Andrew Hammond and Claude
a5a572c811
Fix crash when recruiting heroes from tavern
...
Generate unique instance name for heroes before adding them to the map
during recruitment. This prevents the "Object instance name missing"
error that occurred when clicking the buy button in taverns.
The issue was in visitHeroRecruited() where the hero object was being
added to the map without first setting its instanceName property, which
is required by CMap::addNewObject().
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude <noreply@anthropic.com >
2025-11-26 09:52:59 -08:00
Laserlicht
9a369d1cc2
add title
2025-11-26 11:38:41 +01:00
Ivan Savenko
615f4b720e
Merge pull request #6360 from Laserlicht/camp
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fix campaign format regression
2025-11-26 12:02:53 +02:00
Ivan Savenko
34d353a739
Merge pull request #6345 from IvanSavenko/changelog_november
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Update changelog
2025-11-26 11:54:29 +02:00
Ivan Savenko
ab9496c511
Merge pull request #6343 from IvanSavenko/remove_vcai
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Remove VCAI & use NKAI2 as default
2025-11-26 11:53:34 +02:00
Andrew Hammond and Claude
951e19beb3
Fix assertion crash in hero recruitment
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Move ID validation assertion after addNewObject() call to ensure the hero has an ID assigned before checking. Add comprehensive tests validating hero recruitment ID assignment behavior.
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude <noreply@anthropic.com >
2025-11-25 19:34:17 -08:00
Laserlicht
154a074506
add template description as popup if available
2025-11-26 00:57:59 +01:00
Laserlicht
bc1563b19c
fix campaign format regression
2025-11-25 23:17:19 +01:00
Tomasz Zieliński
1cd5a71e64
SonarQube
2025-11-25 21:52:49 +01:00
Tomasz Zieliński
a52ff92344
Bend path close to Bezier curve
2025-11-25 21:34:27 +01:00
Tomasz Zieliński
8bc286e530
Improve Dwarven Tunnels template
2025-11-25 09:42:37 +01:00
Tomasz Zieliński
1b4564eec8
SonarQube improvements
2025-11-24 20:32:18 +01:00
Tomasz Zieliński
20cadc9703
Also modify example template
2025-11-24 19:02:43 +01:00
Tomasz Zieliński
0006f73bb7
Add option to configure zone layer
2025-11-24 18:56:22 +01:00
Tomasz Zieliński
da68263ca5
Prune roads that don't end it towns
2025-11-24 18:27:02 +01:00
Ivan Savenko
a655661a2e
Fix issues with object customization in rmg
...
Fixed several issues with resolving identifiers of map objects when
banning or overriding rmg properties of map objects.
Syntax should now be way simple and more readable, e.g:
```json
"bannedObjects" : {
"randomArtifactRelic" : true,
"hota.mapobjects:townGate" : true,
"cartographer" : {
"cartographerLand" : true
}
}
```
Objects with customized rmg properties are not implicitly banned - to
prevent default rmg properties from having an effect.
In addition, it is now possible to ban or customize objects even without
explicit mod dependency, similar to how object bans work in 1.7. If
corresponding mod is not active, object ban/customization will be
ignored.
See changes in docs in this PR for docs.
Resolved issues:
- Fixes #5554
- Fixes #5556
NOTE: old (1.6) rmg templates will work as before, however changed
format will be reported by validation - please update mods either before
or after 1.7 release
2025-11-24 18:25:15 +02:00
Ivan Savenko
870e44cd04
Changes according to review
2025-11-24 10:40:27 +02:00
Ivan Savenko
045251bdc2
Merge pull request #6344 from Laserlicht/crashfix
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fix crash if second level does not exists
2025-11-24 10:14:16 +02:00
Ivan Savenko
b16a4e4033
Update changelog
2025-11-24 09:16:23 +02:00
Laserlicht
4ea3a26f8f
fix crash if second level does not exists
2025-11-24 01:44:48 +01:00
Ivan Savenko
fb41b48787
Add AI configuration validation
2025-11-23 23:34:17 +02:00
Ivan Savenko
a5816b0fe4
Removed VCAI
2025-11-23 22:48:34 +02:00
Ivan Savenko
e4497284a1
Compilation of most of AI's is now optional
2025-11-23 22:48:34 +02:00
Ivan Savenko
5356511a93
Merge pull request #6342 from vcmi/ci_fix
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Fix CI failures after recent merges
2025-11-23 22:48:16 +02:00
Ivan Savenko
c42f72a0f4
Add workaround for failing tests
