ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
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Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
49e56e3749
7 days without castle loss condition. Minor fixes.
2010-02-01 23:30:03 +00:00
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
2fdc53594b
* fix for #123 (I hope)
2010-01-29 16:35:05 +00:00
7f97a56a28
Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
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Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
8f217c5cdf
Fixed #50 , #191 , minor
2009-11-20 22:35:18 +00:00
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
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* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
64a72c39cb
* Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well.
2009-11-10 03:10:14 +00:00
88f209a86f
* bug 151 fixed
2009-10-17 14:53:16 +00:00
c08151cb5b
* bug 123 fixed
2009-10-17 14:32:42 +00:00
fe7ef6bbe1
Smart map object serialization over net.
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Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
55925e0eea
1.Fixes for RazeStructures net packs.
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2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
9a1669b926
* animation of catapult
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* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
7c2b54844f
Update for previous rev. Support for synchronous building demolition.
2009-09-22 14:27:46 +00:00
bab07c0ab3
* fixed bugs 66, 74 from VCMI 0.73 bug thread
2009-09-19 09:57:37 +00:00
3f5c98ac7c
* reworked system of animations in battles; it's not fully working yet, but crashes should not occur
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* fix for previous fix for two-hex creatures (my previous commit) (this one should work better, certainly has nicer code)
2009-09-10 11:28:34 +00:00
ea5a836a7e
* better positioning of moat/mlip
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* minor change
2009-09-07 12:30:10 +00:00
956a87f264
* redone stack queue algorithm
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* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
05b0d82769
* next part of sieges
2009-09-05 14:10:26 +00:00
5bfbcfb000
* next part of sieges
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* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
780de79eba
Further fixes.
2009-08-28 10:05:45 +00:00
23c917f874
Next part of Creature Banks script, partial support for once visitable objects in towns.
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Can't test it anymore due to new major bug in AI library (vector subscript out of range)
2009-08-23 15:02:21 +00:00
fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
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* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
ef8f2e695f
* support for HP regeneration
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* minor fixes
2009-08-22 14:39:44 +00:00
66dd31fd8a
* attacking and capturing towns
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* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
c4b0bd9d7e
* new spell: remove obstacle
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* minor changes
2009-08-19 10:59:42 +00:00
072c1f8d12
* support for multiple retaliations per turn, unlimited retaliations, counterstrike spell
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* stack is not resurrected when it is under a living stack
2009-08-17 11:22:29 +00:00
2af6d85c23
Various fixes and improvements, mostly for r1093
2009-08-13 01:03:11 +00:00
4653396d76
1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables.
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2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies
3.Attempt to increase hero exp capacity. You may ignore it at the moment.
4.Fixed negative countdown in timeHandler.
2009-08-11 07:50:29 +00:00
0787b6a79b
* new spell: blind
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* a part of hypnotize support
* minor changes and bugfixes
2009-08-07 11:22:17 +00:00
ea6ab102a7
* support for new spells: anti-magic and elemental summoning
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* obstacles in battles should fit now the battlefield
* minor changes
2009-08-06 14:02:21 +00:00
507597301f
* new spells: resurrection, animate dead
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* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
310c369265
Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully).
2009-08-05 00:05:37 +00:00
1872c2d575
* new spell: cure
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* minor changes
2009-08-04 17:05:49 +00:00
1f75aeaf34
Video working with 32 bpp. Proper loading of hero on boat. Fixed problems with newly recruited hero blockvis info. Fixed possible crashes.
2009-08-01 10:08:16 +00:00
27dda485a4
* support for spell resistance, including secondary skill (resistance) and new artifacts (Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity) and unit's resistance (such as dwarfs' resistance)
2009-07-26 12:15:38 +00:00
e358845873
Golems Factory and Elemental Conflux creature generators supported. Minor improvements. Updated changelog.
2009-07-26 10:43:22 +00:00
9fd4b5bb62
Fourth part of sailing code.
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Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
9206a13390
Fixed fighting guardians of Dwellings (and other objs as well).
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Most of creature generators should work fine.
2009-07-20 23:34:06 +00:00
9272f501cd
Second part of sailing support:
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* boat graphics and appropriate flags are used
* disembarking possible
* new objects supported:
- Flotsam
- Shipwreck Survivor
- Sea Chest
2009-07-19 03:10:24 +00:00
2ca7cc5b5c
First part of Boat and sailing support.
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[It's possible to enter the boat and move by sea, graphical glitches removal and disembarking will be done soon]
2009-07-19 01:00:19 +00:00
eb40ade906
* saving system options
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* saving hero direction
* minor changes in saving
2009-07-18 03:13:13 +00:00
23803c9f17
* improved Events handling
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* fixed saving town available creatures info
* minor improvements
2009-07-15 22:46:00 +00:00
64d9665c39
* fixed crash when there was flaggable building next to map edge
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* increased char per line limit for subtitles under components
* saves are sorted primary by map format, secondary by name
* fixed displaying date of saved game (uses local time, removed square character)
* removed redundant quotation marks from artifact events text
* corrected some exp/level values
* primary skills cannot negative values
* fixed crash on entering hall when town was near map edge
* workaround to prevent crashes when gaining same sec skill on leveling serie
* fixed displaying luck effect animation
* minor improvements
2009-07-12 14:07:36 +00:00
1d816b2eb9
Further part of external dwellings handling. Still not done.
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Redone MetaString.
2009-07-09 19:15:22 +00:00
df1e3bf7bd
Many typos.
2009-07-07 03:48:00 +00:00
b551f6a72b
Partially done support for external creature dwellings.
2009-07-06 19:41:27 +00:00
2f73b6cd1e
* pressing enter or escape close spellbook
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* spellbook shows adventure spells when opened on adventure map
* removed redundant quotation marks from skills description
* erasing path after picking objects with last movement point
2009-07-03 19:57:14 +00:00
8231a6e6cc
* first part of exchange window
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* minor changes
2009-06-16 11:18:14 +00:00