Ivan Savenko
6f20235d07
Merge CPrivilegedInfoCallback into CGameInfoCallback
2025-05-14 13:42:20 +03:00
Ivan Savenko
b37a3dc63c
Lighthouse / flaggable objects now has dedicated bonus system node
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this alows to remove multiple hacks from lighthouse logic
2025-05-14 13:42:19 +03:00
Ivan Savenko
716da918f8
Completely remove IGameCallback class
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- CClient now inherits directly from CPrivilegedInfoCallback, like
IGameCallback did before. However CClient no longer needs dummy
implementation of IGameEventCallback
- CGObjectInstance hierarchy now uses CPrivilegedInfoCallback for
callback. Actual events can only be emitted in calls that receive
IGameEventCallback pointer, e.g. heroVisit
- CGameHandler now inherits directly from both CPrivilegedInfoCallback
and IGameEventCallback as it did before via IGameCallback
2025-05-14 13:39:41 +03:00
Ivan Savenko
f7d08a7288
Merge pull request #5700 from IvanSavenko/gamestate_pack_visitor
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Remove CPack::applyGs method in favor of GameStatePackVisitor class
2025-05-14 11:53:15 +03:00
Ivan Savenko
1165dadfd4
Merge pull request #5701 from IvanSavenko/bonus_docs
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Update documentation for bonuses and fix creature type limiter
2025-05-14 11:53:05 +03:00
Ivan Savenko
c62e1d289e
Merge pull request #5706 from IvanSavenko/antagarich
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Fix missing messages on events without guards on .vmap's (e.g. Antagarich Burning)
2025-05-14 11:52:52 +03:00
Ivan Savenko
a13ab8f013
Merge pull request #5707 from IvanSavenko/dwelling_fix
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Fixes for handling of oversized map dwellings
2025-05-14 11:52:40 +03:00
Ivan Savenko
35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
2025-05-12 22:07:09 +03:00
Ivan Savenko
cb70cc48d6
Fixes for handling of oversized map dwellings
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- Marked large version of H3 Unicorn's Glade as not usable for random
dwelling replacement
- Shifted oversized dwellings - that have at most 2x2 as blocked tile,
but have non-blocked tile column will now be placed correctly
- This fixes incorrect random dwelling replacement of the only oversized
H3 dwelling - Portal of Glory
- Game will now detect & report invalid dwelling templates from mods
- Updated docs to clarify dwellings format
2025-05-12 18:01:46 +03:00
Ivan Savenko
79591ac587
Fix missing messages on events without guards on .vmap's
2025-05-12 15:42:59 +03:00
Ivan Savenko
4b30336d03
Fix issues detected by Sonar
2025-05-11 19:50:57 +03:00
Ivan Savenko
3d170bb1f4
Fix creature type limiter not considering upgrades of upgrades
2025-05-10 19:09:08 +03:00
Ivan Savenko
86b832be67
Remove CPack::applyGs method in favor of GameStatePackVisitor class
2025-05-10 17:51:35 +03:00
Ivan Savenko
6859ab7c36
Fix discovered issues, remove not implemented ideas
2025-05-09 17:26:23 +03:00
Ivan Savenko
6b6199d3a4
Implemented giving bonuses to commanders
2025-05-07 22:49:22 +03:00
Ivan Savenko
434da3ffe1
Added forceCombat field for ambush-like objects
2025-05-07 19:49:26 +03:00
Ivan Savenko
0e2ea99283
Implemented option to emulate H3 seer hut full-army quest bug
2025-05-07 19:16:58 +03:00
Ivan Savenko
92c4bcbf68
Unify checks for creature limiter
2025-05-07 16:35:15 +03:00
Ivan Savenko
4b77140f4a
Implemented playerGlobal visit mode for objects like cartographer
2025-05-06 18:53:43 +03:00
Ivan Savenko
1b5d00cc99
Fix running game without wog active
2025-05-06 18:53:21 +03:00
Ivan Savenko
62e774c91e
Add new rewards for configurable objects
2025-05-06 17:28:11 +03:00
Ivan Savenko
9022566c2b
Force town building to use modal reward window, and not inactive infobox
2025-05-06 17:27:42 +03:00
Ivan Savenko
7fc1990282
