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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00
Commit Graph

31 Commits

Author SHA1 Message Date
Laserlicht
4c0b652320 add teleport cheat 2025-11-16 13:47:27 +01:00
Laserlicht
7a7ba74907 review 2025-10-21 22:30:32 +02:00
Laserlicht
1fbcdb4884 fix md 2025-10-12 16:48:54 +02:00
Laserlicht
5a64fbd89c show invisible 2025-10-12 16:26:44 +02:00
Laserlicht
5436abf000 improve docs 2025-08-16 13:17:28 +02:00
Ivan Savenko
7a0a3cd427 Remove logging, update docs 2025-07-28 18:38:07 +03:00
Laserlicht
0760e0b2de fix docs 2025-06-19 18:20:36 +02:00
Laserlicht
7d8db1bd98 support all skills at once 2025-06-19 17:20:52 +02:00
Laserlicht
1659b225c6 add skill cheat 2025-06-19 16:52:19 +02:00
Laserlicht
93dd96ecca Update Cheat_Codes.md 2025-05-30 17:52:15 +02:00
Laserlicht
d102f660a0 color filter cheats 2025-05-19 02:48:13 +02:00
Laserlicht
4a1d8efb7b add RoE and AB cheats 2025-05-18 22:05:15 +02:00
Ivan Savenko
8d9e144c61 Updated changelog to account for recent changes 2024-12-06 14:34:48 +00:00
Ivan Savenko
74a4a10f48 Added markdownlint to Github CI
- Markdown will now be validated as part of Github CI
- Applied auto-fix to most common issues (mostly whitespace related)
- Fixed manually some of more complex cases

Some valid markdownlint rules are currently disabled, to avoid failing
CI, can be enabled in future
2024-11-30 20:20:15 +00:00
Ivan Savenko
565c02d61c Added 'translate missing' command for convenience 2024-10-26 12:54:35 +00:00
Laserlicht
c6f0f8de03 generate assets only when necessary 2024-08-29 00:37:39 +02:00
Laserlicht
8f407311fd fix headings of md files 2024-07-16 20:29:20 +02:00
Ivan Savenko
fc28943741 Adjusted docs layout to fix table of content 2024-06-04 20:22:43 +00:00
Ivan Savenko
2ff28f6957 Merge pull request #4018 from IvanSavenko/voting
[1.5.2?] Multiplayer voting
2024-05-29 18:13:42 +03:00
Ivan Savenko
3e50f09fee Updated docs 2024-05-29 13:55:13 +00:00
Ivan Savenko
9bfe000724 Added semi-workaround method for network thread shutdown:
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.

Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.

This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Laserlicht
277a0e63d8 update docs 2024-05-06 00:46:21 +02:00
Ivan Savenko
719b61bb9f Updated docs 2024-04-08 14:05:49 +03:00
Laserlicht
22a6eff28f add alias 2023-12-09 15:07:27 +01:00
Laserlicht
a24e78a210 real unlimited movement (like in OH3) 2023-12-09 13:42:09 +01:00
Laserlicht
d612e61f0c docs 2023-12-09 00:48:20 +01:00
Laserlicht
75740e9a86 update docs 2023-12-08 19:24:11 +01:00
Laserlicht
13673335a0 puzzle map cheat 2023-12-08 17:30:23 +01:00
Ivan Savenko
d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
704772d6ce Added navigation to player and modders docs 2023-09-07 11:04:01 +03:00
Ivan Savenko
d8f986815d updated cheat codes info 2023-09-07 11:02:39 +03:00