Vadim Markovtsev
eac5aab396
Survive client<->server ABI mismatch
2016-10-02 22:45:00 +02:00
AlexVinS
723734fd04
Fixed commander always dies.
2016-10-02 17:15:25 +03:00
Arseniy Shestakov
7b7958c548
Cheat codes: add option to apply cheats on different players
...
All suitable codes can now be used with "ai", "all" color or with object ID:
vcminahar all - will apply cheat to all heroes of all players
vcminahar ai - will apply cheat to all heroes of AI players
vcminahar blue - will apply it to all heroes of blue player
vcminahar 553 - will apply cheat to hero with instance id of 553 if it's exist
Cheats without options work as before.
2016-10-02 16:21:46 +03:00
AlexVinS
cd5c0b3297
Style tweaks.
2016-10-02 15:22:55 +03:00
AlexVinS
a1ff409080
Tweak
...
* handle BIND_EFFECT by bonus type
2016-10-01 08:04:39 +03:00
AlexVinS
72461c5c2e
Fixed http://bugs.vcmi.eu/view.php?id=2268
2016-09-29 23:14:22 +03:00
AlexVinS
9097ffbd8a
Handle HYPNOTIZE effect in case of FEAR and ENCHANTED effects
2016-09-29 22:26:28 +03:00
AlexVinS
83b3c700dd
Handle HYPNOTIZE effect in case of mana drain
2016-09-29 21:47:41 +03:00
Vadim Markovtsev
2c1dddde33
Fix memory problems with BonusList
...
Bonus * -> std::shared_ptr<Bonus>
This cures the following problems:
1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.
Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
AlexVinS
34b8b2c91b
Fixed Berserk spell effect aka Bonus::ATTACKS_NEAREST_CREATURE
...
* issue http://bugs.vcmi.eu/view.php?id=2513
* fix is not retroactive
2016-09-29 14:11:15 +03:00
AlexVinS
8f18dec5e3
Cleanup
2016-09-29 12:13:06 +03:00
AlexVinS
7874dffa7d
fixed http://bugs.vcmi.eu/view.php?id=2282
2016-09-24 10:06:24 +03:00
AlexVinS
62d272f3e5
Cleanup
2016-09-22 21:35:37 +03:00
AlexVinS
ea2e336f54
Merge branch 'develop' into SpellsRefactoring8
2016-09-22 16:40:32 +03:00
Arseniy Shestakov
58f90b736b
New cheat vcmiungoliant: hide all tiles that out of sight radius
2016-09-20 10:51:57 +03:00
Arseniy Shestakov
75cffa7d0b
CGameHandler::arrangeStacks: honour removableUnits of CGGarrison
...
Now server properly check allowed actions for CGGarrison. Fix issue 2303
Server now allow all stack arrangement as long as troops stay inside garrison.
It's possible to put more troops inside using swap/merge/split, but not take anything out if it.
2016-09-19 03:20:44 +03:00
AlexVinS
ef34d21941
Passive cast can be blocked by spell level limit.
2016-09-18 17:21:56 +03:00
AlexVinS
dcb0e8a0c1
Tweak
2016-09-18 13:39:02 +03:00
Arseniy Shestakov
1d45d214e5
CGameHandler refactoring: when possible only use const data
...
We only change gamestate via netpacks so there is absolutely no reason to use non-const pointers and functions in GH.
2016-09-18 11:53:51 +03:00
AlexVinS
d993710f8e
Merge branch 'develop' into SpellsRefactoring8
2016-09-17 20:29:44 +03:00
Arseniy Shestakov
7ae4e70134
CGameHandler: fix player id logging
2016-09-17 00:05:10 +03:00
AlexVinS
505e53c17d
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
...
# Conflicts:
# client/battle/CBattleInterface.cpp
# lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
AlexVinS
33d1895d21
Merge branch 'develop' into SpellsRefactoring8
2016-09-11 18:34:18 +03:00
Arseniy Shestakov
fe6c0cf89b
Use RandomGeneratorUtil::randomShuffle for reproducible gameplay
2016-09-11 00:10:52 +03:00
Arseniy Shestakov
c8faca8f39
Refactoring: only use RNGs explicitly to avoid bug prone code in future
...
