Ivan Savenko
9070db4a96
Garrisoned hero is now attached to townAndVis node, not to town itself
2025-07-06 14:39:57 +03:00
Laserlicht
13a2b8781e
Merge branch 'vcmi:develop' into max_range_spell
2025-07-03 23:25:06 +02:00
SoundSSGood
7f9936cf10
getSourcesForSpell
2025-06-30 18:41:20 +02:00
Ivan Savenko
31786c8135
Town, mines and garrison now use GENERATE_RESOURCE bonus for income
2025-06-26 15:20:45 +03:00
Ivan Savenko
6ac57a7cfc
Improvements to bonus system node types / propagators
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- Node type is now set on construction and never changes
- Added army propagator that also checks for TOWN and HERO
- Renamed existing propagators to be in sync with enumeration
2025-06-25 17:34:20 +03:00
Laserlicht
9bfe3a8195
max range for spellcaster
2025-06-25 15:50:31 +02:00
Ivan Savenko
102d932641
Fix crash on attacking town with garrison but without defending heroes
2025-06-21 13:38:33 +03:00
Ivan Savenko
efb31d19a6
Merge pull request #5815 from Laserlicht/cheats
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add skill cheat / allow more than 8 skills
2025-06-20 17:56:41 +03:00
George King
88c5f6f6fd
Seerhut typo
2025-06-20 08:49:12 +02:00
Laserlicht
cfc09389fa
Merge branch 'develop' into cheats
2025-06-19 19:05:31 +02:00
Laserlicht
b0f5c4dd7b
allow more than 8 skills
2025-06-19 19:02:39 +02:00
Ivan Savenko
0ad4e80c7d
Rework and simplify logic of attaching heroes to bonus system
2025-06-17 14:37:25 +03:00
Ivan Savenko
e35ac0b1e5
Merge pull request #5733 from MichalZr6/mapeditor_fixes
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Mapeditor fixes for various crashes
2025-06-16 17:15:29 +03:00
Ivan Savenko
463c404a83
Use bonus only as shared_ptr to avoid memory corruption
2025-06-16 16:22:21 +03:00
Ivan Savenko
0c13f46579
Heroes with neutrals will now always receive terrain penalty
2025-06-16 13:23:14 +03:00
Michał Zaremba
aed832a99d
Fixes following review
2025-06-15 23:47:12 +02:00
Michał Zaremba
9e474422fd
Fix map saving
2025-06-15 23:47:12 +02:00
Ivan Savenko
ba0188ca7f
Bring hero strength for campaigns in line with h3
2025-06-15 17:01:29 +03:00
Ivan Savenko
c279da0798
Minimize hardcoded logic for campaigns. Support for hota h3c's
2025-06-15 17:01:29 +03:00
Ivan Savenko
a842dfb3c4
Support for defining new campaign regions in mods, for hota h3c
2025-06-15 17:01:29 +03:00
Ivan Savenko
022b0f731c
Fix configs, update docs, resolve discovered regressions
2025-06-15 14:36:29 +03:00
Ivan Savenko
d2178f8831
Simplify Necromancy code, update docs
2025-06-15 14:36:29 +03:00
Ivan Savenko
0e2463f9c4
Improvements to skeleton transformer logic
2025-06-15 14:36:29 +03:00
Ivan Savenko
e0de65d56c
Reworked & fixed DARKNESS bonuses and lookout tower / skyship logic
2025-06-15 14:36:29 +03:00
Ivan Savenko
f71db8af07
Configurable Conflux University
2025-06-15 14:36:29 +03:00
Ivan Savenko
ea8f1bc23d
Check SPECIAL_UPGRADE bonus from unit scope
2025-06-15 14:36:29 +03:00
Ivan Savenko
ce5ee6e1df
Merge pull request #5769 from IvanSavenko/mysticism
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Percentage-based mana regeneration
2025-06-04 21:11:45 +03:00
Ivan Savenko
786324187d
Merge pull request #5767 from IvanSavenko/misc_fixes
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Miscellaneous fixes
2025-06-04 21:10:22 +03:00
Ivan Savenko
07dcdc1f85
Percentage-based mana regeneration
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Hota-like mysticism.
