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Commit Graph

22 Commits

Author SHA1 Message Date
Xilmi
fac18d953e Fixed and improved disband-logic
The score for buying army now scales with the cost of that army.
The cost of the units that need to be disbanded in order to hire the new units is subtracted from the army-hiring-score so the AI will prefer hiring armies where the amount of troops to disband is low or non-existent.
Fixed a bug that also disbanded troops when there still were free slots available.
2024-12-13 00:09:10 +01:00
Xilmi
5ed888b284 Update BuyArmyBehavior.cpp
Accomplish the same but with simpler code.
2024-09-12 20:07:22 +02:00
Xilmi
d9fe8d7fa0 Update BuyArmyBehavior.cpp
Removed pointless check for hero-army being more valuable than buying army directly as it was never the case anyways.
2024-09-05 16:50:22 +02:00
Xilmi
65b8576687 Update BuyArmyBehavior.cpp
Allow building army in threatened town even when it wants to save for a building.
2024-08-18 09:49:02 +02:00
Xilmi
b0e4551dbf Update BuyArmyBehavior.cpp
No longer saving money for city-halls when city-halls cannot be built.
2024-08-07 01:35:17 +02:00
Xilmi
663ca23f6f Army-hiring
Supressing hiring army on turn one seems just bad. Starting the main-hero as strong as possible seems like a good idea to me and hiring the available troops outright will help achieve that goal.

However, if there's a hero for hire, who has army with him that is a better deal, we hire that one first.
2024-07-12 15:41:55 +02:00
Alexander Wilms
7d925b3689 Fix typo: Preasure -> Pressure 2024-04-16 21:10:15 +00:00
Andrii Danylchenko
728f673763 NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
Andrii Danylchenko
35429eab52 NKAI: moddable configuration 2024-03-01 22:03:07 +02:00
Ivan Savenko
87957e74c1 Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
Ivan Savenko
87fcfa4add Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Andrii Danylchenko
3676152644 #1102 - NKAI: one more freeze - no mains with strong army 2022-11-10 21:12:08 +02:00
Andrii Danylchenko
eeea01d778 NKAI: namespace 2022-10-04 08:40:14 +03:00
Andrii Danylchenko
b4241670ba Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1806dd8447 Nullkiller: remove AIhelper + refactoring 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8f8c5ca255 Nullkiller: initial decomposition 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
223a52b3d1 Nullkiller: Try to join behavior and goal and see what come out of it. 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
17a960e850 Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ada76a5603 Nullkiller: fix file headers, move fuzzy config to ai folder 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e3c87fb58d Nullkiller: stabilisation and fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
04bf6f536d Nullkiller: temporary hacks to allow army buying 2021-07-26 21:02:50 +03:00