Andrii Danylchenko
|
c93bb0a502
|
nkai: fixes and skill rewards
|
2023-07-31 22:01:11 +03:00 |
|
Andrii Danylchenko
|
b19ac01bf9
|
Fuzzy rework, added more defence and gather army routines
|
2023-07-31 22:01:10 +03:00 |
|
Andrii Danylchenko
|
fbc9a32ad8
|
#2018 - fix shipyard usage for NKAI, allied shipyard should work now
|
2023-04-22 18:42:36 +03:00 |
|
Andrii Danylchenko
|
ab84cb9931
|
NKAI: fix defense tasks priority evaluation
|
2023-04-02 10:10:17 +03:00 |
|
Andrii Danylchenko
|
4bf570763a
|
NKAI: improve neutral town priority handling, reduce priority of objects like star axis
|
2023-03-12 16:31:15 +02:00 |
|
Andrii Danylchenko
|
148c3436df
|
NKAI: improve army gathering
|
2023-03-08 11:53:26 +02:00 |
|
Andrii Danylchenko
|
8b0c7b6601
|
NKAI improve defence and some fixes
|
2023-03-07 20:10:58 +02:00 |
|
Ivan Savenko
|
eb20a4b208
|
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
|
2022-12-23 14:40:45 +02:00 |
|
Andrii Danylchenko
|
56bf8ec2c4
|
#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
|
2022-12-14 22:13:26 +02:00 |
|
Ivan Savenko
|
facf77b3ae
|
vstd::unique -> std::unique
|
2022-12-07 23:36:20 +02:00 |
|
Andrii Danylchenko
|
233b850daf
|
NKAI: a few crash/hang fixes
|
2022-11-07 13:58:20 +02:00 |
|
Andrii Danylchenko
|
eeea01d778
|
NKAI: namespace
|
2022-10-04 08:40:14 +03:00 |
|
Andrii Danylchenko
|
2434fe3f6f
|
NK: fix AI speed
|
2022-10-01 13:49:27 +03:00 |
|
Andrey Filipenkov
|
fc064b1c45
|
replace boost::chrono with std::chrono
|
2021-11-23 10:23:55 +03:00 |
|
Andrii Danylchenko
|
b4241670ba
|
Nullkiller: rename VCAI to AIGateway
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
7184364bcb
|
Nullkiller: disable logging and fix tbb build
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
9a203b8af9
|
Nullkiller: parallel object clusterization, stabilization
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
0265de77fa
|
Nullkiller: fix crash, refactor
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
fb3cda666f
|
Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
0ffc7c3b94
|
Nullkiller: turn limit for main heroes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
45942cfbbe
|
Nullkiller: stabilization, fix memory leaks
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
f2c26d7553
|
Nullkiller: thread interuption point
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
e385c83a88
|
Nullkiller - rewrite decomposition, decomposition cache, morale management
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1fdf0de75d
|
Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
645c393e25
|
Nullkiller: fix freeze on accessing guarded object
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
5bfe71c8f3
|
Nullkiller: small optimization of AIPathfinder for big maps
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
07b6b0605c
|
Nullkiller: blind fix for unit tests to compile
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
75b8ee74fa
|
Nullkiller: stabilisation after refactoring
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1806dd8447
|
Nullkiller: remove AIhelper + refactoring
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
0705ee595a
|
Nullkiller: object clusterizer
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
c7d35dcc6f
|
Nullkiller: disable decomosition for now. Very slow
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
8f8c5ca255
|
Nullkiller: initial decomposition
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
223a52b3d1
|
Nullkiller: Try to join behavior and goal and see what come out of it.
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
af0dcf97c4
|
Nullkiller: initial cleanup of unused code
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
5344df51c6
|
Nullkiller: capture guarded artifacts and other fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1fd838a5b9
|
Nullkiller: stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
b7b615ec70
|
Nullkiller: stabilisation fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
17a960e850
|
Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
400967904b
|
Nullkiller AI: stabilization of build and prioritization fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
eea5cb7f0b
|
Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
66ed1a2901
|
Nullkiller AI: add strategical value fuzzy variable
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1096f2e9e6
|
Nullkiller: town portal fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
a2ac19e4ec
|
Nullkiller: defence behavior
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
682707e4f1
|
Nullkiller: fix build and warnings
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
ada76a5603
|
Nullkiller: fix file headers, move fuzzy config to ai folder
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1d561b9882
|
Nullkiller: fixes for partly visible objs
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
bcf8db3d05
|
Nullkiller: startup scripts
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
5fe2630c64
|
Nullkiller: rework prioritization, add hero roles, skills and other variables
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
01975e339b
|
Nullkiller: android build fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
4bf653f596
|
AI: danger hitmap using visible enemy heroes
|
2021-07-26 21:02:50 +03:00 |
|