AlexVinS
a112c2f7c8
Made Disrupting Ray effect permanent.
2015-10-06 00:26:04 +03:00
AlexVinS
3ed3f1fa13
Use json configuration for special spell effect duration
2015-09-14 13:22:23 +03:00
AlexVinS
3c053e5dd5
Quick fix for 2245 & 2238
2015-09-14 12:35:58 +03:00
AlexVinS
d4ae63e7ef
Expert FIRE_SHIELD should not be massive
2015-09-14 12:08:48 +03:00
ArseniyShestakov
96d57fc954
War Machines: replace immunity with absoluteImmunity
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This commit replace SIEGE_WEAPON immunity with absoluteImmunity for following spells: Haste, Slow, Death Ripple, Clone, Teleport
2015-02-07 16:02:15 +03:00
ArseniyShestakov
20387bd2da
War Machines: add absoluteImmunity to some timed spells
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This commit add SIEGE_WEAPON to absoluteImmunity of following timed spells: Curse, Bloodlust, Mirth, Sorrow, Frenzy, Counterstrike, Berserk, Hypnotize, Forgetfulness, Blind
2015-02-07 15:57:46 +03:00
AlexVinS
8f84e24aa6
Get rid of mainEffectAnim
2014-11-28 01:03:25 +03:00
AlexVinS
75b93b070d
Implemented configurable hit/affect animation
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* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
16d08b062a
First draft of spell animation configuration
2014-11-26 22:25:13 +03:00
AlexVinS
ce8fa33efc
Introduced new spell configuration options (not used yet)
2014-11-13 13:37:42 +03:00
AlexVinS
e90fae9638
More simplification to spell configuration using inheritance semantic.
2014-05-18 21:16:10 +04:00
AlexVinS
b4e702a1d2
Simpify timed.json
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* also move Titan bolt to offensive spells
2014-05-18 20:05:29 +04:00
AlexVinS
950ca1156a
Use absoluteLimit
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* all "old" limits are now absolute
2014-05-18 17:55:26 +04:00
AlexVinS
0412fe29b0
Tweak absolute immunities for spells accordint to FizMiG
2014-05-18 11:25:09 +04:00
DjWarmonger
a9b3a03bdd
Fixed #1670 - Mirth working on immune creatures
2014-05-16 12:47:09 +02:00
AlexVinS
1d7c63da57
Split spell config.
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It`s aready large and will grow more.
2014-05-07 03:58:57 +04:00