserlicht
f0435d8b8e
small fix
2024-07-17 13:48:00 +02:00
Laserlicht
f54b84ead9
use spellbook to select
2024-07-17 13:20:17 +02:00
Alexander Wilms
1ca8e9b3ae
JsonParser::parse(): Print JSON if there were errors while parsing
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In cases where the file name was not specified, the warning messages were not very useful.
Example:
```json
File <unknown> is not a valid JSON file!
At line 33, position 1 warning: Comma expected!
{
"name" : "New Old Heroes",
"description" : "New heroes based on old 3DO artwork and other game appearances. Requires Horn of the Abyss.",
"modType" : "Heroes",
"version" : "1.2.0",
"author" : "Aphra",
"contact" : "",
"heroes" :
[
"config/gwenneth.json",
"config/balindar.json",
"config/nicolas.json",
"config/kastore.json",
"config/kydoimos.json",
"config/athe.json",
"config/miseria.json",
"config/areshrak.json",
"config/pactal.json",
"config/zog.json"
],
"changelog" :
{
"1.0.0" : ["Initial release"],
"1.1.0" : ["Added Nicolas Gryphonheart and Kastore"],
"1.1.1" : ["Bug fixes"],
"1.2.0" : ["Added some HotA portrait-only campaign heroes"]
},
"depends" :
[ "hota.neutralCreatures" ]
"keepDisabled" : true
}
```
2024-07-17 13:17:43 +02:00
Laserlicht
5562402646
hotkey number from config
2024-07-17 12:37:23 +02:00
Ivan Savenko
cdbb329994
Merge pull request #4280 from Alexander-Wilms/seamless-qsplitter
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CModListView::CModListView(): Set background color to window color fo…
2024-07-17 13:23:46 +03:00
Ivan Savenko
1072356002
Merge pull request #4268 from IvanSavenko/pathnode_reduce
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Reduce size of CGPathNode and AIPathNode
2024-07-17 13:08:05 +03:00
Ivan Savenko
01b04b4c77
Merge pull request #4285 from Laserlicht/heading-docs
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fix headings of md files
2024-07-17 13:06:51 +03:00
Alexander Wilms
f2a1b47229
CModListView::CModListView(): Set background color of QSplitter to window color for seamless appearance
2024-07-17 10:50:39 +02:00
Laserlicht
b8d872aa60
mobile adjustments
2024-07-17 04:24:27 +02:00
Laserlicht
b568e2f628
Merge branch 'vcmi:develop' into quickspell
2024-07-17 03:20:31 +02:00
Laserlicht
d23d4b32c7
cleanup
2024-07-17 01:02:11 +02:00
Laserlicht
0a98169bcf
update quick spell panel
2024-07-17 00:55:01 +02:00
Laserlicht
a3874297f5
toggle window
2024-07-17 00:48:22 +02:00
Laserlicht
1daf6dfad1
make hideable
2024-07-16 23:36:23 +02:00
Laserlicht
37b5de689a
move to left side
2024-07-16 22:47:40 +02:00
Laserlicht
8f407311fd
fix headings of md files
2024-07-16 20:29:20 +02:00
Ivan Savenko
c9fb2d6aab
Merge pull request #4282 from vcmi/beta
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Merge beta -> master
2024-07-16 21:21:01 +03:00
Ivan Savenko
ea93da62da
Merge pull request #4266 from IvanSavenko/release_155
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Preparation for release 1.5.5
2024-07-16 19:25:02 +03:00
Ivan Savenko
34b6eaa25e
Integrating changes from PR #4251 - add logging for rng
2024-07-16 15:31:58 +00:00
Ivan Savenko
65eeceb7d7
Integrating changes from PR #4251 - allow defining seed for server
2024-07-16 15:12:02 +00:00
Andrii Danylchenko
d243a2fc12
Merge pull request #4259 from vcmi/fix-4203
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BattleAI: fix moving to unreachable in case of back-to-back 2-hex
2024-07-16 16:41:50 +03:00
Ivan Savenko
c91f8cd511
Fix tests
2024-07-16 13:13:39 +00:00
Ivan Savenko
1c63fefe02
Moved banks randomization to server-side with client netpack
2024-07-16 13:13:39 +00:00
Ivan Savenko
b07408e984
New objects are now created and initialized on server and sent to client
2024-07-16 13:13:39 +00:00
Ivan Savenko
d2839c8e52
Rewardable object randomization is now always server-sided
2024-07-16 13:13:39 +00:00
Ivan Savenko
388d65d6b2
Fix merge
2024-07-16 13:13:39 +00:00
Ivan Savenko
c4b8778e8b
Remove unused code
2024-07-16 13:13:39 +00:00
Ivan Savenko
5178e4842e
Moved generation of new rumors to server
2024-07-16 13:13:39 +00:00
Ivan Savenko
55bf75c43e
Remove no longer used random seeds from StartInfo
2024-07-16 13:13:39 +00:00
Ivan Savenko
0d66ddbeec
GameState now uses random generator from server. Blocked access to rmg
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on client
2024-07-16 13:13:38 +00:00
Ivan Savenko
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00