Ivan Savenko
828077c18b
Added special object "nothing" to handle unknown map objects on some
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custom maps
2023-12-11 17:25:19 +02:00
Tomasz Zieliński
6cd19b81dd
Working fir for Corpse issue:
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- Do not place guard next to blockVis object, if possible
- Do not place two blockVis objects next to each other
2023-12-06 20:49:28 +01:00
Ivan Savenko
ca368f606f
Added new files
2023-10-16 00:12:39 +03:00
Ivan Savenko
bb05c2dea5
Implemented configurable shrine
2023-10-16 00:12:39 +03:00
Ivan Savenko
98fd939ed6
Cartographer/Observatory is now configurable object
2023-10-16 00:12:38 +03:00
Ivan Savenko
fd01a25352
Implemented basic version of configurable Witch Hut
2023-10-16 00:12:38 +03:00
krs
f80f594688
Fix Market of Time missing Template
2023-09-15 23:13:43 +03:00
Andrii Danylchenko
2fef0e8d40
Fix market of time, crashes game
2023-08-27 21:01:32 +03:00
Ivan Savenko
5118a642bc
Fix duplicated randomResource object
2023-06-16 18:00:19 +03:00
Ivan Savenko
4d947be287
Adventure map shipyard nwo has configurable boat type
2023-06-16 17:59:50 +03:00
Ivan Savenko
487f441f47
Implemented boat selection for town shipyards
2023-06-16 17:59:49 +03:00
Ivan Savenko
a94b68e6aa
Hill fort upgrade costs are now loaded from json
2023-06-16 17:59:10 +03:00
Ivan Savenko
2e7c382612
Moved creature upgrade logic to CGObjectInstance inheritors
2023-06-16 17:59:10 +03:00
Ivan Savenko
fc190b14bb
Spell shrines can now be configured in json
2023-06-16 17:59:10 +03:00
Tomasz Zieliński
f4dc8e6529
Limit morale / bonusing objects to one per zone
2023-06-10 14:58:50 +02:00
nordsoft
b6270fae49
Remove deprecated from config
2023-05-01 21:49:37 +04:00
nordsoft
eb577a03b5
Deprecating enum constants
2023-05-01 21:49:37 +04:00
nordsoft
32277a007d
Fix compilation after merge
2023-05-01 21:49:37 +04:00
nordsoft
68fa7aaf35
Remove limitations for amount of skills
2023-05-01 21:49:37 +04:00
nordsoft
a4fd6c1c92
Move trading window title to config
2023-05-01 21:49:37 +04:00
nordsoft
193cf6676a
Adjust config for markets
2023-05-01 21:49:37 +04:00
Ivan Savenko
be52d46981
Fix Whirlpool sounds
2023-03-28 19:05:38 +03:00
Ivan Savenko
260f6d626c
Implemented translations for H3M maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
49d0459412
Remove unused code
2023-01-26 23:27:26 +02:00
Ivan Savenko
6f324216db
Bugfixing
2023-01-26 23:27:24 +02:00
Ivan Savenko
6c472339ce
Refactoring of ObjectClassesHandler
2023-01-26 23:26:49 +02:00
Ivan Savenko
f8f6df02f3
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
Andrii Danylchenko
4205701f96
#973 - use ship battleground for favorable winds
2022-09-24 17:43:37 +03:00
nordsoft
736962a79c
Forgotten objects
2022-09-17 13:00:55 +03:00
Andrii Danylchenko
3b1d271ae0
allow configurable battleground graphics
2022-09-11 11:31:26 +03:00
Dydzio
3e31e67653
Initial AI value labeling for map objects
2018-07-30 01:27:02 +02:00
AlexVinS
759416ed88
Fixed https://bugs.vcmi.eu/view.php?id=2851
2018-01-13 05:05:28 +03:00
Arseniy Shestakov
e7fa9f8cd6
config: add ambient, visit and removal sounds to schemas / objects
2018-01-02 09:48:17 +01:00
AlexVinS
4e72978abd
Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m)
2015-06-10 23:59:13 +03:00
DjWarmonger
37f9d898ac
Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types.
2015-04-05 15:38:23 +02:00
DjWarmonger
df80c50106
Added missing Den of Thieves to RMG. Limit set to 1 per zone.
2015-04-05 12:35:26 +02:00
ArseniyShestakov
1c2afc659f
Config: replace teleport handler with monolith, subterraneanGate and whirlpool
2015-03-08 16:17:33 +03:00
DjWarmonger
3712b9a48b
- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
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- Fixed some object amounts which seemed wrong.
2014-07-29 16:58:08 +02:00
DjWarmonger
713912574a
Fixed duplicated Redwood Observatory on snow and possibly other objects.
2014-07-27 07:37:56 +02:00
DjWarmonger
9644314c8a
Removed map limit cap for objects that probably don't need them and came from H3 engine limitations.
2014-07-23 18:18:06 +02:00
DjWarmonger
1cabc8f7f4
- Implemented map object limit which should also distribute the objects evenly
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- Fixed Magic Well limit of 1 per zone
2014-07-23 18:02:17 +02:00
DjWarmonger
90dcad2db7
Fix typo
2014-07-15 11:17:10 +02:00
DjWarmonger
cbd2d74292
Generate random Pandora boxes.
2014-07-06 07:15:52 +02:00
DjWarmonger
0782557814
- Place all standard visitable objects
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- Fixed some constructors
2014-07-05 19:36:12 +02:00
DjWarmonger
22f811ea52
Integrated and fixed object RMG configs by Kantor.
2014-07-05 15:58:10 +02:00
Ivan Savenko
0f5826802d
Defined templates for objects with incorrect info in objects.txt:
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- random arts
- random resources
- random creatures
- spell scroll
2014-06-27 20:36:50 +03:00
Ivan Savenko
f01e30a3b1
Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later
2014-06-27 19:15:47 +03:00
Ivan Savenko
955552488e
- H3M parser will create objects that don't have data in map file via
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object handler.
- Added large number of missing objects to config
2014-06-25 20:26:47 +03:00
Ivan Savenko
ab475195ac
Banks now use new scheme as well
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- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
Ivan Savenko
0a71e89f58
Created large number of missing objects in configs
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Minor bugfixes in code
2014-06-17 14:57:47 +03:00