Ivan Savenko
7e7d12095b
- basic support for dependencies\conflicts for mods
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- adventure map objects transparency should be more similar to h3
2013-01-10 18:53:49 +00:00
Ivan Savenko
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
Ivan Savenko
d2ee602b29
- fix uninitialized cursor
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- stubs for loading heroes and classes from mods (no real code yet)
- heroes loading uses string IDs for secondary skills, some cleanup in HeroHandler
2012-12-15 08:47:02 +00:00
Ivan Savenko
04358ed0c6
multiple changes in config system, breaks existing mods. See upcoming post on forums.
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- filesystem initialization works in conjuction with modHandler
- (config) split buildings.json in multiple files in "factions" directory
- (mods) merged filesystem.json and config/mod.json into mod.json
2012-12-12 11:13:57 +00:00
Ivan Savenko
85a23e298c
- generic string ID -> numeric ID resolution system
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- - hero army and creature upgrade names are resolved using new system
- - faction names and creatures in towns are resolved using new system
- (linux) replaced build_data.sh with hopefully better vcmibuilder script
- minor fixes
2012-12-03 16:00:17 +00:00
DjWarmonger
f5ddc44827
- Compile fix - unique_ptr can't be serialized
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- Linking fix - now MapGenOptions have DLL-interface (but probably shouldn't be called directly from client anyway)
2012-11-13 12:55:47 +00:00
Ivan Savenko
f7915d9e61
- removed creature-related code from ModHandler
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- new towns can be loaded as mods
- removed separate DefInfos for towns\capitals
- a bit simpler handling of adventure map def's
2012-11-13 11:52:23 +00:00
Ivan Savenko
3fcba4fb5c
- fixed crash on start of some campaigns
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- allowed on map factions is now set instead of bit field
2012-09-23 14:32:49 +00:00
DjWarmonger
e2bfd53c98
- Fixed some issues and crashes
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- Simplified projectile handling. New creatures can now shoot.
2012-09-21 19:49:35 +00:00
Ivan Savenko
0ca9f64573
Next part of town configuration:
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- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00
DjWarmonger
31f82cade0
- Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
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- Parsing for creature format http://wiki.vcmi.eu/index.php?title=Creature_Format
Needs rearrangement of some info to work
2012-08-30 14:57:24 +00:00
DjWarmonger
39d433c1c7
Moved game Modules to config file.
2012-08-24 09:37:52 +00:00
DjWarmonger
edbc7f1223
- Some hardcoded settings will now be read from config/defaultMods.json
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- Fixed AI crash when it was placed in closed and safe area
2012-08-11 09:06:23 +00:00
Ivan Savenko
aa326491a3
- compile fixes
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- build system update
2012-08-10 15:16:42 +00:00
DjWarmonger
289b7b68d9
Mod Handler class. It is connected with engine, but doesn't do anything yet.
2012-08-10 13:07:53 +00:00