Laserlicht
bda4efa8b5
gen sprites
2024-11-30 03:45:31 +01:00
Ivan Savenko
251155d913
More robust management of body/shadow/overlay split
2024-11-17 17:54:55 +00:00
Ivan Savenko
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
Ivan Savenko
a8f8c3f4b1
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
2024-10-09 15:43:46 +00:00
Ivan Savenko
626c34a105
Fix colorization of Fortress and Inferno adventure map image from hota
2024-09-13 12:45:51 +00:00
Ivan Savenko
ffba847f40
xBRZ-upscaled images now support common palette-transform effects:
...
- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
fd726523a2
Remove creations of custom animations in runtime
2024-07-19 10:08:50 +00:00
Ivan Savenko
0d6ec0d224
Reviewed usage of EBlitMode, now specified clearly in all cases
2024-07-19 10:08:50 +00:00
Ivan Savenko
b850b6339f
Flipped images are now tracked by RenderHandler
2024-07-19 10:08:50 +00:00
Ivan Savenko
230add02e4
Remove no longer used code
2024-07-19 10:08:50 +00:00
Ivan Savenko
56f1725234
All images are now loaded via RenderHandler class
2024-07-19 10:08:50 +00:00
Ivan Savenko
3fdbc09986
Use same arrows for U-turns in UI as in H3
2024-05-23 19:01:30 +00:00
Dydzio
e0855ceb7a
Add pitch black FoW representation for dimension door range map overlay
2024-03-27 21:39:36 +01:00
Ivan Savenko
301ac2457a
Cleanup
2023-11-13 17:48:55 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
f8541d0ae4
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
Ivan Savenko
a5e42755be
Correctly redraw map in world view mode
2023-09-12 21:15:14 +03:00
Ivan Savenko
1d0e696db6
Added RenderHandler that acts as factory for images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
0c9e2d6fdd
Workaround for crash on map rendering
2023-08-06 14:11:31 +03:00
Ivan Savenko
5e8a778e7d
Attempt to fix / trace crashes from Google Play statistics
2023-07-18 17:31:21 +03:00
Ivan Savenko
3bce245780
Moved hardcoded terrain palette-cycling animations to config
2023-07-05 22:07:20 +03:00
Ivan Savenko
ebc7a82c2e
Converted pathfinder enum's to enum class
2023-06-21 15:38:57 +03:00
Ivan Savenko
bd4d2788ed
Split pathfinder into multiple smaller files
2023-06-21 13:46:09 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Ivan Savenko
fb739e7186
Merge beta -> develop
2023-04-26 22:48:08 +03:00
nordsoft
de159df481
Rename boats
2023-04-20 21:20:51 +04:00
Ivan Savenko
5c9ae8aafc
Implemented spell range overlay for Dimension Door and Scuttle Boat
2023-04-20 14:15:08 +03:00
nordsoft
d1dacd45e2
Animations from config
2023-04-19 00:14:15 +04:00
nordsoft
ed798b06da
Prepare transport enum
2023-04-18 13:04:49 +04:00
nordsoft
2babb5add5
Fix boat extra animations
2023-04-17 23:39:34 +04:00
Ivan Savenko
ea1d177c9b
Fixed false error messages on game startup
2023-03-31 01:28:56 +03:00
krs
1f06a62219
Do not show visitable for current hero
2023-03-08 22:43:52 +02:00
krs
7e97885e73
Renamed showBlockable to showBlocked
2023-03-08 01:19:26 +02:00
Ivan Savenko
db9a296d02
Fix debug renderer
2023-03-07 00:06:58 +02:00
Ivan Savenko
225ae2ed46
Renamed directory
2023-03-05 18:02:59 +02:00