Konstantin
7543fdf787
vcmi: add reverse effect animation type
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To be used later with obstacle removal
2023-03-31 01:01:25 +03:00
Ivan Savenko
9be38780cd
Removed remaining parts of Geomeotries.h/cpp
2023-01-20 16:11:43 +02:00
Ivan Savenko
a25214ae71
Fixes graphical artifacts on toggling stack queue visibility
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Battlefield rendering now uses local coordinates
2023-01-05 14:16:01 +02:00
Ivan Savenko
ae3f6c5e79
Renamed PointEffectAnimation -> EffectAnimation
2022-12-25 21:39:55 +02:00
Ivan Savenko
7e3cd7db51
Fix for missing Death Blow sound
2022-12-25 20:11:22 +02:00
Ivan Savenko
41b87088d5
Color muxer effects can now be (partially) configured by user.
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TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
Ivan Savenko
c172e3c8e0
Cleaned up BattleAnimationClasses file
2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
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Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
264f5c91e8
Applied suggestions from review
2022-12-13 13:58:16 +02:00
Ivan Savenko
602e52127b
Cleaned up forward declarations
2022-12-12 18:26:04 +02:00
Ivan Savenko
49a6d056d9
Changes for BattleInterface classes according to code review:
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- added documentation comments for classes, members and methods
- added const specifier to methods where applicable
- renamed some methods with more clear name
- removed some commented-out or unused code
2022-12-11 23:16:23 +02:00
Ivan Savenko
7f5e5259c8
Changes to Canvas class according to review:
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- renamed CCanvas -> Canvas.cpp
- replaced shared_ptr<Canvas> with Canvas&
- removed getSurface method
2022-12-11 22:09:57 +02:00
Ivan Savenko
c855823528
Renamed files in client/battle to match new names of classes
2022-12-09 13:38:46 +02:00