2025-11-23 21:23:49 +02:00
Ivan Savenko
d1028bfa05
Remove workaround - NDK used for build is already available on runners
2025-11-23 21:23:30 +02:00
Ivan Savenko
1c746a840c
Merge pull request #6033 from thehonestcto/feature/nullkiller2
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WIP feature/nullkiller2 cloned, restructured, tested and with additional improvements
2025-11-23 20:55:24 +02:00
Ivan Savenko
a0ade44ebf
Merge pull request #6327 from vcmi/dependabot/github_actions/DavidAnson/markdownlint-cli2-action-21
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Bump DavidAnson/markdownlint-cli2-action from 20 to 21
2025-11-23 20:53:20 +02:00
Ivan Savenko
ef6ac2ee95
Fix .md formatting for newer version of linter
2025-11-23 20:34:50 +02:00
Ivan Savenko
1cf1284635
Merge pull request #6326 from vcmi/docs-rpm-qtsvg
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[docs] add Qt 5 SVG package to RPM-based distros
2025-11-23 20:19:29 +02:00
Ivan Savenko
a3a38d9a60
Merge pull request #6340 from Laserlicht/stat_show
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show statistics ingame
2025-11-23 18:55:22 +02:00
Ivan Savenko
4e7f084dd1
Merge pull request #6335 from vcmi/dependabot/github_actions/actions/checkout-6
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Bump actions/checkout from 5 to 6
2025-11-23 18:45:51 +02:00
Ivan Savenko
423c49d465
Merge pull request #6313 from Laserlicht/custom_map_size
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Custom map size in RMG
2025-11-23 18:44:41 +02:00
Ivan Savenko
3e63f4ea21
Merge pull request #6297 from IvanSavenko/android_ndk_bump
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Use latest (r29) NDK for Android builds
2025-11-23 18:43:14 +02:00
Ivan Savenko
9ef0646aaf
Merge pull request #6278 from IvanSavenko/cpp20
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Migrate codebase to C++20
2025-11-23 18:42:44 +02:00
Ivan Savenko
36f2794857
Merge pull request #6341 from kdmcser/spell_like_attack
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fix limiter is invalid in SPELL_LIKE_ATTACK bonus
2025-11-23 18:40:33 +02:00
kdmcser
4222f7e01f
fix limiter is invalid in SPELL_LIKE_ATTACK bonus
2025-11-23 19:04:26 +08:00
Laserlicht
afb045ef14
show statistics ingame
2025-11-22 16:46:10 +01:00
dependabot[bot]
c28e8d79d9
Bump actions/checkout from 5 to 6
...
Bumps [actions/checkout](https://github.com/actions/checkout ) from 5 to 6.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v5...v6 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-version: '6'
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com >
2025-11-21 04:12:25 +00:00
Mircea TheHonestCTO
acd62e86d5
nullkiller2: Add battleEnded() callback and also clean from battleResultsApplied() to fully mirror what was added in NK1
2025-11-20 19:28:09 +01:00
Ivan Savenko
f3fd5c05af
Merge pull request #6329 from Laserlicht/graphical_fixes
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Content aware sliders
2025-11-20 18:25:31 +02:00
Ivan Savenko
ee0c2c0741
Merge pull request #6333 from Olegmods/patch-8
...
Fixed golems' level
2025-11-20 18:22:32 +02:00
Ivan Savenko
443c24e71b
Merge pull request #6332 from Laserlicht/romanian_cp
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fix romanian
2025-11-20 18:21:42 +02:00
Olegmods
744be1d4a6
Fixed golems' level
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Gold and Diamond golems' level changed from 4 and 5 to 5 and 6.
https://heroes.thelazy.net/index.php/Diamond_Golem and some other source I found state that the ones from that PR are correct
2025-11-19 22:34:52 +03:00
Laserlicht
e68d2ad775
fix romanian
2025-11-19 19:58:47 +01:00
Mircea TheHonestCTO
45e3e48fba
nullkiller2: Add battleEnded() callback to AIGateway for NK2 AI but leave it deactivated because it crashes NK during computer turns if it fights
2025-11-19 18:01:34 +01:00
Mircea TheHonestCTO
19ced296dc
nullkiller2: Reduce pathfinder bucket size in NK2AI settings for higher speed until further improvements
2025-11-19 17:52:31 +01:00
Mircea TheHonestCTO
5c6f2faebb
Merge branch 'develop' into feature/nullkiller2
2025-11-19 17:47:18 +01:00
Laserlicht
2089ab1f85
check enableUiEnhancements flag
2025-11-19 00:55:09 +01:00
Laserlicht
3b1d5a7b1b
shorten text
2025-11-19 00:05:31 +01:00