Clear rewardable garrison after player is done picking units
2025-05-06 17:27:42 +03:00
Ivan Savenko
fe276374ef
Merge pull request #5687 from kdmcser/fix_commander_artifacts
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fix commander artifacts inactive when loading game
2025-05-06 16:20:27 +03:00
kdmcser
aebe4932fb
fix commander artifacts inactive when loading game
2025-05-05 23:01:43 +08:00
Ivan Savenko
fb0cdb2475
Merge pull request #5669 from IvanSavenko/haven_fix
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Fix crash on evaluating creature terrain limiter during initialization (Haven mod fix)
2025-05-05 16:18:54 +03:00
Ivan Savenko
1690913ba4
Stack instance now stores non-serialized pointer to army
2025-05-05 16:09:21 +03:00
Ivan Savenko
90e765b2be
Merge pull request #5677 from kdmcser/hang_fix
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fix hangs after a siege battle
2025-05-05 16:06:25 +03:00
kdmcser
50887a4f30
fix hangs after a siege battle
2025-05-02 22:16:35 +08:00
Ivan Savenko
283adc37d7
Unit stack rebalancing rework
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- CStackInstance::count is now private with accessor methods
- CStackInstance::experience renamed to totalExperience and now stores
total stack experience (multiplied by stack size) to reduce rounding
errors
- CStackInstance::totalExperience is now private with accessors methods
- stack experience is now automatically reallocated on stack management
- Removed buggy BulkSmartRebalanceStacks pack, that mostly duplicates
BulkRebalanceStacks
- Renamed BulkSmartSplitStack to BulkSplitAndRebalanceStack to drop
unclear "smart" in name
- Reworked split-and-rebalance logic to correctly reallocate stack
experience
2025-05-01 18:18:30 +03:00
Ivan Savenko
ac26b3ed9b
Merge pull request #5658 from IvanSavenko/memleak_fix
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Fix discovered memory leaks & reduce usage of raw pointers
2025-04-30 13:38:37 +03:00
Ivan Savenko
f70ad2c15b
Reorganized artifact-related classes
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- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes
No changes to functionality
2025-04-29 13:29:08 +03:00
Ivan Savenko
c0fb1d1b3b
Replace some raw pointers with unique's or optional
2025-04-29 12:11:10 +03:00
Ivan Savenko
4e8e85e3e4
Fix issues reported by Sonar, review fixes
2025-04-27 14:57:31 +03:00
Ivan Savenko
829739da24
Reduce usage of implicit conversions to int
2025-04-27 14:57:31 +03:00
Ivan Savenko
4d57a8ed36
Prefer to pass CGameState as reference instead of pointer
2025-04-27 14:57:31 +03:00
Ivan Savenko
a43c3fcb31
Restore save compatibility with 1.6
2025-04-27 14:57:31 +03:00
Ivan Savenko
f025a3a932
Review & cleanup hiding / displaying map objects
2025-04-27 14:57:31 +03:00
Ivan Savenko
912c2eae94
Fix regressions
2025-04-27 14:57:31 +03:00
Ivan Savenko
e6a8e5d4bd
Correctly restore bonus system on deserialization
2025-04-27 14:57:31 +03:00
Ivan Savenko
93b18ee94b
Fix some issues detected by Sonar & code review, fix build
2025-04-27 14:57:31 +03:00
Ivan Savenko
d1d2cf4189
Fix crashes on game start, gamestate now derives from GameCallbackHolder
2025-04-27 14:57:31 +03:00
Ivan Savenko
d34b47bb20
Remove pointers from artifacts
2025-04-27 14:57:31 +03:00
Ivan Savenko
4ed13409c2
Remove serialization of raw pointers from serialization
2025-04-27 14:57:31 +03:00
Ivan Savenko
9e6397d1f9
Remove pointer to boat from CGHeroInstance
2025-04-27 14:57:30 +03:00
Ivan Savenko
6d65641a43
Gamestate is now passed as shared pointer
2025-04-27 14:57:30 +03:00
Ivan Savenko
cd7732456a
Remove pointer to objects from TerrainTile
2025-04-27 14:57:30 +03:00
Ivan Savenko
63d00b080e
Removed pointer to army from StackInstance
2025-04-27 14:57:30 +03:00
Ivan Savenko
16a06179cf
Use ArtifactInstanceID in CGArtifact
2025-04-27 14:57:30 +03:00
Ivan Savenko
ab11d2b075
Remove quests from CMap, now solely owned by quest objects
2025-04-27 14:57:30 +03:00