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Commit Graph

59 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
bb80d4bc02 * support for build grail victory condition
* improved formula for necromancy to match better OH3
* Support for new town structures:
- Lighthouse
- Colossus
- Guardian Spirit
- Necromancy Amplifier
- Soul Prison
2010-05-14 02:18:37 +00:00
mateuszb
adbc142ff0 * a bit of campaign support 2010-05-08 18:56:38 +00:00
mateuszb
3c72644880 * teleportation implemented 2010-05-07 14:05:48 +00:00
OnionKnight
cc616616c1 * Creatures now guard surrounding tiles. 2010-05-06 12:13:31 +00:00
Michał W. Urbańczyk
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
mateuszb
5d3d9689e8 * luck support
* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
Michał W. Urbańczyk
9a632246de Changes towards better bonus system. 2010-04-03 03:33:46 +00:00
mateuszb
3a76d72b69 * support for increasing / decreasing luck / morale for allies / enemies
* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
mateuszb
5b0d646ddb * support for SPELL_AFTER_ATTACK, including most of spell 77 support 2010-02-23 15:39:31 +00:00
Michał W. Urbańczyk
0fdbe787dc * New file: lib/HeroBonus.cpp - updated project files for MSVC
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players 
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
mateuszb
ba51824710 * next part of thieves' guild window 2010-02-07 17:56:06 +00:00
mateuszb
69bed4a8d6 * small changes 2010-02-07 15:06:14 +00:00
mateuszb
5fbde49bfb * another part of thieves' guild
* den of thieves
2010-02-06 13:49:14 +00:00
mateuszb
bc6cba565e * next part of thieves' guild window 2010-02-04 18:40:40 +00:00
mateuszb
f5a719c2da * next part of thieves' guild window 2010-02-01 17:51:33 +00:00
Michał W. Urbańczyk
5279e2e9fc First part of support for victory & loss conditions.
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines

Lose:
Loss hero
Time expire

**

Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
DjWarmonger
711094da82 Fixed bugs 275 & 324
+Some minor tweaks
2010-01-01 12:15:20 +00:00
Ivan Savenko
def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
Michał W. Urbańczyk
1c32679f93 Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates. 2009-12-20 17:14:14 +00:00
Michał W. Urbańczyk
a3bfde9a41 Hopefully fixed #261, #263, #246. 2009-12-01 21:05:57 +00:00
DjWarmonger
adf3c9fd4b Resolved bugs #76 and #168 which always gave same heroes in tavern. 2009-11-15 14:06:25 +00:00
mateuszb
db4ee5844f * implemented 206 and 207 from mantis 2009-11-08 14:44:58 +00:00
DjWarmonger
1683a419a3 Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119) 2009-10-24 19:21:32 +00:00
Frank Zago
3cdefa2790 accesible->accessible 2009-10-16 02:09:58 +00:00
Michał W. Urbańczyk
fe7ef6bbe1 Smart map object serialization over net.
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
mateuszb
7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell
* minor changes
2009-09-28 14:21:48 +00:00
mateuszb
4dbc54f335 * minor changes (a few new consts introduced) 2009-09-25 12:33:29 +00:00
Michał W. Urbańczyk
307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
Michał W. Urbańczyk
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
Michał W. Urbańczyk
956a87f264 * redone stack queue algorithm
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb
1772f52554 * new spell: berserk 2009-09-06 17:46:20 +00:00
mateuszb
05b0d82769 * next part of sieges 2009-09-05 14:10:26 +00:00
mateuszb
a4df8e8831 * partial support for arrow turrets 2009-09-04 14:11:42 +00:00
mateuszb
5bfbcfb000 * next part of sieges
* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
mateuszb
d25a5a795e * next part of sieges 2009-09-01 13:54:13 +00:00
Michał W. Urbańczyk
ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
mateuszb
8fac12f957 * estimating damage that will be dealt while choosing stack to attack 2009-08-29 17:09:07 +00:00
Michał W. Urbańczyk
780de79eba Further fixes. 2009-08-28 10:05:45 +00:00
mateuszb
fceeb05e16 * a bit of pathfinder interface redesign
* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
mateuszb
adcfb3c020 * second part of sieges
* minor changes
2009-08-26 14:09:55 +00:00
mateuszb
2c7d7f4094 * first part of siege support
* minor fix
2009-08-24 12:55:05 +00:00
mateuszb
fe2085fe42 * support for new creature abilities: hate, spell cost decreasing, spell vulnerability
* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
mateuszb
56fe3b0547 * jousting support 2009-08-22 15:29:30 +00:00
Michał W. Urbańczyk
66dd31fd8a * attacking and capturing towns
* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
mateuszb
c4b0bd9d7e * new spell: remove obstacle
* minor changes
2009-08-19 10:59:42 +00:00
mateuszb
4fc25c7b98 * corrected per-stack spell immunity handling
* support for new artifacts: * of Legion, shackles of war
2009-08-16 13:44:17 +00:00
mateuszb
ea6ab102a7 * support for new spells: anti-magic and elemental summoning
* obstacles in battles should fit now the battlefield
* minor changes
2009-08-06 14:02:21 +00:00
mateuszb
507597301f * new spells: resurrection, animate dead
* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
Michał W. Urbańczyk
310c369265 Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully). 2009-08-05 00:05:37 +00:00
mateuszb
e4580faba8 * hopefully fixed range of wide creatures 2009-08-04 15:38:26 +00:00