Ivan Savenko
1c746a840c
Merge pull request #6033 from thehonestcto/feature/nullkiller2
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WIP feature/nullkiller2 cloned, restructured, tested and with additional improvements
2025-11-23 20:55:24 +02:00
Laserlicht
afb045ef14
show statistics ingame
2025-11-22 16:46:10 +01:00
Mircea TheHonestCTO
5c6f2faebb
Merge branch 'develop' into feature/nullkiller2
2025-11-19 17:47:18 +01:00
Mircea TheHonestCTO
0ee10c9213
Merge branch 'develop' into feature/nullkiller2
2025-11-15 17:15:46 +01:00
Andrej Dudenhefner
497995c11f
add BattleEnded pack which happens after BattleResultsApplied and losing heroes are removed
2025-11-14 12:48:46 +01:00
Mircea TheHonestCTO
00c93c7b6a
Merge branch 'develop' into feature/nullkiller2
2025-10-28 22:30:39 +01:00
Laserlicht
a6ea9be489
Merge branch 'develop' into battleonly
2025-10-28 14:42:27 +01:00
Laserlicht
134017a7cd
basic multiplayer support
2025-10-25 17:55:25 +02:00
Laserlicht
4d37fe631b
battle only basic implementation
2025-10-24 00:54:22 +02:00
Laserlicht
3e2a526140
correct update
2025-10-05 03:18:47 +02:00
Mircea TheHonestCTO
91bf006b40
fix boat animation GAME->map().onObjectFadeOut triggered before waiting for the previously trigered animation to finish
2025-09-06 05:25:49 +02:00
Ivan Savenko
099a168158
Fix crash on AI capturing artifacts in battle while covered by FoW
2025-07-31 21:52:48 +03:00
Ivan Savenko
3ea2c8bff0
Cleanup, remove unnecessary changes
2025-07-19 18:04:20 +03:00
Ivan Savenko
52da332640
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
Ivan Savenko
58de180083
Split CConnection into GameConnection and IGameConnection classes
2025-07-19 18:04:20 +03:00
Ivan Savenko
6b382a979a
Added PackageReceived message to show when server starts pack processing
2025-07-19 18:04:20 +03:00
Ivan Savenko
cf45a131e7
Try to fix crash on watching AI hero stepping into FoW
2025-06-21 15:04:52 +03:00
Ivan Savenko
d3dddb2600
Fix boat embarking animation
2025-06-18 12:08:10 +03:00
Ivan Savenko
3b6f93c365
Remove boarded boat as a separate call to player interfaces
2025-06-17 14:37:58 +03:00
Ivan Savenko
139f41c9b2
Implement STACK_EXPERIENCE_GAIN_PERCENT bonus
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Suggested on Discord
- implements STACK_EXPERIENCE_GAIN_PERCENT that modifies stack
experience received by units after combat
- removed "EXPERIENCE" primary skill. Changes to experience are now
applied through separate netpack
2025-06-02 21:21:20 +03:00
Laserlicht
043075a719
Merge branch 'vcmi:develop' into cheats
2025-05-23 20:38:11 +02:00
Ivan Savenko
ff0f5290f7
CClient no longer inherits from CGameInfoCallback
2025-05-23 14:17:43 +03:00
Laserlicht
263ba46da6
Merge branch 'develop' into cheats
2025-05-22 21:33:29 +02:00
Laserlicht
d102f660a0
color filter cheats
2025-05-19 02:48:13 +02:00
SoundSSGood
9bbebd62e9
GrowUpArtifact pack
2025-05-16 23:20:09 +02:00
Ivan Savenko
4d4da0454f
map objects hierarchy now uses IGameInfoCallback
2025-05-14 18:33:20 +03:00
Ivan Savenko
f7d08a7288
Merge pull request #5700 from IvanSavenko/gamestate_pack_visitor
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Remove CPack::applyGs method in favor of GameStatePackVisitor class
2025-05-14 11:53:15 +03:00
Ivan Savenko
35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
2025-05-12 22:07:09 +03:00
Ivan Savenko
86b832be67
Remove CPack::applyGs method in favor of GameStatePackVisitor class
2025-05-10 17:51:35 +03:00
Ivan Savenko
283adc37d7
Unit stack rebalancing rework
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- CStackInstance::count is now private with accessor methods
- CStackInstance::experience renamed to totalExperience and now stores
total stack experience (multiplied by stack size) to reduce rounding
errors
- CStackInstance::totalExperience is now private with accessors methods
- stack experience is now automatically reallocated on stack management
- Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates
BulkRebalanceStacks
- Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop
unclear "smart" in name
- Reworked split-and-rebalance logic to correctly reallocate stack
experience
2025-05-01 18:18:30 +03:00
Ivan Savenko
5550edeb9a
Fix inability of unit to cast spell after receiving morale
2025-04-29 12:12:51 +03:00
Ivan Savenko
829739da24
Reduce usage of implicit conversions to int
2025-04-27 14:57:31 +03:00
Ivan Savenko
4d57a8ed36
Prefer to pass CGameState as reference instead of pointer
2025-04-27 14:57:31 +03:00
Ivan Savenko
912c2eae94
Fix regressions
2025-04-27 14:57:31 +03:00
Ivan Savenko
f03cc06176
Battle Info uses ObjectInstanceID's instead of pointers
2025-04-27 14:57:31 +03:00
Ivan Savenko
cd7732456a
Remove pointer to objects from TerrainTile
2025-04-27 14:57:30 +03:00
Ivan Savenko
63d00b080e
Removed pointer to army from StackInstance
2025-04-27 14:57:30 +03:00
Ivan Savenko
71bc1054d0
BattleStart pack now uses unique_ptr
2025-04-27 14:57:30 +03:00
Ivan Savenko
745040def3
Access to heroes storage in CMap is now done via public methods
2025-04-27 14:57:30 +03:00
Ivan Savenko
1f502c0548
CMap towns and heroes on map fields are now private
2025-04-27 14:57:30 +03:00
Ivan Savenko
0ada2a5ebd
Map objects now use shared_ptr (game)
2025-04-27 14:57:30 +03:00
Ivan Savenko
417ea6451a
Remove ConstTransitivePtr from hero and town instances
2025-04-27 14:57:30 +03:00
SoundSSGood
e847d3322d
Hotfix visitBattleResultsApplied
2025-04-15 23:10:04 +02:00
SoundSSGood
60afbbe20f
Necromancy & Eagle eye infowindows
2025-04-09 10:13:10 +02:00
SoundSSGood
f0a9c95075
ArtInfoWindow on client. Client side
2025-04-06 13:47:32 +02:00
SoundSSGood
4609a83fc1
ArtInfoWindow on client. Lib side
2025-04-05 18:02:04 +02:00
Ivan Savenko
9732d39c70
Moved shutdown request dialog handling to GameInstance
2025-03-12 13:33:12 +00:00
Ivan Savenko
62cb5412ff
CGameState::map is now a private, unique_ptr with accessors
2025-03-08 14:05:14 +00:00
Ivan Savenko
219eea86ff
Better handling of AI shutdown
2025-03-02 14:33:11 +00:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00