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Commit Graph

18 Commits

Author SHA1 Message Date
AlexVinS
db2663613c Denied healing/resurrection of hypnotized creatures. 2016-09-29 19:15:57 +03:00
AlexVinS
13aedac3f4 Fixed war machines spell immunity.
* Should fix http://bugs.vcmi.eu/view.php?id=2407
2016-09-05 05:21:13 +03:00
AlexVinS
075b65b31b Use dummy animations 2015-09-12 21:09:53 +03:00
AlexVinS
368401ca07 Fix removeObstacle configuration
* fixes 0002165
2015-04-11 14:34:09 +03:00
AlexVinS
724baed55b fix typo 2015-04-11 10:19:35 +03:00
AlexVinS
0a391cd367 Tweak DISPELL config
* make it positive and non-smart on adv and expert level,
  as it should work on ally creatures on basic level and on all for higher levels
2015-04-11 10:19:30 +03:00
AlexVinS
9600446cf9 +smart target, +hit animation 2015-03-18 17:48:32 +03:00
ArseniyShestakov
96d57fc954 War Machines: replace immunity with absoluteImmunity
This commit replace SIEGE_WEAPON immunity with absoluteImmunity for following spells: Haste, Slow, Death Ripple, Clone, Teleport
2015-02-07 16:02:15 +03:00
AlexVinS
8f84e24aa6 Get rid of mainEffectAnim 2014-11-28 01:03:25 +03:00
AlexVinS
16d08b062a First draft of spell animation configuration 2014-11-26 22:25:13 +03:00
AlexVinS
752965ff69 Merge branch 'develop' into SpellsRefactoring4
Conflicts:
	lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
8979de7960 Fix issue #1843 (teleport case) 2014-11-14 03:07:14 +03:00
AlexVinS
ce8fa33efc Introduced new spell configuration options (not used yet) 2014-11-13 13:37:42 +03:00
AlexVinS
e90fae9638 More simplification to spell configuration using inheritance semantic. 2014-05-18 21:16:10 +04:00
AlexVinS
dca047cb52 Simplify other.json
* also fix CURE: expert cure is massive spell
2014-05-18 19:19:54 +04:00
AlexVinS
950ca1156a Use absoluteLimit
* all "old" limits are now absolute
2014-05-18 17:55:26 +04:00
AlexVinS
0412fe29b0 Tweak absolute immunities for spells accordint to FizMiG 2014-05-18 11:25:09 +04:00
AlexVinS
1d7c63da57 Split spell config.
It`s aready large and will grow more.
2014-05-07 03:58:57 +04:00