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Commit Graph

34 Commits

Author SHA1 Message Date
heroesiiifan
b09e50f29a
adding missing lang to mod.json 2023-07-16 09:13:32 +00:00
heroesiiifan
108e768ae2
fix language syntax error 2023-07-07 22:59:40 +00:00
Ivan Savenko
8ac56f06b0 Added Hungarian 2023-07-03 14:34:53 +03:00
Ivan Savenko
4b366e1fe8 Added new languages: Czech, Italian, Korean 2023-07-03 14:34:53 +03:00
krs
105dcf5a9f Fixed white spaces 2023-05-19 21:14:01 +03:00
krs
2e6cae80a9 Schemas rearranged
Artifact Schema rearranged


Battlefield schema rearanged


Bonus schema rearranged


Faction Schema rearanged


Hero Schema rearranged


HeroClass schema rearranged


MapHeader schema updated, something fishy in events


Mod schema updated. Settings not complete


Object schema rearranged


Object schema rearranged


object type schema rearranged


obstacles schema rearranged


Rivers schema updated


roads schema updated


script schema updated


skill schema updated


spell schema updated


template schema update


terrain schemas updated


town buildings schema update


town siege schema updated


town structure schema updated
2023-05-19 21:04:47 +03:00
Ivan Savenko
b3b2426b19 Updated mod.json schema 2023-03-27 22:33:36 +03:00
Ivan Savenko
aea2a1e22e Fixed loading of settings from mods 2023-03-16 18:11:36 +02:00
Ivan Savenko
6fe319329b Fix language selection 2023-03-14 16:02:16 +02:00
Ivan Savenko
58cfea02f1 Added option to skip validation of mods 2023-03-07 00:06:58 +02:00
Ivan Savenko
499496f9d0 Restored Simplified Chinese support 2023-03-07 00:06:58 +02:00
Ivan Savenko
6643408cdd Fixed localization validation 2023-03-05 17:30:38 +02:00
Ivan Savenko
ad87735d8d Updated schema 2023-03-05 17:30:38 +02:00
Konstantin
f6695737d6 vcmi: allow loads bonuses info from mods
It is useful for making custom bonus graphics into mods, now
mods just replace game config, which is not good.
2023-03-04 22:50:00 +03:00
Ivan Savenko
39131eba3e Added translation support for mods. VCMI translations are now in mod.
Moved existing (English) translation to vcmi mod
Added translations for:
- German
- Polish
- Ukrainian
2023-01-25 12:33:54 +02:00
Ivan Savenko
e684300715 Fix mod validation for terrains 2023-01-18 15:48:10 +02:00
Ivan Savenko
67f7e5d042 Apply review suggestions 2023-01-07 16:15:45 +02:00
Ivan Savenko
9d2704adc3 Updated mod.json schema to include localization support 2022-12-26 00:03:00 +02:00
Ivan Savenko
01e8a83c56 Expanded schema accoring to Nordsoft info 2022-12-20 01:55:59 +04:00
Ivan Savenko
5ae17cb1ff Moved tower shooters info to "vcmi" mod
Required for file presence validation checks to pass since tower shooter
icons reside in vcmi mod
2022-12-20 01:55:59 +04:00
Andrii Danylchenko
4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Henning Koehler
37df5c9d88 reworked mod loading to follow standard approach 2017-09-03 23:49:36 +12:00
AlexVinS
83fdce473e Fix mod schema: RMG templates added. 2015-07-27 08:36:19 +03:00
Ivan Savenko
6e3eaeee21 Minor fix to schema, server will print visited objects in debug log 2014-06-25 00:23:56 +03:00
Ivan Savenko
9dda194ed3 Support for new fields in mod format including:
- screenshots, repository-only field, will be used by launcher to d/l
screeenshots
- screenshots will be viewed as thumbnails with switch to full view on
click
- changelog that is now visible in launcher
- somewhat better handling of submods by launcher
2014-03-23 12:08:01 +00:00
alexvins
4203d69525 Part 2 of new spell configuration
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.

* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
Ivan Savenko
9237e6d97d Improved json validation
- split JsonNode.cpp into JsonNode and JsonDetail files
- validation should be notably faster (at least 10% faster loading)
- support for "format" field, allows checking existance of files.
- minor fixes in schemas
- msk/msg files are now optional
2013-10-26 19:33:34 +00:00
Ivan Savenko
cf4b3c91cb - updated wog/vcmi mod.json files
- found situation where JsonNode parser won't report warning: comma after last element in arrays or objects. Fixed this in our config files but parser change is disabled for now due to huge number of warnings from mods.
2013-08-20 19:32:21 +00:00
Ivan Savenko
db1dc1dcc6 - fixed terrain music restarting every tile
- field "contact" for mod.json schema
2013-08-20 10:47:40 +00:00
Ivan Savenko
5654fef901 - ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp.
- new fields in mod format, for use with mod manager (check config/shemas/mod.json for details)
- removed some 0.92 compatibility from mods loading
- several compile fixes
2013-08-19 11:50:53 +00:00
Ivan Savenko
8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names
- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00
Ivan Savenko
0cf969d508 - console logger by default uses same format as previously (no extra data)
- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
Ivan Savenko
c927913f5f - Improved json validation. Now it support most of features from latest json schema draft
- Set of schemas in config/schemas directory that are used to validate input from mods.
2013-04-02 17:06:43 +00:00