Bonus FULL_MANA_REGENERATION (Wizard well) has been replaced with
MANA_PERCENTAGE_REGENERATION bonus. Wizard well now has new bonus with
100% value.
2025-06-03 19:38:54 +03:00
Ivan Savenko
4b05fb204d
Check for visitable objects when selecting boat location and not blocked
2025-06-03 15:45:57 +03:00
Ivan Savenko
032024a432
Fix multi-creature dwelling only giving town growth bonus to last unit
2025-06-03 15:45:31 +03:00
Ivan Savenko
139f41c9b2
Implement STACK_EXPERIENCE_GAIN_PERCENT bonus
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Suggested on Discord
- implements STACK_EXPERIENCE_GAIN_PERCENT that modifies stack
experience received by units after combat
- removed "EXPERIENCE" primary skill. Changes to experience are now
applied through separate netpack
2025-06-02 21:21:20 +03:00
Ivan Savenko
45a29ac3c3
Merge pull request #5755 from IvanSavenko/misc_fixes
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Miscelllaneous fixes
2025-05-30 18:30:42 +03:00
Ivan Savenko
689f9250f6
Merge pull request #5754 from GeorgeK1ng/dwellings_text
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Correct text for dwellings with 2 or 3 creatures
2025-05-30 18:30:35 +03:00
Ivan Savenko
cee3920599
Merge pull request #5747 from IvanSavenko/necrofix
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Fix handling of upgrades of upgrades for necromancy
2025-05-30 18:30:12 +03:00
George King
0314e10225
Missing ;
2025-05-30 14:33:26 +02:00
George King
afc52b2b76
Update lib/mapObjects/CGDwelling.cpp
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com >
2025-05-30 14:32:48 +02:00
Ivan Savenko
afb22e52eb
Add some diagnostics for inablilty to place all stacks on battlefield
2025-05-29 11:24:24 +03:00
George King
1a8f470339
Correct text for dwellings with 2 or 3 creatures
2025-05-28 18:41:37 +02:00
Ivan Savenko
de051cbd46
Show preview for Refugee Camp
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VCMI will now show preview for Refugee Camp similar to dwelling preview
that show available creatures if player have visited Refugee Camp on
this week, and no other player have visited the Refugee Camp since then
2025-05-27 19:43:02 +03:00
Ivan Savenko
bad46571c0
Fix handling of upgrades of upgrades for necromancy
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Game will now recognize upgrades of upgrades for Necromancy purposes -
if hero has such units in his army, Necromancy can target them with same
2/3 efficiency like direct upgrades
2025-05-27 18:46:11 +03:00
Ivan Savenko
8255a4b9ae
CGameHandler no longer inherits CGameInfoCallback, reduce direct access
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to gamestate
2025-05-23 14:17:25 +03:00
Ivan Savenko
cc274c4d34
GameRandomizer is now in lib, add implementation
2025-05-19 18:51:42 +03:00
Ivan Savenko
54a46b77a9
Extract library entity randomization logic to separate class
2025-05-19 18:51:42 +03:00
Ivan Savenko
9dfef773e2
Remove unnecessary includes
2025-05-19 17:56:46 +03:00
Ivan Savenko
c0850f41b3
Pathfinder now uses IGameInfoCallback instead of CGameState
2025-05-19 17:53:15 +03:00
Ivan Savenko
e79c8b9fe1
Remove unnecessary access to gamestate
2025-05-19 17:53:15 +03:00
Ivan Savenko
cb82c6a4f6
Fix calculation of new secondary skill level. Fixes bug with removal
2025-05-16 17:21:39 +03:00
Ivan Savenko
456525109e
Replaced undescriptive bool true/false with more clear enum for
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absolute/relative change via netpacks
2025-05-16 17:21:39 +03:00
Ivan Savenko
4d4da0454f
map objects hierarchy now uses IGameInfoCallback
2025-05-14 18:33:20 +03:00