DjWarmonger
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c470b9606b
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Obstacles won't be generated around unguarded objects.
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2014-06-04 20:59:01 +02:00 |
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DjWarmonger
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fe05de9aff
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Fixed copying zone settings.
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2014-06-04 15:41:32 +02:00 |
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DjWarmonger
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fdb81f4d5c
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Reading treasure values from config.
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2014-06-04 15:16:23 +02:00 |
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DjWarmonger
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62e9f13b08
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- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
- Some primitive way to randomize treasures
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2014-06-04 10:16:08 +02:00 |
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DjWarmonger
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2aa53e9568
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Corrected guard calculation to match OH3.
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2014-06-02 15:38:42 +02:00 |
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DjWarmonger
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3c5a65af3d
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- Random monsters will have proper strength.
- Fixed blocking of tiles under objects
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2014-06-01 14:10:44 +02:00 |
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beegee1
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5328beb8e7
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- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
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2013-05-21 19:08:06 +00:00 |
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beegee1
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42c2c29976
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- Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing
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2013-05-11 17:36:11 +00:00 |
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