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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-19 21:10:12 +02:00

10 Commits

Author SHA1 Message Date
Ivan Savenko
d8ec69bfaa Remove non-const iterators to BattleHexArray container
Replaced with several non-const methods to prevent modification of
internal storage without corresponding modification of internal flags
2025-01-29 23:02:51 +00:00
MichalZr6
ecdd394bb1 Use BattleHex as const ref wherever possible
Minor Fixes
Drop unused function from BattleHexArray
2025-01-21 13:23:17 +01:00
MichalZr6
dbe82b94f6 Changes following review:
- shared_ptr for destructibleEnemyTurns instead of raw pointer
- drop implicit int conversion for BattleHex class
  and implement toInt() instead
- implement necessary operators in BattleHex
- adjust code to work properly with JSON serializer
2025-01-08 07:24:43 +01:00
MichalZr6
dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
- Moved short, frequently used functions to the BattleHex header for inlining
- Made BattleHex a class with a private hex value
- Moved getClosestTile implementation back to BattleHex
- Enabled access to static precomputed data in BattleHexArray via BattleHex
(note: circular dependency prevented static precomputed containers being directly placed in BattleHex)
2025-01-06 23:28:46 +01:00
MichalZr6
ac8104d56d SonarCloud recomendations.
Code review follow-up:
- Replace std::vector with boost::small_vector
- Rename function merge to insert
2025-01-06 23:28:45 +01:00
MichalZr6
794595184e use class scope static instead of function scope 2025-01-06 23:28:45 +01:00
MichalZr6
fb9a3da651 Unit.cpp refactor and some other minor changes 2025-01-06 23:28:44 +01:00
MichalZr6
78845706c9 GetClosestTile refactor 2025-01-06 23:18:19 +01:00
MichalZr6
5f799d41b3 Use cached neighbouring tiles where possible 2025-01-06 23:18:19 +01:00
MichalZr6
a99274d72e BattleHexArray - new container for BattleHexes 2025-01-06 23:18:18 +01:00