DjWarmonger
db386915d1
Spell_levels are not necessary in the end.
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Fixes. Game won't crash when displaying info for war machines. However, they should be handled as regular stacks during battle.
2011-05-13 14:33:48 +00:00
DjWarmonger
515ab7e7c1
Support for Acid Breath (both effects are now separate).
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Minor fixes.
2011-05-13 09:02:16 +00:00
Michał W. Urbańczyk
617e1f962e
New files for lib:
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* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h
More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
DjWarmonger
3c5a0fd4ce
Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy.
2011-04-12 08:59:18 +00:00
DjWarmonger
f12aeb7fa4
More tweaks.
2011-04-10 10:31:42 +00:00
DjWarmonger
4bcf4926c9
Various fixes.
2011-04-10 05:41:24 +00:00
DjWarmonger
0f60ceb414
Impemented scrollbar for Creature Window. Call it finished.
2011-04-09 19:34:48 +00:00
DjWarmonger
70b21fc9eb
Quick implementation of stack experience details. Minor fixes.
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Man, it's ugly.
2011-03-21 08:14:23 +00:00
DjWarmonger
bc51c0006f
Support for creature skill icons. Several fixes for creature abilities.
2011-03-20 08:45:05 +00:00
Frank Zago
9bd484a6de
gcc compile fix.
2011-03-13 16:06:20 +00:00
DjWarmonger
b9f301b600
Better implementation of creature window, minor fixes.
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Check forum for new graphics.
2011-03-06 12:12:22 +00:00
DjWarmonger
dc0eb37da6
New creature window works in general, covering old functionalities and displaying new info. It's far from finished though.
2011-03-03 18:25:48 +00:00