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
AlexVinS
f8767a6380
cleanup
2016-09-10 09:37:18 +03:00
Arseniy Shestakov
70abae9b51
CGameState::battleGetBattlefieldType: use RNG by ref
...
For now I not sure about proper place for battleGetBattlefieldType so I left it in GS
2016-09-09 23:16:43 +03:00
Arseniy Shestakov
ea63497b19
Move CGameState::setupBattle code to CGameHandler::setupBattle
...
No reason to keep this code in GS.
2016-09-09 23:16:43 +03:00
Arseniy Shestakov
53502e84e3
Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync
2016-09-09 23:16:43 +03:00
Arseniy Shestakov
ca819b3cda
CGHeroInstance::nextPrimarySkill: don't use GS RNG directly
...
Code used from both GS and CGameHandler.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
85f49bc968
CGHeroInstance::initArmy: don't use GS RNG. Get RNG through a ref
...
This function used by both server-side and gamestate so it's must use appropriate random source.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
2ba3b20928
Multiple changes to RNG usage to both client and server
...
Server should never use RNG from CGameState directly.
Instead server get's own RNG that's state is secret for client.
2016-09-09 23:16:42 +03:00
Arseniy Shestakov
6747555339
CGameHandler: use ObjProperty enum instead of magic numbers
2016-09-09 17:42:16 +03:00
Arseniy Shestakov
d06d07a39b
Add ChangeFormation netpack to avoid MP desyncs
...
Previous code was working fine for single client, but would cause desync in multiplayer. Fix issue 2460.
2016-09-08 19:29:15 +03:00
AlexVinS
1ce4675df6
Tweaks
2016-09-06 13:33:11 +03:00
AlexVinS
686cd00c68
Cleanup.
2016-09-06 12:26:01 +03:00
AlexVinS
18fc94d709
WIP on SpellCastContext
2016-09-06 06:40:23 +03:00
AlexVinS
d4a35c6839
Simplify getAffectedStacks arguments. casterColor not needed anymore.
2016-08-30 12:14:08 +03:00
AlexVinS
85f94676a5
Server: convert logging
2016-08-30 01:13:07 +03:00
Arseniy Shestakov
abad3cfb17
PlayerState::daysWithoutCastle: change in netpacks only. Fix issue 2462
...
Moving code from CGameHandler to NetPacksLib without changes.
2016-08-23 08:02:04 +03:00
Arseniy Shestakov
39fe9472b6
CGameHandler::moveArtifact: check lock status by slot instead of id
...
This one fix issue 2455. We still need to do something with ArtifactID::ART_LOCK or ids for artifact from mods since they might conflict with each other.
2016-08-18 06:35:29 +03:00
AlexVinS
e7f2858d33
Use make_unique for TurnInfo in CGameHandler.
...
* Fixes use after free @CGameHandler.cpp:2093
2016-08-17 08:53:36 +03:00
Arseniy Shestakov
b0045fa357
Fix TurnInfo memory leaks
2016-08-16 15:47:21 +03:00
Arseniy Shestakov
2e70d29479
CGameHandler::applyBattleEffects: improve Fire Shield support
...
Now damage is limited to total health of defending stack and clone have no file shield damage. In same time damage calculation is likely remain incorrect.
2016-03-14 15:28:17 +03:00
Arseniy Shestakov
605962019b
CGameHandler::giveSpells: improve Conflux grail building support
...
Aurora Borealis give hero spells of all levels even if only first level of mages guild is built. Widsom requirement is still remain in place of course.
2016-03-13 13:26:00 +03:00
Arseniy Shestakov
bee0c6d705
CGameHandler::buildStructure: give spells after gs apply. Fix issue 2425
...
Hero will also immidiately get new spells when Library built in Tower or Grail in Conflux.
2016-03-13 11:31:09 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
...
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
AlexVinS
e3e27b9bfe
Move ghost creation to inner battle loop
2016-03-01 11:07:45 +03:00
AlexVinS
4bf9036c7b
Ensure that ghost stacks are created only by BattleStacksRemoved packet.
...
This will allow client to receive notification.
2016-03-01 05:24:35 +03:00
AlexVinS
2c48c95c8d
Fix casualties calculation for commander
2016-03-01 04:06:32 +03:00