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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-19 21:10:12 +02:00

12 Commits

Author SHA1 Message Date
Ivan Savenko
cca4c0888c In-memory assets generation
All assets generation (large spellbook, terrain animations, etc) are now
done in memory and used as it, without saving to disk.

This should slightly improve load times since there is no encode png /
decode png, and should help with avoiding strange bug when vcmi fails to
load recently saved assets.

If needed, such assets can be force-dumped on disk using already
existing console command
2025-01-30 22:21:38 +00:00
Laserlicht
24a39a8b48 clear generated assets only on client 2025-01-17 19:27:33 +01:00
Laserlicht
bda4efa8b5 gen sprites 2024-11-30 03:45:31 +01:00
Laserlicht
9c55ebf2dd chronicles campaign screen 2024-11-11 22:25:54 +01:00
Ivan Savenko
2d08e18f6a Implemented generation of combat unit number window for xbrz mode 2024-09-12 21:22:41 +00:00
Ivan Savenko
915533ed2e Implemented generation of player-colored version of DiBoxBck 2024-09-12 21:22:41 +00:00
Laserlicht
c6f0f8de03 generate assets only when necessary 2024-08-29 00:37:39 +02:00
Laserlicht
d8869a33da remove resource 2024-08-20 22:45:11 +02:00
Laserlicht
c56d667981 fix 2024-08-20 21:22:40 +02:00
Laserlicht
f6d5cee24f fix 2024-08-20 01:58:02 +02:00
Laserlicht
82480e3552 add clean adventure options 2024-08-20 01:46:07 +02:00
Laserlicht
fff0159ef6 resource generation 2024-08-19 23:18:14 +02:00